BOSL2/tutorials/Basic_Shapes.md
2020-03-24 23:16:16 -07:00

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Basic Shapes Tutorial

Enhanced Primitives

There are 5 built-in primitive shapes that OpenSCAD provides. The BOSL2 library extends these shapes so that they support more features, and more ways to simply reorient them.

Enhanced 2D Square

You can still use square() in the familiar ways that OpenSCAD provides:

    square(100, center=false);
    square(100, center=true);
    square([40,50], center=true);

BOSL2's enhanced square() also allows you to round the corners:

    square([40,50], center=true, rounding=10);

It also supports chamfers:

    square([40,50], center=true, chamfer=10);

It even allows you to specify which corners get rounded or chamferred:

    square([40,50], center=true, rounding=[0,5,10,15]);
    square([40,50], center=true, chamfer=[0,5,10,15]);

It will even let you mix rounding and chamferring:

    square([40,50], center=true, rounding=[5,0,10,0], chamfer=[0,5,0,15]);

Anchors and Spin

The anchor= argument is an alternative to center=, which allows more alignment options. It takes a vector as a value, pointing roughly towards the side or corner you want to align to the origin. For example, to align the center of the back edge to the origin, set the anchor to [0,1]:

    square([40,50], anchor=[0,1]);

To align the front right corner to the origin:

    square([40,50], anchor=[1,-1]);

To center:

    square([40,50], anchor=[0,0]);

To make it clearer when giving vectors, there are several standard vector constants defined:

  • LEFT is a vector towards X-. ([-1,0,0])
  • RIGHT is a vector towards X+. ([1,0,0])
  • FRONT, FORWARD or FWD is a vector towards Y-. ([0,-1,0])
  • BACK is a vector towards Y+. ([0,1,0])
  • BOTTOM, BOT, BTM or DOWN is a vector towards Z-. ([0,0,-1]) Not used with 2D anchors.
  • TOP, or UP is a vector towards Z+. ([0,0,1]) Not used with 2D anchors.
  • CENTER or CTR is a centered vector. ([0,0,0])

Note that even though these are 3D vectors, you can use most of them, (except UP/DOWN, of course) for anchors in 2D shapes:

    square([40,50], anchor=BACK);
    square([40,50], anchor=CENTER);

You can add them together to point to corners:

    square([40,50], anchor=FRONT+RIGHT);

Finally, the spin argument can rotate the shape by a given number of degrees clockwise:

    square([40,50], anchor=CENTER, spin=30);

Anchoring or centering is performed before the spin:

    square([40,50], anchor=BACK, spin=30);

Enhanced 2D Circle

The enhanced circle() primitive can be used like the OpenSCAD built-in:

    circle(r=50);
    circle(d=100);
    circle(d=100, $fn=8);

Since a circle in OpenSCAD can only be approximated by a regular polygon with a number of straight sides, this can lead to size and shape inaccuracies. To counter this, the realign and circum arguments are also provided.

The realign argument, if set true, rotates the circle by half the angle between sides:

    circle(d=100, $fn=8, realign=true);

The circum argument, if true, makes the polygon describing the circle circumscribe the ideal circle instead of inscribing it.

Inscribing the ideal circle:

    difference() {
        circle(d=100, $fn=360);
        circle(d=100, $fn=6);
    }

Circumscribing the ideal circle:

    difference() {
        circle(d=100, $fn=6, circum=true);
        circle(d=100, $fn=360);
    }

You can also use anchor and spin on enhanced circle():

    circle(r=50, anchor=BACK);
    circle(r=50, anchor=FRONT+RIGHT);

Using spin on a circle may not make initial sense, until you remember that anchoring is performed before spin:

    circle(r=50, anchor=FRONT, spin=30);

Echanced 3D Cube

You can use enhanced cube() like the normal OpenSCAD built-in:

    cube(100);
    cube(100, center=true);
    cube([50,40,20], center=true);

You can use anchor similarly to square(), except you can anchor vertically too, in 3D, allowing anchoring to faces, edges, and corners:

    cube([50,40,20], anchor=BOTTOM);
    cube([50,40,20], anchor=TOP+BACK);
    cube([50,40,20], anchor=TOP+FRONT+LEFT);

You can use spin as well, to rotate around the Z axis:

    cube([50,40,20], anchor=FRONT, spin=30);

3D objects also gain the ability to use an extra trick with spin; if you pass a list of [X,Y,Z] rotation angles to spin, it will rotate by the three given axis angles, similar to using rotate():

    cube([50,40,20], anchor=FRONT, spin=[15,0,30]);

3D objects also can be given an orient argument that is given as a vector, pointing towards where the top of the shape should be rotated towards.

    cube([50,40,20], orient=UP+BACK+RIGHT);

If you use anchor, spin, and orient together, the anchor is performed first, then the spin, then the orient:

    cube([50,40,20], anchor=FRONT, spin=45, orient=UP+FWD+RIGHT);

Echanced 3D Cylinder

You can use the enhanced cylinder() as normal for OpenSCAD:

    cylinder(r=50,h=50);
    cylinder(r=50,h=50,center=true);
    cylinder(d=100,h=50,center=true);
    cylinder(d1=100,d2=80,h=50,center=true);