mirror of
https://github.com/BelfrySCAD/BOSL2.git
synced 2025-01-01 09:49:45 +00:00
353 lines
7.4 KiB
Markdown
353 lines
7.4 KiB
Markdown
# Mutators Tutorial
|
|
|
|
<!-- TOC -->
|
|
|
|
## 3D Space Halving
|
|
Sometimes you want to take a 3D shape like a sphere, and cut it in half.
|
|
The BOSL2 library provides a number of ways to do this:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
left_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
right_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
front_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
back_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
bottom_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
top_half()
|
|
sphere(d=100);
|
|
```
|
|
|
|
You can use the `half_of()` module if you want to split space in a way not aligned with an axis:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
half_of([-1,0,-1])
|
|
sphere(d=100);
|
|
```
|
|
|
|
The plane of dissection can be shifted along the axis of any of these operators:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
left_half(x=20)
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
back_half(y=-20)
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
bottom_half(z=20)
|
|
sphere(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
half_of([-1,0,-1], cp=[20,0,20])
|
|
sphere(d=100);
|
|
```
|
|
|
|
By default, these operators can be applied to objects that fit in a cube 1000 on a side. If you need
|
|
to apply these halving operators to objects larger than this, you can give the size in the `s=`
|
|
argument:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
bottom_half(s=2000)
|
|
sphere(d=1500);
|
|
```
|
|
|
|
## 2D Plane Halving
|
|
To cut 2D shapes in half, you will need to add the `planar=true` argument:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
left_half(planar=true)
|
|
circle(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
right_half(planar=true)
|
|
circle(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
front_half(planar=true)
|
|
circle(d=100);
|
|
```
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
back_half(planar=true)
|
|
circle(d=100);
|
|
```
|
|
|
|
## Chained Mutators
|
|
If you have a set of shapes that you want to do pair-wise hulling of, you can use `chain_hull()`:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
chain_hull() {
|
|
cube(5, center=true);
|
|
translate([30, 0, 0]) sphere(d=15);
|
|
translate([60, 30, 0]) cylinder(d=10, h=20);
|
|
translate([60, 60, 0]) cube([10,1,20], center=false);
|
|
}
|
|
```
|
|
|
|
## Extrusion Mutators
|
|
The OpenSCAD `linear_extrude()` module can take a 2D shape and extrude it vertically in a line:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
linear_extrude(height=30)
|
|
zrot(45)
|
|
square(40,center=true);
|
|
```
|
|
|
|
The `rotate_extrude()` module can take a 2D shape and rotate it around the Z axis.
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
rotate_extrude()
|
|
left(50) zrot(45)
|
|
square(40,center=true);
|
|
```
|
|
|
|
In a similar manner, the BOSL2 `cylindrical_extrude()` module can take a 2d shape and extrude it
|
|
out radially from the center of a cylinder:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
cylindrical_extrude(or=40, ir=35)
|
|
text(text="Hello World!", size=10, halign="center", valign="center");
|
|
```
|
|
|
|
|
|
## Offset Mutators
|
|
|
|
### Minkowski Difference
|
|
Openscad provides the `minkowski()` module to trace a shape over the entire surface of another shape:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
minkowski() {
|
|
union() {
|
|
cube([100,33,33], center=true);
|
|
cube([33,100,33], center=true);
|
|
cube([33,33,100], center=true);
|
|
}
|
|
sphere(r=8);
|
|
}
|
|
```
|
|
|
|
However, it doesn't provide the inverse of this operation; to remove a shape from the entire surface
|
|
of another object. For this, the BOSL2 library provides the `minkowski_difference()` module:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
minkowski_difference() {
|
|
union() {
|
|
cube([100,33,33], center=true);
|
|
cube([33,100,33], center=true);
|
|
cube([33,33,100], center=true);
|
|
}
|
|
sphere(r=8);
|
|
}
|
|
```
|
|
|
|
To perform a `minkowski_difference()` on 2D shapes, you need to supply the `planar=true` argument:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
minkowski_difference(planar=true) {
|
|
union() {
|
|
square([100,33], center=true);
|
|
square([33,100], center=true);
|
|
}
|
|
circle(r=8);
|
|
}
|
|
```
|
|
|
|
### Round2d
|
|
The `round2d()` module lets you take a 2D shape and round inside and outside corners. The inner concave corners are rounded to the radius `ir=`, while the outer convex corners are rounded to the radius `or=`:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
round2d(or=8)
|
|
star(6, step=2, d=100);
|
|
```
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
round2d(ir=12)
|
|
star(6, step=2, d=100);
|
|
```
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
round2d(or=8,ir=12)
|
|
star(6, step=2, d=100);
|
|
```
|
|
|
|
You can use `r=` to effectively set both `ir=` and `or=` to the same value:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
round2d(r=8)
|
|
star(6, step=2, d=100);
|
|
```
|
|
|
|
### Shell2d
|
|
With the `shell2d()` module, you can take an arbitrary shape, and get the shell outline of it.
|
|
With a positive thickness, the shell is offset outwards from the original shape:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=5)
|
|
star(5,step=2,d=100);
|
|
color("blue")
|
|
stroke(star(5,step=2,d=100),closed=true);
|
|
```
|
|
|
|
With a negative thickness, the shell if inset from the original shape:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5)
|
|
star(5,step=2,d=100);
|
|
color("blue")
|
|
stroke(star(5,step=2,d=100),closed=true);
|
|
```
|
|
|
|
You can give a pair of thickness values if you want it both inset and outset from the original shape:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=[-5,5])
|
|
star(5,step=2,d=100);
|
|
color("blue")
|
|
stroke(star(5,step=2,d=100),closed=true);
|
|
```
|
|
|
|
You can add rounding to the outside by passing a radius to the `or=` argument.
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,or=5)
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
If you need to pass different radii for the convex and concave corners of the outside, you can pass them as `or=[CONVEX,CONCAVE]`:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,or=[5,10])
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
A radius of 0 can be used to specify no rounding:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,or=[5,0])
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
You can add rounding to the inside by passing a radius to the `ir=` argument.
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,ir=5)
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
If you need to pass different radii for the convex and concave corners of the inside, you can pass them as `ir=[CONVEX,CONCAVE]`:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,ir=[8,3])
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
You can use `or=` and `ir=` together to get nice combined rounding effects:
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,or=[7,2],ir=[7,2])
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
```openscad-2D
|
|
include <BOSL2/std.scad>
|
|
shell2d(thickness=-5,or=[5,0],ir=[5,0])
|
|
star(5,step=2,d=100);
|
|
```
|
|
|
|
|
|
### Round3d
|
|
### Offset3d
|
|
(To be Written)
|
|
|
|
|
|
## Color Manipulators
|
|
The built-in OpenSCAD `color()` module can let you set the RGB color of an object, but it's often
|
|
easier to select colors using other color schemes. You can use the HSL or Hue-Saturation-Lightness
|
|
color scheme with the `hsl()` module:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
n = 10; size = 100/n;
|
|
for (a=count(n), b=count(n), c=count(n)) {
|
|
let( h=360*a/n, s=1-b/(n-1), l=c/(n-1))
|
|
translate(size*[a,b,c]) {
|
|
hsl(h,s,l) cube(size);
|
|
}
|
|
}
|
|
```
|
|
|
|
You can use the HSV or Hue-Saturation-Value color scheme with the `hsv()` module:
|
|
|
|
```openscad-3D
|
|
include <BOSL2/std.scad>
|
|
n = 10; size = 100/n;
|
|
for (a=count(n), b=count(n), c=count(n)) {
|
|
let( h=360*a/n, s=1-b/(n-1), v=c/(n-1))
|
|
translate(size*[a,b,c]) {
|
|
hsv(h,s,v) cube(size);
|
|
}
|
|
}
|
|
```
|
|
|
|
|