Minor docs fixes. Removed VersionBump workflow.

This commit is contained in:
Revar Desmera 2024-02-06 10:26:34 -08:00
parent 8578478552
commit e58cfa0ba1
2 changed files with 3 additions and 31 deletions

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@ -1,28 +0,0 @@
name: VersionBump
on:
push:
branches:
- master
jobs:
VersionBumpJob:
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout
uses: actions/checkout@v4
with:
ref: ${{ github.head_ref }}
- name: Bump Version
run: ./scripts/increment_version.sh
- name: Checkin
uses: stefanzweifel/git-auto-commit-action@v5
with:
commit_message: Version Bump
file_pattern: version.scad

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@ -1383,15 +1383,15 @@ module offset_stroke(path, width=1, rounded=true, start, end, check_valid=true,
// Example: If the shape has sharp corners, make sure to set `$fn/$fs/$fa`. The corners of this triangle are not round, even though `offset="round"` (the default) because the number of segments is small. // Example: If the shape has sharp corners, make sure to set `$fn/$fs/$fa`. The corners of this triangle are not round, even though `offset="round"` (the default) because the number of segments is small.
// triangle = [[0,0],[10,0],[5,10]]; // triangle = [[0,0],[10,0],[5,10]];
// offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4); // offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4);
// Example: Can improve the result by increasing $fn // Example: Can improve the result by increasing `$fn`
// $fn=12; // $fn=12;
// triangle = [[0,0],[10,0],[5,10]]; // triangle = [[0,0],[10,0],[5,10]];
// offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4); // offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4);
// Example: Using $fa and $fs works too; it produces a different looking triangulation of the rounded corner // Example: Using `$fa` and `$fs` works too; it produces a different looking triangulation of the rounded corner
// $fa=1;$fs=0.3; // $fa=1;$fs=0.3;
// triangle = [[0,0],[10,0],[5,10]]; // triangle = [[0,0],[10,0],[5,10]];
// offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4); // offset_sweep(triangle, height=6, bottom = os_circle(r=-2),steps=4);
// Example: Here is the star chamfered at the top with a teardrop rounding at the bottom. Check out the rounded corners on the chamfer. The large $fn value ensures a smooth curve on the concave corners of the chamfer. It has no effect anywhere else on the model. Observe how the rounded star points vanish at the bottom in the teardrop: the number of vertices does not remain constant from layer to layer. // Example: Here is the star chamfered at the top with a teardrop rounding at the bottom. Check out the rounded corners on the chamfer. The large `$fn` value ensures a smooth curve on the concave corners of the chamfer. It has no effect anywhere else on the model. Observe how the rounded star points vanish at the bottom in the teardrop: the number of vertices does not remain constant from layer to layer.
// star = star(5, r=22, ir=13); // star = star(5, r=22, ir=13);
// rounded_star = round_corners(star, cut=flatten(repeat([.5,0],5)), $fn=24); // rounded_star = round_corners(star, cut=flatten(repeat([.5,0],5)), $fn=24);
// offset_sweep(rounded_star, height=20, bottom=os_teardrop(r=4), top=os_chamfer(width=4),$fn=64); // offset_sweep(rounded_star, height=20, bottom=os_teardrop(r=4), top=os_chamfer(width=4),$fn=64);