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110 lines
8 KiB
Markdown
110 lines
8 KiB
Markdown
# BOSL2
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**The Belfry OpenScad Library, v2**
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A library for OpenSCAD, filled with useful tools, shapes, masks, math and manipulators, designed to make OpenSCAD easier to use.
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- **NOTE:** BOSL2 IS PRE-ALPHA CODE. THE CODE IS STILL BEING REORGANIZED.
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- **NOTE2:** CODE WRITTEN FOR BOSLv1 PROBABLY WON'T WORK WITH BOSL2!
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[![Join the chat at https://gitter.im/revarbat/BOSL2](https://badges.gitter.im/revarbat/BOSL2.svg)](https://gitter.im/revarbat/BOSL2?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [**BOSL2 Docs**](https://github.com/revarbat/BOSL2/wiki)
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## Installation
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1. Download the .zip or .tar.gz release file for this library.
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2. Unpack it. It should create a `BOSL-v2.0` directory with the library files within it.
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3. Rename the directory to `BOSL2`.
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4. Move the `BOSL2` directory into the apropriate OpenSCAD library directory for your platform:
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- Windows: `My Documents\OpenSCAD\libraries\`
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- Linux: `$HOME/.local/share/OpenSCAD/libraries/`
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- Mac OS X: `$HOME/Documents/OpenSCAD/libraries/`
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5. Restart OpenSCAD.
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## Terminology
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For purposes of the BOSL2 library, the following terms apply:
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- **Left**: Towards X-
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- **Right**: Towards X+
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- **Front**/**Forward**: Towards Y-
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- **Back**/**Behind**: Towards Y+
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- **Bottom**/**Down**/**Below**: Towards Z-
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- **Top**/**Up**/**Above**: Towards Z+
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## Common Arguments:
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Args | What it is
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-------- | ----------------------------------------
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rounding | Radius of rounding for interior or exterior edges.
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chamfer | Size of chamfers/bevels for interior or exterior edges.
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orient | Axis a part should be oriented along. Given as an XYZ triplet of rotation angles. It is recommended that you use the `ORIENT_` constants from `constants.scad`. Default is usually `ORIENT_Z` for vertical orientation.
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anchor | Side of the object that should be anchored to the origin. Given as a vector towards the side of the part to align with the origin. It is recommended that you use the directional constants from `constants.scad`. Default is usually `CENTER` for centered.
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## Examples
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A lot of the features of this library are to allow shorter, easier-to-read, intent-based coding. For example:
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[`BOSL2/transforms.scad`](https://github.com/revarbat/BOSL2/wiki/transforms.scad) Examples | Raw OpenSCAD Equivalent
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------------------------------- | -------------------------------
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`up(5)` | `translate([0,0,5])`
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`xrot(30,cp=[0,10,20])` | `translate([0,10,20]) rotate([30,0,0]) translate([0,-10,-20])`
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`xspread(20,n=3)` | `for (dx=[-20,0,20]) translate([dx,0,0])`
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`zring(n=6,r=20)` | `for (zr=[0:5]) rotate([0,0,zr*60]) translate([20,0,0])`
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`skew_xy(xa=30,ya=45)` | `multmatrix([[1,0,tan(30),0],[0,1,tan(45),0],[0,0,1,0],[0,0,0,1]])`
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[`BOSL2/shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad) Examples | Raw OpenSCAD Equivalent
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---------------------------------- | -------------------------------
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`cube([10,20,30], anchor=BOTTOM);` | `translate([0,0,15]) cube([10,20,30], center=true);`
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`cuboid([20,20,30], fillet=5, edges=EDGES_Z_ALL);` | `minkowski() {cube([10,10,20], center=true); sphere(r=5, $fn=32);}`
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`prismoid([30,40],[20,30],h=10);` | `hull() {translate([0,0,0.005]) cube([30,40,0.01], center=true); translate([0,0,9.995]) cube([20,30,0.01],center=true);}`
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`xcyl(l=20,d=4);` | `rotate([0,90,0]) cylinder(h=20, d=4, center=true);`
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`cyl(l=100, d=40, fillet=5);` | `translate([0,0,50]) minkowski() {cylinder(h=90, d=30, center=true); sphere(r=5);}`
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[`BOSL2/masks.scad`](https://github.com/revarbat/BOSL2/wiki/masks.scad) Examples | Raw Openscad Equivalent
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----------------------------------- | -------------------------------
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`chamfer_mask_z(l=20,chamfer=5);` | `rotate(45) cube([5*sqrt(2), 5*sqrt(2), 20], center=true);`
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`fillet_mask_z(l=20,fillet=5);` | `difference() {cube([10,10,20], center=true); for(dx=[-5,5],dy=[-5,5]) translate([dx,dy,0]) cylinder(h=20.1, r=5, center=true);}`
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`fillet_hole_mask(r=30,fillet=5);` | `difference() {cube([70,70,10], center=true); translate([0,0,-5]) rotate_extrude(convexity=4) translate([30,0,0]) circle(r=5);}`
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## The Library Files
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The library files are as follows:
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### Commonly Used
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- [`transforms.scad`](https://github.com/revarbat/BOSL2/wiki/transforms.scad): The most commonly used transformations, manipulations, and shortcuts are in this file.
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- [`attachments.scad`](https://github.com/revarbat/BOSL2/wiki/attachments.scad): Modules and functions to enable attaching parts together.
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- [`primitives.scad`](https://github.com/revarbat/BOSL2/wiki/primitives.scad): Enhanced replacements for `cube()`, `cylinder()`, and `sphere()`.
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- [`shapes.scad`](https://github.com/revarbat/BOSL2/wiki/shapes.scad): Common useful shapes and structured objects.
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- [`masks.scad`](https://github.com/revarbat/BOSL2/wiki/masks.scad): Shapes that are useful for masking with `difference()` and `intersect()`.
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- [`threading.scad`](https://github.com/revarbat/BOSL2/wiki/threading.scad): Modules to make triangular and trapezoidal threaded rods and nuts.
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- [`paths.scad`](https://github.com/revarbat/BOSL2/wiki/paths.scad): Functions and modules to work with arbitrary 3D paths.
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- [`beziers.scad`](https://github.com/revarbat/BOSL2/wiki/beziers.scad): Functions and modules to work with bezier curves.
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- [`debug.scad`](https://github.com/revarbat/BOSL2/wiki/debug.scad): Modules to help debug beziers, `polygons()`s and `polyhedron()`s, etc.
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### Standard Parts
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- [`involute_gears.scad`](https://github.com/revarbat/BOSL2/wiki/involute_gears.scad): Modules and functions to make involute gears and racks.
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- [`joiners.scad`](https://github.com/revarbat/BOSL2/wiki/joiners.scad): Modules to make joiner shapes for connecting separately printed objects.
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- [`sliders.scad`](https://github.com/revarbat/BOSL2/wiki/sliders.scad): Modules for creating simple sliders and rails.
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- [`metric_screws.scad`](https://github.com/revarbat/BOSL2/wiki/metric_screws.scad): Functions and modules to make metric screws, nuts, and screwholes.
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- [`linear_bearings.scad`](https://github.com/revarbat/BOSL2/wiki/linear_bearings.scad): Modules to make mounts for LMxUU style linear bearings.
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- [`nema_steppers.scad`](https://github.com/revarbat/BOSL2/wiki/nema_steppers.scad): Modules to make mounting holes for NEMA motors.
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- [`phillips_drive.scad`](https://github.com/revarbat/BOSL2/wiki/phillips_drive.scad): Modules to create Phillips screwdriver tips.
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- [`torx_drive.scad`](https://github.com/revarbat/BOSL2/wiki/torx_drive.scad): Functions and Modules to create Torx bit drive holes.
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- [`wiring.scad`](https://github.com/revarbat/BOSL2/wiki/wiring.scad): Modules to render routed bundles of wires.
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- [`polyhedra.scad`](https://github.com/revarbat/BOSL2/wiki/polyhedra.scad): Modules to create various regular and stellated polyhedra.
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### Various Math
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- [`constants.scad`](https://github.com/revarbat/BOSL2/wiki/constants.scad): Useful constants for vectors, edges, etc.
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- [`math.scad`](https://github.com/revarbat/BOSL2/wiki/math.scad): Useful helper functions.
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- [`arrays.scad`](https://github.com/revarbat/BOSL2/wiki/arrays.scad): List and Array helper functions.
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- [`vectors.scad`](https://github.com/revarbat/BOSL2/wiki/vectors.scad): Vector math functions.
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- [`matrices.scad`](https://github.com/revarbat/BOSL2/wiki/matrices.scad): Matrix math and affine transformation functions.
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- [`coords.scad`](https://github.com/revarbat/BOSL2/wiki/coords.scad): Coordinate system conversions and point transformations.
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- [`geometry.scad`](https://github.com/revarbat/BOSL2/wiki/geometry.scad): Functions to calculate various geometry.
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- [`quaternions.scad`](https://github.com/revarbat/BOSL2/wiki/quaternions.scad): Functions to work with quaternion rotations.
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- [`convex_hull.scad`](https://github.com/revarbat/BOSL2/wiki/convex_hull.scad): Functions to generate 2D and 3D hulls of points.
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- [`triangulation.scad`](https://github.com/revarbat/BOSL2/wiki/triangulation.scad): Functions to triangulate `polyhedron()` faces.
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## Documentation
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The full library docs can be found at https://github.com/revarbat/BOSL2/wiki
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