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1764 lines
56 KiB
Markdown
1764 lines
56 KiB
Markdown
# Attachments Tutorial
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<!-- TOC -->
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## Attachables
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BOSL2 introduces the concept of attachables. You can do the following
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things with attachable shapes:
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* Control where the shape appears and how it is oriented by anchoring and specifying orientation and spin
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* Position or attach shapes relative to parent objects
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* Tag objects and then control boolean operations based on their tags.
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* Change the color of objects so that child objects are different colors than their parents
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The various attachment features may seem complex at first, but
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attachability is one of the most important features of the BOSL2
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library. It enables you to position objects relative to other objects
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in your model instead of having to keep track of absolute positions.
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It makes models simpler, more intuitive, and easier to maintain.
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Almost all objects defined by BOSL2 are attachable. In addition,
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BOSL2 overrides the built-in definitions for `cube()`, `cylinder()`,
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`sphere()`, `square()`, `circle()` and `text()` and makes them attachable as
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well. However, some basic OpenSCAD built-in definitions are not
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attachable and will not work with the features described in this
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tutorial. The non-attachables are `polyhedron()`, `linear_extrude()`,
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`rotate_extrude()`, `surface()`, `projection()` and `polygon()`.
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Some of these have attachable alternatives: `vnf_polyhedron()`,
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`linear_sweep()`, `rotate_sweep()`, and `region()`.
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## Anchoring
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Anchoring allows you to align a specified part of an object or point
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on an object with the origin. The alignment point can be the center
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of a side, the center of an edge, a corner, or some other
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distinguished point on the object. This is done by passing a vector
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or text string into the `anchor=` argument. For roughly cubical
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or prismoidal shapes, that vector points in the general direction of the side, edge, or
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corner that will be aligned to. For example, a vector of [1,0,-1] refers to the lower-right
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edge of the shape. Each vector component should be -1, 0, or 1:
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```openscad-3D
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include <BOSL2/std.scad>
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// Anchor at upper-front-left corner
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cube([40,30,50], anchor=[-1,-1,1]);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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// Anchor at upper-right edge
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cube([40,30,50], anchor=[1,0,1]);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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// Anchor at bottom face
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cube([40,30,50], anchor=[0,0,-1]);
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```
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Since manually written vectors are not very intuitive, BOSL2 defines some standard directional
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vector constants that can be added together:
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Constant | Direction | Value
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-------- | --------- | -----------
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`LEFT` | X- | `[-1, 0, 0]`
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`RIGHT` | X+ | `[ 1, 0, 0]`
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`FRONT`/`FORWARD`/`FWD` | Y− | `[ 0, −1, 0]`
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`BACK` | Y+ | `[ 0, 1, 0]`
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`BOTTOM`/`BOT`/`DOWN` | Z− (Y− in 2D) | `[ 0, 0, −1]` (`[0, −1]` in 2D.)
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`TOP`/`UP` | Z+ (Y+ in 2D) | `[ 0, 0, 1]` (`[0, 1]` in 2D.)
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`CENTER`/`CTR` | Centered | `[ 0, 0, 0]`
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If you want a vector pointing towards the bottom−left edge, just add the `BOTTOM` and `LEFT` vector
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constants together like `BOTTOM + LEFT`. This will result in a vector of `[−1,0,−1]`. You can pass
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that to the `anchor=` argument for a clearly understandable anchoring:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([40,30,50], anchor=BACK+TOP);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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cube([40,30,50], anchor=FRONT);
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```
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---
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For cylindrical type attachables, the Z component of the vector will be −1, 0, or 1, referring
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to the bottom rim, the middle side, or the top rim of the cylindrical or conical shape.
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The X and Y components can be any value, pointing towards the circular perimeter of the cone.
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These combined let you point at any place on the bottom or top rims, or at an arbitrary
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side wall:
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```openscad-3D
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include <BOSL2/std.scad>
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cylinder(r1=25, r2=15, h=60, anchor=TOP+LEFT);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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cylinder(r1=25, r2=15, h=60, anchor=BOTTOM+FRONT);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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cylinder(r1=25, r2=15, h=60, anchor=UP+spherical_to_xyz(1,30,90));
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```
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---
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For Spherical type attachables, you can pass a vector that points at any arbitrary place on
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the surface of the sphere:
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p
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```openscad-3D
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include <BOSL2/std.scad>
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sphere(r=50, anchor=TOP);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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sphere(r=50, anchor=TOP+FRONT);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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sphere(r=50, anchor=spherical_to_xyz(1,-30,60));
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```
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---
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Some attachable shapes may provide specific named anchors for shape-specific anchoring. These
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will be given as strings and will be specific to that type of
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attachable. When named anchors are supported, they are listed in a
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"Named Anchors" section of the documentation for the module. The
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`teardrop()` attachable, for example, has a named anchor called "cap" and in 2D the
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`star()` attachable has anchors labeled by tip number:
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```openscad-3D
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include <BOSL2/std.scad>
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teardrop(d=100, l=20, anchor="cap");
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```
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```openscad-2D
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include <BOSL2/std.scad>
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star(n=7, od=30, id=20, anchor="tip2");
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```
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---
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Some shapes, for backwards compatibility reasons, can take a `center=` argument. This just
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overrides the `anchor=` argument. A `center=true` argument is the same as `anchor=CENTER`.
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A `center=false` argument chooses the anchor to match the behavior of
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the builtin version: for a cube it is the same as `anchor=[-1,-1,-1]` but for a
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cylinder, it is the same as `anchor=BOTTOM`.
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```openscad-3D
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include <BOSL2/std.scad>
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cube([50,40,30],center=true);
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```
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```openscad-3D
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include <BOSL2/std.scad>
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cube([50,40,30],center=false);
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```
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---
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Most 2D shapes provided by BOSL2 are also anchorable. The built-in `square()` and `circle()`
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modules have been overridden to make them attachable.. The `anchor=` options for 2D
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shapes treat 2D vectors as expected. Special handling occurs with 3D
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vectors: if the Y coordinate is zero and the Z coordinate is nonzero,
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then the Z coordinate is used to replace the Y coordinate. This is
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done so that you can use the TOP and BOTTOM names as anchor for 2D
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shapes.
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```openscad-2D
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include <BOSL2/std.scad>
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square([40,30], anchor=BACK+LEFT);
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```
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```openscad-2D
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include <BOSL2/std.scad>
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circle(d=50, anchor=BACK);
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```
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```openscad-2D
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include <BOSL2/std.scad>
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hexagon(d=50, anchor=LEFT);
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```
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```openscad-2D
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include <BOSL2/std.scad>
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ellipse(d=[50,30], anchor=FRONT);
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This final 2D example shows using the 3D anchor, TOP, with a 2D
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object. Also notice how the pentagon anchors to its most extreme point on
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the Y+ axis.
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```openscad-2D
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include <BOSL2/std.scad>
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pentagon(d=50, anchor=TOP);
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```
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## Spin
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You can spin attachable objects around the origin using the `spin=`
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argument. The spin applies **after** anchoring, so depending on how
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you anchor an object, its spin may not be about its center. This
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means that spin can have an effect even on rotationally symmetric
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objects like spheres and cylinders. You specify the spin in degrees.
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A positive number will result in a counter-clockwise spin around the Z
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axis (as seen from above), and a negative number will make a clockwise
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spin:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,40], center=true, spin=45);
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```
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You can also spin around other axes, or multiple axes at once, by giving 3 angles (in degrees) to
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`spin=` as a vector, like [Xang,Yang,Zang]. Similarly to `rotate()`,
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the rotations apply in the order given, X-axis spin, then Y-axis, then Z-axis:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,40], center=true, spin=[10,20,30]);
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```
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This example shows a cylinder which has been anchored at its FRONT,
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with a rotated copy in gray. The rotation is performed around the
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origin, but the cylinder is off the origin, so the rotation **does**
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have an effect on the cylinder, even though the cylinder has
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rotational symmetry.
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```openscad-3D
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include <BOSL2/std.scad>
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cylinder(h=40,d=20,anchor=FRONT+BOT);
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%cylinder(h=40.2,d=20,anchor=FRONT+BOT,spin=40);
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```
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You can also apply spin to 2D shapes from BOSL2, though only by scalar angle:
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```openscad-2D
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include <BOSL2/std.scad>
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square([40,30], spin=30);
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```
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```openscad-2D
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include <BOSL2/std.scad>
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ellipse(d=[40,30], spin=30);
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```
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## Orientation
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Another way to specify a rotation for an attachable shape, is to pass a 3D vector via the
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`orient=` argument. This lets you specify what direction to tilt the top of the shape towards.
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For example, you can make a cone that is tilted up and to the right like this:
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```openscad-3D
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include <BOSL2/std.scad>
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cylinder(h=100, r1=50, r2=20, orient=UP+RIGHT);
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```
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More precisely, the Z direction of the shape is rotated to align with
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the vector you specify. Two dimensional attachables, which have no Z vector,
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do not accept the `orient=` argument.
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## Mixing Anchoring, Spin, and Orientation
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When giving `anchor=`, `spin=`, and `orient=`, they are applied anchoring first, spin second,
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then orient last. For example, here's a cube:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,50]);
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```
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You can center it with an `anchor=CENTER` argument:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,50], anchor=CENTER);
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```
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Add a 45 degree spin:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,50], anchor=CENTER, spin=45);
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```
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Now tilt the top up and forward:
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```openscad-3D
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include <BOSL2/std.scad>
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cube([20,20,50], anchor=CENTER, spin=45, orient=UP+FWD);
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```
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For 2D shapes, you can mix `anchor=` with `spin=`, but not with `orient=`.
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```openscad-2D
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include <BOSL2/std.scad>
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square([40,30], anchor=BACK+LEFT, spin=30);
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```
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## Positioning Children
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Positioning is a powerful method for placing an object relative to
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another object. You do this by making the second object a child of
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the first object. By default, the child's anchor point will be
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aligned with the center of the parent. The default anchor for `cyl()`
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is CENTER, and in this case, the cylinder is centered on the cube's center
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```openscad-3D
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include <BOSL2/std.scad>
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up(13) cube(50)
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cyl(d=25,l=95);
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```
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With `cylinder()` the default anchor is BOTTOM. It's hard to tell,
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but the cylinder's bottom is placed at the center of the cube.
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```openscad-3D
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include <BOSL2/std.scad>
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cube(50)
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cylinder(d=25,h=75);
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```
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If you explicitly anchor the child object then the anchor you choose will be aligned
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with the center point of the parent object. In this example the right
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side of the cylinder is aligned with the center of the cube.
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```openscad-3D
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include <BOSL2/std.scad>
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cube(50,anchor=FRONT)
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cylinder(d=25,h=95,anchor=RIGHT);
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```
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The `position()` module enables you to specify where on the parent to
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position the child object. You give `position()` an anchor point on
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the parent, and the child's anchor point is aligned with the specified
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parent anchor point. In this example the LEFT anchor of the cylinder is positioned on the
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RIGHT anchor of the cube.
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```openscad-3D
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include <BOSL2/std.scad>
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cube(50,anchor=FRONT)
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position(RIGHT) cylinder(d=25,h=75,anchor=LEFT);
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```
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Using this mechanism you can position objects relative to other
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objects which are in turn positioned relative to other objects without
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having to keep track of the transformation math.
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```openscad-3D
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include <BOSL2/std.scad>
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cube([50,50,30],center=true)
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position(TOP+RIGHT) cube([25,40,10], anchor=RIGHT+BOT)
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position(LEFT+FRONT+TOP) cube([12,12,8], anchor=LEFT+FRONT+BOT)
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cylinder(h=10,r=3);
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```
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The positioning mechanism is not magical: it simply applies a
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`translate()` operation to the child. You can still apply your own
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additional translations or other transformations if you wish. For
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example, you can position an object 5 units from the right edge:
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```openscad-3D
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include<BOSL2/std.scad>
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cube([50,50,20],center=true)
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position(TOP+RIGHT) left(5) cube([4,50,10], anchor=RIGHT+BOT);
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```
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Positioning objects works the same way in 2D.
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```openscad-2D
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include<BOSL2/std.scad>
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square(10)
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position(RIGHT) square(3,anchor=LEFT);
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```
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## Using position() with orient()
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When positioning an object near an edge or corner you may wish to
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orient the object relative to some face other than the TOP face that
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meets at that edge or corner. You can always apply a `rotation()` to
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change the orientation of the child object, but in order to do this,
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you need to figure out the correct rotation. The `orient()` module provides a
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mechanism for re-orienting the child() that eases this burden:
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it can orient the child relative to the parent anchor directions. This is different
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than giving an `orient=` argument to the child, because that orients
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relative to the parent's global coordinate system by just using the vector
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directly, instead of orienting to the parent's anchor, which takes
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account of face orientation. A series of three
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examples shows the different results. In the first example, we use
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only `position()`. The child cube is erected pointing upwards, in the
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Z direction. In the second example we use `orient=RIGHT` in the child
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and the result is that the child object points in the X+ direction,
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without regard for the shape of the parent object. In the final
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example we apply `orient(RIGHT)` and the child is oriented
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relative to the slanted right face of the parent using the parent
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RIGHT anchor.
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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cube([15,15,25],anchor=RIGHT+BOT);
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```
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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cube([15,15,25],orient=RIGHT,anchor=LEFT+BOT);
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```
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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orient(RIGHT)
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cube([15,15,25],anchor=BACK+BOT);
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```
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You may have noticed that the children in the above three examples
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have different anchors. Why is that? The first and second examples
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differ because anchoring up and anchoring to the right require
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anchoring on opposite sides of the child. But the third case differs
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because the spin has changed. The examples below show the same models
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but with arrows replacing the child cube. The red flags on the arrows
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mark the zero spin direction. Examine the red flags to see how the spin
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changes. The Y+ direction of the child will point towards that red
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flag.
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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anchor_arrow(40);
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```
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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anchor_arrow(40, orient=RIGHT);
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```
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```openscad-3D
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include<BOSL2/std.scad>
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prismoid([50,50],[30,30],h=40)
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position(RIGHT+TOP)
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orient(RIGHT)
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anchor_arrow(40);
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```
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## Aligning children with align()
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You may have noticed that with position() and orient(), specifying the
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child anchors to position objects flush with their parent can be
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annoying, or sometimes even tricky. You can simplify this task by
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using the align() module. This module positions children at specified
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anchor points on the parent while picking the correct anchor points on
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the children so that they line up with faces on the parent object.
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||
|
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In the simplest case, if you want to place a child on the RIGHT side
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||
of its parent, you need to anchor the child to its LEFT anchor:
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||
|
||
```openscad-3D
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include<BOSL2/std.scad>
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cuboid([50,40,15])
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position(RIGHT)
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color("lightblue")cuboid(5,anchor=LEFT);
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||
```
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Using align(), the determination of the anchor is automatic. Any
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anchor you do specify is ignored.
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||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align(RIGHT)
|
||
color("lightblue")cuboid(5);
|
||
```
|
||
|
||
To place the child on top of the parent in the corner you can do use
|
||
align as shown below instead of specifying the RIGHT+FRONT+BOT anchor
|
||
with position():
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align(RIGHT+FRONT+TOP)
|
||
color("lightblue")prismoid([10,5],[7,4],height=4);
|
||
```
|
||
|
||
Both position() and align() can accept a list of anchor locations and
|
||
makes several copies of the children, but
|
||
if you want the children positioned flush, each copy
|
||
requires a different anchor, so it is impossible to do this with a
|
||
single call to position(), but easily done using align():
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align([RIGHT+TOP,LEFT+TOP])
|
||
color("lightblue")prismoid([10,5],[7,4],height=4);
|
||
```
|
||
|
||
Align also accepts a spin argument, which lets you spin the child
|
||
while still aligning it:
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align(RIGHT+TOP,spin=90)
|
||
color("lightblue")prismoid([10,5],[7,4],height=4);
|
||
```
|
||
|
||
Note that this is different than using the spin argument to the child
|
||
object, which will apply after alignment has been done.
|
||
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align(RIGHT+TOP)
|
||
color("lightblue")prismoid([10,5],[7,4],height=4,spin=90);
|
||
```
|
||
|
||
If you orient the object DOWN it will be attached from its top anchor:
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
cuboid([50,40,15])
|
||
align(RIGHT+TOP,DOWN)
|
||
color("lightblue")prismoid([10,5],[7,4],height=4);
|
||
```
|
||
|
||
When placing children on the RIGHT and LEFT, there is a spin applied.
|
||
This means that setting spin=0 changes the orientation. Here we have
|
||
one object with the default and one object with zero spin:
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
prismoid(50,30,25){
|
||
align(RIGHT+TOP,RIGHT,spin=0)
|
||
color("lightblue")prismoid([10,5],[7,4],height=4);
|
||
align(RIGHT+BOT,RIGHT)
|
||
color("green")prismoid([10,5],[7,4],height=4);
|
||
}
|
||
```
|
||
|
||
|
||
## Attachment overview
|
||
|
||
Attachables get their name from their ability to be attached to each
|
||
other. Unlike with positioning, attaching changes the orientation of
|
||
the child object. When you attach an object, it appears on the parent
|
||
relative to the local coordinate system of the parent at the anchor point. To understand
|
||
what this means, imagine the perspective of an ant walking on a
|
||
sphere. The meaning of UP varies depending on where on the sphere the
|
||
ant is standing. If you **attach** a cylinder to the sphere then the cylinder will
|
||
be "up" from the ant's perspective. The first example shows a
|
||
cylinder placed with `position()` so it points up in the global parent
|
||
coordinate system. The second example shows how `attach()` points the
|
||
cylinder UP from the perspective of an ant standing at the anchor
|
||
point on the sphere.
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
sphere(40)
|
||
position(RIGHT+TOP) cylinder(r=8,h=20);
|
||
```
|
||
|
||
|
||
```openscad-3D
|
||
include<BOSL2/std.scad>
|
||
sphere(40)
|
||
attach(RIGHT+TOP) cylinder(r=8,h=20);
|
||
```
|
||
|
||
In the example above, the cylinder's center point is attached to the
|
||
sphere, pointing "up" from the perspective of the sphere's surface.
|
||
For a sphere, a surface normal is defined everywhere that specifies
|
||
what "up" means. But for other objects, it may not be so obvious.
|
||
Usually at edges and corners the direction is the average of the
|
||
direction of the faces that meet there.
|
||
|
||
When you specify an anchor you are actually specifying both an anchor
|
||
point but also an anchor direction. If you want to visualize this
|
||
direction you can use anchor arrows.
|
||
|
||
|
||
## Anchor Directions and Anchor Arrows
|
||
For the ant on the sphere it is obvious which direction is UP; that
|
||
direction corresponds to the Z+ axis. The location of the X and Y
|
||
axes is less clear and in fact it may be arbitrary. One way that is
|
||
useful to show the position and orientation of an anchor point is by
|
||
attaching an anchor arrow to that anchor. As noted before, the small
|
||
red flag points in the direction of the anchor's Y+ axis when the spin
|
||
is zero.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(18, center=true)
|
||
attach(LEFT+TOP)
|
||
anchor_arrow();
|
||
```
|
||
|
||
For large objects, you can change the size of the arrow with the `s=` argument.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
sphere(d=100)
|
||
attach(LEFT+TOP)
|
||
anchor_arrow(s=50);
|
||
```
|
||
|
||
To show all the standard cardinal anchor points, you can use the `show_anchors()` module.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(40, center=true)
|
||
show_anchors();
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cylinder(h=40, d=40, center=true)
|
||
show_anchors();
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
sphere(d=40)
|
||
show_anchors();
|
||
```
|
||
|
||
For large objects, you can again change the size of the arrows with the `s=` argument.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cylinder(h=100, d=100, center=true)
|
||
show_anchors(s=30);
|
||
```
|
||
|
||
## Basic Attachment
|
||
|
||
The simplest form of attachment is to attach using the `attach()`
|
||
module with a single argument, which specifies the anchor on the parent
|
||
where the child will attach. This will attach the bottom of the child
|
||
to the given anchor point on the parent. The child appears on the parent with its
|
||
Z direction aligned parallel to the parent's anchor direction, and
|
||
its Y direction pointing in the zero spin direction for the
|
||
parent anchor. The anchor direction of the child does not affect the result in this
|
||
case.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT)cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT+TOP)cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
In the second example, the child object points diagonally away
|
||
from the cube. If you want the child at at edge of the parent it's
|
||
likely that this result will not be what you want. To get a different
|
||
result, use `position()` with `orient()`, if needed.
|
||
|
||
If you give an anchor point to the child object it moves the child
|
||
around (in the attached coordinate system). Or alternatively you can
|
||
think that it moves the object first, and then it gets attached.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT)cylinder(d1=30,d2=15,h=25,anchor=FRONT);
|
||
```
|
||
|
||
In the above example we anchor the child to its FRONT and then attach
|
||
it to the RIGHT. An ambiguity exists regarding the spin of the
|
||
parent's coordinate system. How is this resolved? The small flags
|
||
on the anchor arrows show the position of zero spin by pointing
|
||
towards the local Y+ direction, which is also the BACK direction of the child. For the above
|
||
cube, the arrow looks like this:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT)anchor_arrow(30);
|
||
```
|
||
|
||
The red flag points up, which explains why the attached cylinder
|
||
appeared above the anchor point. The CENTER anchor generally has a
|
||
direction that points upward, so an attached object will keep its
|
||
orientation if attached to the CENTER of a parent.
|
||
|
||
By default, `attach()` places the child exactly flush with the surface of the parent. Sometimes
|
||
it's useful to have the child overlap the parent by insetting a bit. You can do this with the
|
||
`overlap=` argument to `attach()`. A positive value will inset the child into the parent, and
|
||
a negative value will outset out from the parent, which may be helpful
|
||
when doing differences.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(TOP,overlap=10)
|
||
cylinder(d=20,h=20);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(TOP,overlap=-20)
|
||
cylinder(d=20,h=20);
|
||
```
|
||
|
||
As with `position()`, you can still apply your own translations and
|
||
other transformations even after attaching an object. However, the
|
||
order of operations now matters. If you apply a translation outside
|
||
of the anchor then it acts in the parent's global coordinate system, so the
|
||
child moves up in this example:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
up(13)
|
||
attach(RIGHT)
|
||
cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
On the other hand, if you put the translation between the attach and
|
||
the object in your code, then it will act in the local coordinate system of
|
||
the parent at the parent's anchor, so in the example below it moves to the right.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT)
|
||
up(13)
|
||
cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
|
||
## Attachment With Parent and Child Anchors
|
||
|
||
The `attach()` module can also take a second argument, the child anchor.
|
||
In this case, the attachment behavior
|
||
is quite different. The objects are still attached with their anchor
|
||
points aligned, but the child is reoriented so that its anchor
|
||
direction is the opposite of the parent anchor direction. It's like
|
||
you assemble the parts by pushing them together in the direction of
|
||
their anchor arrows. Two examples appear below, where first we show
|
||
two objects with their anchors and then we show the result of
|
||
attaching with those anchors.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,anchor=BOT) attach(TOP) anchor_arrow(30);
|
||
right(60)cylinder(d1=30,d2=15,h=25) attach(TOP) anchor_arrow(30);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,anchor=BOT)
|
||
attach(TOP,TOP) cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true) attach(RIGHT) anchor_arrow(30);
|
||
right(80)cylinder(d1=30,d2=15,h=25) attach(LEFT) anchor_arrow(30);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50,center=true)
|
||
attach(RIGHT,LEFT) cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
Note that when you attach with two anchors like this, the attachment
|
||
operation **overrides any anchor or orientation specified in the
|
||
child**. That means the child's `anchor=` and `orient=` options are
|
||
ignored.
|
||
|
||
Attachment with CENTER anchors can be surprising because the anchors
|
||
point upwards, so in the example below, the child's CENTER anchor
|
||
points up, so it is inverted when it is attached to the parent cone.
|
||
Note that the anchors are CENTER anchors, so the bases of the anchors are
|
||
hidden in the middle of the objects.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cylinder(d1=30,d2=15,h=25) attach(CENTER) anchor_arrow(40);
|
||
right(40)cylinder(d1=30,d2=15,h=25) attach(CENTER) anchor_arrow(40);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cylinder(d1=30,d2=15,h=25)
|
||
attach(CENTER,CENTER)
|
||
cylinder(d1=30,d2=15,h=25);
|
||
```
|
||
|
||
|
||
## Positioning and Attaching Multiple Children
|
||
|
||
You can attach or position more than one child at a time by enclosing them all in braces:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50, center=true) {
|
||
attach(TOP) cylinder(d1=50,d2=20,h=20);
|
||
position(RIGHT) cylinder(d1=50,d2=20,h=20);
|
||
}
|
||
```
|
||
|
||
If you want to attach the same shape to multiple places on the same parent, you can pass the
|
||
desired anchors as a list to the `attach()` or `position()` modules:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50, center=true)
|
||
attach([RIGHT,FRONT],TOP) cylinder(d1=35,d2=20,h=25);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
cube(50, center=true)
|
||
position([TOP,RIGHT,FRONT]) cylinder(d1=35,d2=20,h=25);
|
||
```
|
||
|
||
|
||
## Attaching 2D Children
|
||
You can use attachments in 2D as well. As usual for the 2D case you
|
||
can use TOP and BOTTOM as alternative to BACK and FORWARD.
|
||
|
||
```openscad-2D
|
||
include <BOSL2/std.scad>
|
||
square(50,center=true)
|
||
attach(RIGHT,FRONT)
|
||
trapezoid(w1=30,w2=0,h=30);
|
||
```
|
||
|
||
```openscad-2D
|
||
include <BOSL2/std.scad>
|
||
circle(d=50)
|
||
attach(TOP,BOT,overlap=5)
|
||
trapezoid(w1=30,w2=0,h=30);
|
||
```
|
||
|
||
|
||
|
||
|
||
## Tagged Operations
|
||
BOSL2 introduces the concept of tags. Tags are names that can be given to attachables, so that
|
||
you can refer to them when performing `diff()`, `intersect()`, and `conv_hull()` operations.
|
||
Each object can have no more than one tag at a time.
|
||
|
||
### `diff([remove], [keep])`
|
||
The `diff()` operator is used to difference away all shapes marked with the tag(s) given to
|
||
`remove`, from the other shapes.
|
||
|
||
For example, to difference away a child cylinder from the middle of a parent cube, you can
|
||
do this:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("hole")
|
||
cube(100, center=true)
|
||
tag("hole")cylinder(h=101, d=50, center=true);
|
||
```
|
||
|
||
The `keep=` argument takes tags for shapes that you want to keep in the output.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("dish", keep="antenna")
|
||
cube(100, center=true)
|
||
attach([FRONT,TOP], overlap=33) {
|
||
tag("dish") cylinder(h=33.1, d1=0, d2=95);
|
||
tag("antenna") cylinder(h=33.1, d=10);
|
||
}
|
||
```
|
||
|
||
Remember that tags are inherited by children. In this case, we need to explicitly
|
||
untag the first cylinder (or change its tag to something else), or it
|
||
will inherit the "keep" tag and get kept.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("hole", "keep")
|
||
tag("keep")cube(100, center=true)
|
||
attach([RIGHT,TOP]) {
|
||
tag("") cylinder(d=95, h=5);
|
||
tag("hole") cylinder(d=50, h=11, anchor=CTR);
|
||
}
|
||
```
|
||
|
||
|
||
You can of course apply `tag()` to several children.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("hole")
|
||
cube(100, center=true)
|
||
attach([FRONT,TOP], overlap=20)
|
||
tag("hole") {
|
||
cylinder(h=20.1, d1=0, d2=95);
|
||
down(10) cylinder(h=30, d=30);
|
||
}
|
||
```
|
||
|
||
Many of the modules that use tags have default values for their tags. For diff the default
|
||
remove tag is "remove" and the default keep tag is "keep". In this example we rely on the
|
||
default values:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff()
|
||
sphere(d=100) {
|
||
tag("keep")xcyl(d=40, l=120);
|
||
tag("remove")cuboid([40,120,100]);
|
||
}
|
||
```
|
||
|
||
|
||
The parent object can be differenced away from other shapes. Tags are inherited by children,
|
||
though, so you will need to set the tags of the children as well as the parent.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("hole")
|
||
tag("hole")cube([20,11,45], center=true)
|
||
tag("body")cube([40,10,90], center=true);
|
||
```
|
||
|
||
Tags (and therefore tag-based operations like `diff()`) only work correctly with attachable
|
||
children. However, a number of built-in modules for making shapes are *not* attachable.
|
||
Some notable non-attachable modules are `text()`, `linear_extrude()`, `rotate_extrude()`,
|
||
`polygon()`, `polyhedron()`, `import()`, `surface()`, `union()`, `difference()`,
|
||
`intersection()`, `offset()`, `hull()`, and `minkowski()`.
|
||
|
||
To allow you to use tags-based operations with non-attachable shapes, you can wrap them with the
|
||
`force_tag()` module to specify their tags. For example:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff("hole")
|
||
cuboid(50)
|
||
attach(TOP)
|
||
force_tag("hole")
|
||
rotate_extrude()
|
||
right(15)
|
||
square(10,center=true);
|
||
```
|
||
|
||
### `intersect([intersect], [keep])`
|
||
|
||
To perform an intersection of attachables, you can use the `intersect()` module. This is
|
||
specifically intended to address the situation where you want intersections involving a parent
|
||
and a child, something that is impossible with the native `intersection()` module. This module
|
||
treats the children in three groups: objects matching the `intersect` tags, objects matching
|
||
the tags listed in `keep` and the remaining objects that don't match any listed tags. The
|
||
intersection is computed between the union of the `intersect` tagged objects and the union of
|
||
the objects that don't match any listed tags. Finally the objects listed in `keep` are union
|
||
ed with the result.
|
||
|
||
In this example the parent is intersected with a conical bounding shape.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
intersect("bounds")
|
||
cube(100, center=true)
|
||
tag("bounds") cylinder(h=100, d1=120, d2=95, center=true, $fn=72);
|
||
```
|
||
|
||
In this example the child objects are intersected with the bounding box parent.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
intersect("pole cap")
|
||
cube(100, center=true)
|
||
attach([TOP,RIGHT]) {
|
||
tag("pole")cube([40,40,80],center=true);
|
||
tag("cap")sphere(d=40*sqrt(2));
|
||
}
|
||
```
|
||
|
||
The default `intersect` tag is "intersect" and the default `keep` tag is "keep". Here is an
|
||
example where "keep" is used to keep the pole from being removed by the intersection.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
intersect()
|
||
cube(100, center=true) {
|
||
tag("intersect")cylinder(h=100, d1=120, d2=95, center=true, $fn=72);
|
||
tag("keep")zrot(45) xcyl(h=140, d=20, $fn=36);
|
||
}
|
||
```
|
||
|
||
### `conv_hull([keep])`
|
||
You can use the `conv_hull()` module to hull shapes together. Objects
|
||
marked with the keep tags are excluded from the hull and unioned into the final result.
|
||
The default keep tag is "keep".
|
||
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
conv_hull()
|
||
cube(50, center=true) {
|
||
cyl(h=100, d=20);
|
||
tag("keep")xcyl(h=100, d=20);
|
||
}
|
||
```
|
||
|
||
|
||
## 3D Masking Attachments
|
||
To make it easier to mask away shapes from various edges of an attachable parent shape, there
|
||
are a few specialized alternatives to the `attach()` and `position()` modules.
|
||
|
||
### `edge_mask()`
|
||
If you have a 3D mask shape that you want to difference away from various edges, you can use
|
||
the `edge_mask()` module. This module will take a vertically oriented shape, and will rotate
|
||
and move it such that the BACK, RIGHT (X+,Y+) side of the shape will be aligned with the given
|
||
edges. The shape will be tagged as a "remove" so that you can use
|
||
`diff()` with its default "remove" tag. For example,
|
||
here's a shape for rounding an edge:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module round_edge(l,r) difference() {
|
||
translate([-1,-1,-l/2])
|
||
cube([r+1,r+1,l]);
|
||
translate([r,r])
|
||
cylinder(h=l+1,r=r,center=true, $fn=quantup(segs(r),4));
|
||
}
|
||
round_edge(l=30, r=19);
|
||
```
|
||
|
||
You can use that mask to round various edges of a cube:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module round_edge(l,r) difference() {
|
||
translate([-1,-1,-l/2])
|
||
cube([r+1,r+1,l]);
|
||
translate([r,r])
|
||
cylinder(h=l+1,r=r,center=true, $fn=quantup(segs(r),4));
|
||
}
|
||
diff()
|
||
cube([50,60,70],center=true)
|
||
edge_mask([TOP,"Z"],except=[BACK,TOP+LEFT])
|
||
round_edge(l=71,r=10);
|
||
```
|
||
|
||
### `corner_mask()`
|
||
If you have a 3D mask shape that you want to difference away from various corners, you can use
|
||
the `corner_mask()` module. This module will take a shape and rotate and move it such that the
|
||
BACK RIGHT TOP (X+,Y+,Z+) side of the shape will be aligned with the given corner. The shape
|
||
will be tagged as a "remove" so that you can use `diff()` with its
|
||
default "remove" tag. For example, here's a shape for
|
||
rounding a corner:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module round_corner(r) difference() {
|
||
translate(-[1,1,1])
|
||
cube(r+1);
|
||
translate([r,r,r])
|
||
spheroid(r=r, style="aligned", $fn=quantup(segs(r),4));
|
||
}
|
||
round_corner(r=10);
|
||
```
|
||
|
||
You can use that mask to round various corners of a cube:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module round_corner(r) difference() {
|
||
translate(-[1,1,1])
|
||
cube(r+1);
|
||
translate([r,r,r])
|
||
spheroid(r=r, style="aligned", $fn=quantup(segs(r),4));
|
||
}
|
||
diff()
|
||
cube([50,60,70],center=true)
|
||
corner_mask([TOP,FRONT],LEFT+FRONT+TOP)
|
||
round_corner(r=10);
|
||
```
|
||
|
||
### Mix and Match Masks
|
||
You can use `edge_mask()` and `corner_mask()` together as well:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module round_corner(r) difference() {
|
||
translate(-[1,1,1])
|
||
cube(r+1);
|
||
translate([r,r,r])
|
||
spheroid(r=r, style="aligned", $fn=quantup(segs(r),4));
|
||
}
|
||
module round_edge(l,r) difference() {
|
||
translate([-1,-1,-l/2])
|
||
cube([r+1,r+1,l]);
|
||
translate([r,r])
|
||
cylinder(h=l+1,r=r,center=true, $fn=quantup(segs(r),4));
|
||
}
|
||
diff()
|
||
cube([50,60,70],center=true) {
|
||
edge_mask("ALL") round_edge(l=71,r=10);
|
||
corner_mask("ALL") round_corner(r=10);
|
||
}
|
||
```
|
||
|
||
## 2D Profile Mask Attachments
|
||
While 3D mask shapes give you a great deal of control, you need to make sure they are correctly
|
||
sized, and you need to provide separate mask shapes for corners and edges. Often, a single 2D
|
||
profile could be used to describe the edge mask shape (via `linear_extrude()`), and the corner
|
||
mask shape (via `rotate_extrude()`). This is where `edge_profile()`, `corner_profile()`, and
|
||
`face_profile()` come in.
|
||
|
||
### `edge_profile()`
|
||
Using the `edge_profile()` module, you can provide a 2D profile shape and it will be linearly
|
||
extruded to a mask of the appropriate length for each given edge. The resultant mask will be
|
||
tagged with "remove" so that you can difference it away with `diff()`
|
||
with the default "remove" tag. The 2D profile is
|
||
assumed to be oriented with the BACK, RIGHT (X+,Y+) quadrant as the "cutter edge" that gets
|
||
re-oriented towards the edges of the parent shape. A typical mask profile for chamfering an
|
||
edge may look like:
|
||
|
||
```openscad-2D
|
||
include <BOSL2/std.scad>
|
||
mask2d_roundover(10);
|
||
```
|
||
|
||
Using that mask profile, you can mask the edges of a cube like:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff()
|
||
cube([50,60,70],center=true)
|
||
edge_profile("ALL")
|
||
mask2d_roundover(10);
|
||
```
|
||
|
||
### `corner_profile()`
|
||
You can use the same profile to make a rounded corner mask as well:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff()
|
||
cube([50,60,70],center=true)
|
||
corner_profile("ALL", r=10)
|
||
mask2d_roundover(10);
|
||
```
|
||
|
||
### `face_profile()`
|
||
As a simple shortcut to apply a profile mask to all edges and corners of a face, you can use the
|
||
`face_profile()` module:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
diff()
|
||
cube([50,60,70],center=true)
|
||
face_profile(TOP, r=10)
|
||
mask2d_roundover(10);
|
||
```
|
||
|
||
|
||
## Coloring Attachables
|
||
Usually, when coloring a shape with the `color()` module, the parent color overrides the colors of
|
||
all children. This is often not what you want:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
$fn = 24;
|
||
color("red") spheroid(d=3) {
|
||
attach(CENTER,BOT) color("white") cyl(h=10, d=1) {
|
||
attach(TOP,BOT) color("green") cyl(h=5, d1=3, d2=0);
|
||
}
|
||
}
|
||
```
|
||
|
||
If you use the `recolor()` module, however, the child's color
|
||
overrides the color of the parent. This is probably easier to understand by example:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
$fn = 24;
|
||
recolor("red") spheroid(d=3) {
|
||
attach(CENTER,BOT) recolor("white") cyl(h=10, d=1) {
|
||
attach(TOP,BOT) recolor("green") cyl(h=5, d1=3, d2=0);
|
||
}
|
||
}
|
||
```
|
||
|
||
Be aware that `recolor()` will only work if you avoid using the native
|
||
`color()` module. Also note that `recolor()` still affects all its
|
||
children. If you want to color an object without affecting the
|
||
children you can use `color_this()`. See the difference below:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
$fn = 24;
|
||
recolor("red") spheroid(d=3) {
|
||
attach(CENTER,BOT) recolor("white") cyl(h=10, d=1) {
|
||
attach(TOP,BOT) cyl(h=5, d1=3, d2=0);
|
||
}
|
||
}
|
||
right(5)
|
||
recolor("red") spheroid(d=3) {
|
||
attach(CENTER,BOT) color_this("white") cyl(h=10, d=1) {
|
||
attach(TOP,BOT) cyl(h=5, d1=3, d2=0);
|
||
}
|
||
}
|
||
```
|
||
|
||
As with all of the attachable features, these color modules only work
|
||
on attachable objects, so they will have no effect on objects you
|
||
create using `linear_extrude()` or `rotate_extrude()`.
|
||
|
||
|
||
## Making Attachables
|
||
To make a shape attachable, you just need to wrap it with an `attachable()` module with a
|
||
basic description of the shape's geometry. By default, the shape is expected to be centered
|
||
at the origin. The `attachable()` module expects exactly two children. The first will be
|
||
the shape to make attachable, and the second will be `children()`,
|
||
literally.
|
||
|
||
### Pass-through Attachables
|
||
The simplest way to make your own attachable module is to simply pass
|
||
through to a pre-existing attachable submodule. This could be
|
||
appropriate if you want to rename a module, or if the anchors of an
|
||
existing module are suited to (or good enough for) your object. In
|
||
order for your attachable module to work properly you need to accept
|
||
the `anchor`, `spin` and `orient` parameters, give them suitable
|
||
defaults, and pass them to the attachable submodule. Don't forget to
|
||
pass the children to the attachable submodule as well, or your new
|
||
module will ignore its children.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module cutcube(anchor=CENTER,spin=0,orient=UP)
|
||
{
|
||
tag_scope(){
|
||
diff()
|
||
cuboid(15, rounding=2, anchor=anchor,spin=spin,orient=orient){
|
||
tag("remove")attach(TOP)cuboid(5);
|
||
children();
|
||
}
|
||
}
|
||
}
|
||
diff()
|
||
cutcube()
|
||
tag("remove")attach(RIGHT) cyl(d=2,h=8);
|
||
```
|
||
|
||
### Prismoidal/Cuboidal Attachables
|
||
To make a cuboidal or prismoidal shape attachable, you use the `size`, `size2`, and `offset`
|
||
arguments of `attachable()`.
|
||
|
||
In the most basic form, where the shape is fully cuboid, with top and bottom of the same size,
|
||
and directly over one another, you can just use `size=`.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module cubic_barbell(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
attachable(anchor,spin,orient, size=[s*3,s,s]) {
|
||
union() {
|
||
xcopies(2*s) cube(s, center=true);
|
||
xcyl(h=2*s, d=s/4);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
cubic_barbell(100) show_anchors(60);
|
||
```
|
||
|
||
When the shape is prismoidal, where the top is a different size from the bottom, you can use
|
||
the `size2=` argument as well. While `size=` takes all three axes sizes, the `size2=` argument
|
||
only takes the [X,Y] sizes of the top of the shape.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module prismoidal(size=[100,100,100], scale=0.5, anchor=CENTER, spin=0, orient=UP) {
|
||
attachable(anchor,spin,orient, size=size, size2=[size.x, size.y]*scale) {
|
||
hull() {
|
||
up(size.z/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y]*scale, center=true);
|
||
down(size.z/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y], center=true);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
prismoidal([100,60,30], scale=0.5) show_anchors(20);
|
||
```
|
||
|
||
When the top of the prismoid can be shifted away from directly above the bottom, you can use
|
||
the `shift=` argument. The `shift=` argument takes an [X,Y] vector of the offset of the center
|
||
of the top from the XY center of the bottom of the shape.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module prismoidal(size=[100,100,100], scale=0.5, shift=[0,0], anchor=CENTER, spin=0, orient=UP) {
|
||
attachable(anchor,spin,orient, size=size, size2=[size.x, size.y]*scale, shift=shift) {
|
||
hull() {
|
||
translate([shift.x, shift.y, size.z/2-0.005])
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y]*scale, center=true);
|
||
down(size.z/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y], center=true);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
prismoidal([100,60,30], scale=0.5, shift=[-30,20]) show_anchors(20);
|
||
```
|
||
|
||
In the case that the prismoid is not oriented vertically, (ie, where the `shift=` or `size2=`
|
||
arguments should refer to a plane other than XY) you can use the `axis=` argument. This lets
|
||
you make prismoids naturally oriented forwards/backwards or sideways.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module yprismoidal(
|
||
size=[100,100,100], scale=0.5, shift=[0,0],
|
||
anchor=CENTER, spin=0, orient=UP
|
||
) {
|
||
attachable(
|
||
anchor, spin, orient,
|
||
size=size, size2=point2d(size)*scale,
|
||
shift=shift, axis=BACK
|
||
) {
|
||
xrot(-90) hull() {
|
||
translate([shift.x, shift.y, size.z/2-0.005])
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y]*scale, center=true);
|
||
down(size.z/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
square([size.x,size.y], center=true);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
yprismoidal([100,60,30], scale=1.5, shift=[20,20]) show_anchors(20);
|
||
```
|
||
|
||
|
||
### Cylindrical Attachables
|
||
To make a cylindrical shape attachable, you use the `l`, and `r`/`d`, args of `attachable()`.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module twistar(l,r,d, anchor=CENTER, spin=0, orient=UP) {
|
||
r = get_radius(r=r,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r=r, l=l) {
|
||
linear_extrude(height=l, twist=90, slices=20, center=true, convexity=4)
|
||
star(n=20, r=r, ir=r*0.9);
|
||
children();
|
||
}
|
||
}
|
||
twistar(l=100, r=40) show_anchors(20);
|
||
```
|
||
|
||
If the cylinder is elipsoidal in shape, you can pass the unequal X/Y sizes as a 2-item vector
|
||
to the `r=` or `d=` argument.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module ovalstar(l,rx,ry, anchor=CENTER, spin=0, orient=UP) {
|
||
attachable(anchor,spin,orient, r=[rx,ry], l=l) {
|
||
linear_extrude(height=l, center=true, convexity=4)
|
||
scale([1,ry/rx,1])
|
||
star(n=20, r=rx, ir=rx*0.9);
|
||
children();
|
||
}
|
||
}
|
||
ovalstar(l=100, rx=50, ry=30) show_anchors(20);
|
||
```
|
||
|
||
For cylindrical shapes that aren't oriented vertically, use the `axis=` argument.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module ytwistar(l,r,d, anchor=CENTER, spin=0, orient=UP) {
|
||
r = get_radius(r=r,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r=r, l=l, axis=BACK) {
|
||
xrot(-90)
|
||
linear_extrude(height=l, twist=90, slices=20, center=true, convexity=4)
|
||
star(n=20, r=r, ir=r*0.9);
|
||
children();
|
||
}
|
||
}
|
||
ytwistar(l=100, r=40) show_anchors(20);
|
||
```
|
||
|
||
### Conical Attachables
|
||
To make a conical shape attachable, you use the `l`, `r1`/`d1`, and `r2`/`d2`, args of
|
||
`attachable()`.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module twistar(l, r,r1,r2, d,d1,d2, anchor=CENTER, spin=0, orient=UP) {
|
||
r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=1);
|
||
r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r1=r1, r2=r2, l=l) {
|
||
linear_extrude(height=l, twist=90, scale=r2/r1, slices=20, center=true, convexity=4)
|
||
star(n=20, r=r1, ir=r1*0.9);
|
||
children();
|
||
}
|
||
}
|
||
twistar(l=100, r1=40, r2=20) show_anchors(20);
|
||
```
|
||
|
||
If the cone is ellipsoidal in shape, you can pass the unequal X/Y sizes as a 2-item vectors
|
||
to the `r1=`/`r2=` or `d1=`/`d2=` arguments.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module ovalish(l,rx1,ry1,rx2,ry2, anchor=CENTER, spin=0, orient=UP) {
|
||
attachable(anchor,spin,orient, r1=[rx1,ry1], r2=[rx2,ry2], l=l) {
|
||
hull() {
|
||
up(l/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
ellipse([rx2,ry2]);
|
||
down(l/2-0.005)
|
||
linear_extrude(height=0.01, center=true)
|
||
ellipse([rx1,ry1]);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
ovalish(l=100, rx1=50, ry1=30, rx2=30, ry2=50) show_anchors(20);
|
||
```
|
||
|
||
For conical shapes that are not oriented vertically, use the `axis=` argument to indicate the
|
||
direction of the primary shape axis:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module ytwistar(l, r,r1,r2, d,d1,d2, anchor=CENTER, spin=0, orient=UP) {
|
||
r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=1);
|
||
r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r1=r1, r2=r2, l=l, axis=BACK) {
|
||
xrot(-90)
|
||
linear_extrude(height=l, twist=90, scale=r2/r1, slices=20, center=true, convexity=4)
|
||
star(n=20, r=r1, ir=r1*0.9);
|
||
children();
|
||
}
|
||
}
|
||
ytwistar(l=100, r1=40, r2=20) show_anchors(20);
|
||
```
|
||
|
||
### Spherical Attachables
|
||
To make a spherical shape attachable, you use the `r`/`d` args of `attachable()`.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module spikeball(r, d, anchor=CENTER, spin=0, orient=UP) {
|
||
r = get_radius(r=r,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r=r*1.1) {
|
||
union() {
|
||
sphere_copies(r=r, n=512, cone_ang=180) cylinder(r1=r/10, r2=0, h=r/10);
|
||
sphere(r=r);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
spikeball(r=50) show_anchors(20);
|
||
```
|
||
|
||
If the shape is an ellipsoid, you can pass a 3-item vector of sizes to `r=` or `d=`.
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module spikeball(r, d, scale, anchor=CENTER, spin=0, orient=UP) {
|
||
r = get_radius(r=r,d=d,dflt=1);
|
||
attachable(anchor,spin,orient, r=r*1.1*scale) {
|
||
union() {
|
||
sphere_copies(r=r, n=512, scale=scale, cone_ang=180) cylinder(r1=r/10, r2=0, h=r/10);
|
||
scale(scale) sphere(r=r);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
spikeball(r=50, scale=[0.75,1,1.5]) show_anchors(20);
|
||
```
|
||
|
||
### VNF Attachables
|
||
If the shape just doesn't fit into any of the above categories, and you constructed it as a
|
||
[VNF](vnf.scad), you can use the VNF itself to describe the geometry with the `vnf=` argument.
|
||
|
||
There are two variations to how anchoring can work for VNFs. When `extent=true`, (the default)
|
||
then a plane is projected out from the origin, perpendicularly in the direction of the anchor,
|
||
to the furthest distance that intersects with the VNF shape. The anchor point is then the
|
||
center of the points that still intersect that plane.
|
||
|
||
```openscad-FlatSpin,VPD=500
|
||
include <BOSL2/std.scad>
|
||
module stellate_cube(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
s2 = 3 * s;
|
||
verts = [
|
||
[0,0,-s2*sqrt(2)/2],
|
||
each down(s/2, p=path3d(square(s,center=true))),
|
||
each zrot(45, p=path3d(square(s2,center=true))),
|
||
each up(s/2, p=path3d(square(s,center=true))),
|
||
[0,0,s2*sqrt(2)/2]
|
||
];
|
||
faces = [
|
||
[0,2,1], [0,3,2], [0,4,3], [0,1,4],
|
||
[1,2,6], [1,6,9], [6,10,9], [2,10,6],
|
||
[1,5,4], [1,9,5], [9,12,5], [5,12,4],
|
||
[4,8,3], [4,12,8], [12,11,8], [11,3,8],
|
||
[2,3,7], [3,11,7], [7,11,10], [2,7,10],
|
||
[9,10,13], [10,11,13], [11,12,13], [12,9,13]
|
||
];
|
||
vnf = [verts, faces];
|
||
attachable(anchor,spin,orient, vnf=vnf) {
|
||
vnf_polyhedron(vnf);
|
||
children();
|
||
}
|
||
}
|
||
stellate_cube(25) {
|
||
attach(UP+RIGHT) {
|
||
anchor_arrow(20);
|
||
%cube([100,100,0.1],center=true);
|
||
}
|
||
}
|
||
```
|
||
|
||
When `extent=false`, then the anchor point will be the furthest intersection of the VNF with
|
||
the anchor ray from the origin. The orientation of the anchor point will be the normal of the
|
||
face at the intersection. If the intersection is at an edge or corner, then the orientation
|
||
will bisect the angles between the faces.
|
||
|
||
```openscad-VPD=1250
|
||
include <BOSL2/std.scad>
|
||
module stellate_cube(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
s2 = 3 * s;
|
||
verts = [
|
||
[0,0,-s2*sqrt(2)/2],
|
||
each down(s/2, p=path3d(square(s,center=true))),
|
||
each zrot(45, p=path3d(square(s2,center=true))),
|
||
each up(s/2, p=path3d(square(s,center=true))),
|
||
[0,0,s2*sqrt(2)/2]
|
||
];
|
||
faces = [
|
||
[0,2,1], [0,3,2], [0,4,3], [0,1,4],
|
||
[1,2,6], [1,6,9], [6,10,9], [2,10,6],
|
||
[1,5,4], [1,9,5], [9,12,5], [5,12,4],
|
||
[4,8,3], [4,12,8], [12,11,8], [11,3,8],
|
||
[2,3,7], [3,11,7], [7,11,10], [2,7,10],
|
||
[9,10,13], [10,11,13], [11,12,13], [12,9,13]
|
||
];
|
||
vnf = [verts, faces];
|
||
attachable(anchor,spin,orient, vnf=vnf, extent=false) {
|
||
vnf_polyhedron(vnf);
|
||
children();
|
||
}
|
||
}
|
||
stellate_cube() show_anchors(50);
|
||
```
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
$fn=32;
|
||
R = difference(circle(10), right(2, circle(9)));
|
||
linear_sweep(R,height=10,atype="hull")
|
||
attach(RIGHT) anchor_arrow();
|
||
```
|
||
|
||
|
||
## Making Named Anchors
|
||
While vector anchors are often useful, sometimes there are logically extra attachment points that
|
||
aren't on the perimeter of the shape. This is what named string anchors are for. For example,
|
||
the `teardrop()` shape uses a cylindrical geometry for it's vector anchors, but it also provides
|
||
a named anchor "cap" that is at the tip of the hat of the teardrop shape.
|
||
|
||
Named anchors are passed as an array of `named_anchor()`s to the `anchors=` argument of `attachable()`.
|
||
The `named_anchor()` call takes a name string, a positional point, an orientation vector, and a spin.
|
||
The name is the name of the anchor. The positional point is where the anchor point is at. The
|
||
orientation vector is the direction that a child attached at that anchor point should be oriented.
|
||
The spin is the number of degrees that an attached child should be rotated counter-clockwise around
|
||
the orientation vector. Spin is optional, and defaults to 0.
|
||
|
||
To make a simple attachable shape similar to a `teardrop()` that provides a "cap" anchor, you may
|
||
define it like this:
|
||
|
||
```openscad-3D
|
||
include <BOSL2/std.scad>
|
||
module raindrop(r, thick, anchor=CENTER, spin=0, orient=UP) {
|
||
anchors = [
|
||
named_anchor("cap", [0,r/sin(45),0], BACK, 0)
|
||
];
|
||
attachable(anchor,spin,orient, r=r, l=thick, anchors=anchors) {
|
||
linear_extrude(height=thick, center=true) {
|
||
circle(r=r);
|
||
back(r*sin(45)) zrot(45) square(r, center=true);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
raindrop(r=25, thick=20, anchor="cap");
|
||
```
|
||
|
||
If you want multiple named anchors, just add them to the list of anchors:
|
||
|
||
```openscad-FlatSpin,VPD=150
|
||
include <BOSL2/std.scad>
|
||
module raindrop(r, thick, anchor=CENTER, spin=0, orient=UP) {
|
||
anchors = [
|
||
named_anchor("captop", [0,r/sin(45), thick/2], BACK+UP, 0),
|
||
named_anchor("cap", [0,r/sin(45), 0 ], BACK, 0),
|
||
named_anchor("capbot", [0,r/sin(45),-thick/2], BACK+DOWN, 0)
|
||
];
|
||
attachable(anchor,spin,orient, r=r, l=thick, anchors=anchors) {
|
||
linear_extrude(height=thick, center=true) {
|
||
circle(r=r);
|
||
back(r*sin(45)) zrot(45) square(r, center=true);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
raindrop(r=15, thick=10) show_anchors();
|
||
```
|
||
|
||
Sometimes the named anchor you want to add may be at a point that is reached through a complicated
|
||
set of translations and rotations. One quick way to calculate that point is to reproduce those
|
||
transformations in a transformation matrix chain. This is simplified by how you can use the
|
||
function forms of almost all the transformation modules to get the transformation matrices, and
|
||
chain them together with matrix multiplication. For example, if you have:
|
||
|
||
```
|
||
scale([1.1, 1.2, 1.3]) xrot(15) zrot(25) right(20) sphere(d=1);
|
||
```
|
||
|
||
and you want to calculate the center point of the sphere, you can do it like:
|
||
|
||
```
|
||
sphere_pt = apply(
|
||
scale([1.1, 1.2, 1.3]) * xrot(15) * zrot(25) * right(20),
|
||
[0,0,0]
|
||
);
|
||
```
|
||
|
||
|
||
## Overriding Standard Anchors
|
||
|
||
Sometimes you may want to use the standard anchors but override some
|
||
of them. Returning to the square barebell example above, the anchors
|
||
at the right and left sides are on the cubes at each end, but the
|
||
anchors at x=0 are in floating in space. For prismoidal/cubic anchors
|
||
in 3D and trapezoidal/rectangular anchors in 2D we can override a single anchor by
|
||
specifying the override option and giving the anchor that is being
|
||
overridden, and then the replacement in the form
|
||
`[position, direction, spin]`. Most often you will only want to
|
||
override the position. If you omit the other list items then the
|
||
value drived from the standard anchor will be used. Below we override
|
||
position of the FWD anchor:
|
||
|
||
```
|
||
module cubic_barbell(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
override = [
|
||
[FWD, [[0,-s/8,0]]]
|
||
];
|
||
attachable(anchor,spin,orient, size=[s*3,s,s],override=override) {
|
||
union() {
|
||
xcopies(2*s) cube(s, center=true);
|
||
xcyl(h=2*s, d=s/4);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
cubic_barbell(100) show_anchors(60);
|
||
```
|
||
|
||
Note how the FWD anchor is now rooted on the cylindrical portion. If
|
||
you wanted to also change its direction and spin you could do it like
|
||
this:
|
||
|
||
```
|
||
module cubic_barbell(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
override = [
|
||
[FWD, [[0,-s/8,0], FWD+LEFT, 225]]
|
||
];
|
||
attachable(anchor,spin,orient, size=[s*3,s,s],override=override) {
|
||
union() {
|
||
xcopies(2*s) cube(s, center=true);
|
||
xcyl(h=2*s, d=s/4);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
cubic_barbell(100) show_anchors(60);
|
||
```
|
||
|
||
In the above example we give three values for the override. As
|
||
before, the first one places the anchor on the cylinder. We have
|
||
added the second entry which points the anchor off to the left.
|
||
The third entry gives a spin override, whose effect is shown by the
|
||
position of the red flag on the arrow. If you want to override all of
|
||
the x=0 anchors to be on the cylinder, with their standard directions,
|
||
you can do that by supplying a list:
|
||
```
|
||
module cubic_barbell(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
override = [
|
||
for(j=[-1:1:1], k=[-1:1:1])
|
||
if ([j,k]!=[0,0]) [[0,j,k], [s/8*unit([0,j,k])]]
|
||
];
|
||
attachable(anchor,spin,orient, size=[s*3,s,s],override=override) {
|
||
union() {
|
||
xcopies(2*s) cube(s, center=true);
|
||
xcyl(h=2*s, d=s/4);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
cubic_barbell(100) show_anchors(30);
|
||
```
|
||
|
||
Now all of the anchors in the middle are all rooted to the cylinder. Another
|
||
way to do the same thing is to use a function literal for override.
|
||
It will be called with the anchor as its argument and needs to return undef to just use
|
||
the default, or a `[position, direction, spin]` triple to override the
|
||
default. As before, you can omit values to keep their default.
|
||
Here is the same example using a function literal for the override:
|
||
|
||
```
|
||
module cubic_barbell(s=100, anchor=CENTER, spin=0, orient=UP) {
|
||
override = function (anchor)
|
||
anchor.x!=0 || anchor==CTR ? undef // Keep these
|
||
: [s/8*unit(anchor)];
|
||
attachable(anchor,spin,orient, size=[s*3,s,s],override=override) {
|
||
union() {
|
||
xcopies(2*s) cube(s, center=true);
|
||
xcyl(h=2*s, d=s/4);
|
||
}
|
||
children();
|
||
}
|
||
}
|
||
cubic_barbell(100) show_anchors(30);
|
||
```
|