Moving to BelfrySCAD org.

This commit is contained in:
Revar Desmera 2023-05-21 21:00:05 -07:00
parent 1c8e5efa96
commit f53117b209
8 changed files with 16 additions and 16 deletions

View file

@ -11,7 +11,7 @@ jobs:
- name: Clone Wiki
uses: actions/checkout@v3
with:
repository: revarbat/BOSL2.wiki
repository: BelfrySCAD/BOSL2.wiki
path: BOSL2.wiki
- name: Apt Update

View file

@ -11,7 +11,7 @@ jobs:
- name: Clone Wiki
uses: actions/checkout@v3
with:
repository: revarbat/BOSL2.wiki
repository: BelfrySCAD/BOSL2.wiki
path: BOSL2.wiki
- name: Apt Update

View file

@ -33,7 +33,7 @@ jobs:
- name: Clone Wiki
uses: actions/checkout@v3
with:
repository: revarbat/BOSL2.wiki
repository: BelfrySCAD/BOSL2.wiki
path: BOSL2.wiki
- name: Apt Update
@ -74,7 +74,7 @@ jobs:
- name: Clone Wiki
uses: actions/checkout@v3
with:
repository: revarbat/BOSL2.wiki
repository: BelfrySCAD/BOSL2.wiki
path: BOSL2.wiki
- name: Apt Update

View file

@ -5,7 +5,7 @@ If you wish to contribute bugfixes or code to the BOSL2 project, the standard wa
1. Alternatively, you can install GitHub Desktop.
- https://desktop.github.com
- https://docs.github.com/en/desktop
1. Go to the main BOSL2 GitHub repo page: https://github.com/revarbat/BOSL2/
1. Go to the main BOSL2 GitHub repo page: https://github.com/BelfrySCAD/BOSL2/
1. Fork the BOSL2 repository by clicking on the Fork button.
- https://docs.github.com/en/github/getting-started-with-github/fork-a-repo
@ -14,7 +14,7 @@ If you wish to contribute bugfixes or code to the BOSL2 project, the standard wa
```
git clone git@github.com:YOURLOGIN/BOSL2.git
cd BOSL2
git remote add upstream https://github.com/revarbat/BOSL2.git
git remote add upstream https://github.com/BelfrySCAD/BOSL2.git
```
- If using GitHub Desktop:

View file

@ -10,17 +10,17 @@ Requires OpenSCAD 2021.01 or later.
- **NOTE:** BOSL2 IS BETA CODE. THE CODE IS STILL BEING REORGANIZED.
- **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2!
[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Join the chat at https://gitter.im/BelfrySCAD/BOSL2](https://badges.gitter.im/BelfrySCAD/BOSL2.svg)](https://gitter.im/BelfrySCAD/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
## Documentation
You can find the full BOSL2 library documentation at: https://github.com/revarbat/BOSL2/wiki
You can find the full BOSL2 library documentation at: https://github.com/BelfrySCAD/BOSL2/wiki
## Installation
1. Download the .zip or .tar.gz release file for this library. Currently you should be able to find this at https://github.com/revarbat/BOSL2/archive/refs/heads/master.zip
1. Download the .zip or .tar.gz release file for this library. Currently you should be able to find this at https://github.com/BelfrySCAD/BOSL2/archive/refs/heads/master.zip
2. Unpack it. Make sure that you unpack the whole file structure. Some zipfile unpackers call this option "Use folder names". It should create either a `BOSL-v2.0` or `BOSL2-master` directory with the library files within it. You should see "examples", "scripts", "tests", and other subdirectories.
3. Rename the unpacked main directory to `BOSL2`.
4. Move the `BOSL2` directory into the apropriate OpenSCAD library directory for your platform:
@ -33,7 +33,7 @@ You can find the full BOSL2 library documentation at: https://github.com/revarba
## Examples
A lot of the features of this library are to allow shorter, easier-to-read, intent-based coding. For example:
[`BOSL2/transforms.scad`](https://github.com/revarbat/BOSL2/wiki/transforms.scad) Examples | Raw OpenSCAD Equivalent
[`BOSL2/transforms.scad`](https://github.com/BelfrySCAD/BOSL2/wiki/transforms.scad) Examples | Raw OpenSCAD Equivalent
------------------------------- | -------------------------------
`up(5)` | `translate([0,0,5])`
`xrot(30,cp=[0,10,20])` | `translate([0,10,20]) rotate([30,0,0]) translate([0,-10,-20])`
@ -41,7 +41,7 @@ A lot of the features of this library are to allow shorter, easier-to-read, inte
`zrot_copies(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
`skew(sxz=0.5,syz=0.333)` | `multmatrix([[1,0,0.5,0],[0,1,0.333,0],[0,0,1,0],[0,0,0,1]])`
[`BOSL2/shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent
[`BOSL2/shapes.scad`](https://github.com/BelfrySCAD/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent
---------------------------------- | -------------------------------
`cube([10,20,30], anchor=BOTTOM);` | `translate([0,0,15]) cube([10,20,30], center=true);`
`cuboid([20,20,30], rounding=5);` | `minkowski() {cube([10,10,20], center=true); sphere(r=5, $fn=32);}`

View file

@ -12,5 +12,5 @@ git init
git add .
git commit -m "Purged wiki history."
git config pull.rebase false
git remote add origin git@github.com:revarbat/BOSL2.wiki.git
git remote add origin git@github.com:BelfrySCAD/BOSL2.wiki.git
git push -u --force origin master

View file

@ -3305,7 +3305,7 @@ module fillet(l=1.0, r, ang=90, overlap=0.01, d, length, h, height, anchor=CENTE
// Given a regular rectangular 2D grid of scalar values, or a function literal, generates a 3D
// surface where the height at any given point is the scalar value for that position.
// One script to convert a grayscale image to a heightfield array in a .scad file can be found at:
// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
// Arguments:
// data = This is either the 2D rectangular array of heights, or a function literal that takes X and Y arguments.
// size = The [X,Y] size of the surface to create. If given as a scalar, use it for both X and Y sizes. Default: `[100,100]`
@ -3437,7 +3437,7 @@ function heightfield(data, size=[100,100], bottom=-20, maxz=100, xrange=[-1:0.04
// a cylindrical 3D surface where the height at any given point above the radius `r=`, is the scalar value
// for that position.
// One script to convert a grayscale image to a heightfield array in a .scad file can be found at:
// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
// Arguments:
// data = This is either the 2D rectangular array of heights, or a function literal of signature `(x, y)`.
// l / length / h / height = The length of the cylinder to wrap around.

View file

@ -3429,7 +3429,7 @@ function texture(tex, n, inset, gap, roughness) =
/// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y
/// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well.
/// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at:
/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
/// Arguments:
/// region = The [[Region|regions.scad]] to sweep/extrude.
/// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to vertical surfaces. See {{texture()}} for what named textures are supported.
@ -3723,7 +3723,7 @@ function _find_vnf_tile_edge_path(vnf, val) =
/// being the height of the texture point from the surface. VNF tiles MUST be able to tile in both X and Y
/// directions with no gaps, with the front and back edges aligned exactly, and the left and right edges as well.
/// One script to convert a grayscale image to a texture heightfield array in a .scad file can be found at:
/// https://raw.githubusercontent.com/revarbat/BOSL2/master/scripts/img2scad.py
/// https://raw.githubusercontent.com/BelfrySCAD/BOSL2/master/scripts/img2scad.py
/// Arguments:
/// shape = The path or region to sweep/extrude.
/// texture = A texture name string, or a rectangular array of scalar height values (0.0 to 1.0), or a VNF tile that defines the texture to apply to the revolution surface. See {{texture()}} for what named textures are supported.