BOSL2/knurling.scad
2019-07-11 22:57:43 -07:00

113 lines
4.9 KiB
OpenSCAD

//////////////////////////////////////////////////////////////////////
// LibFile: knurling.scad
// Shapes and masks for knurling cylinders.
// To use, add the following lines to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// include <BOSL2/knurling.scad>
// ```
//////////////////////////////////////////////////////////////////////
// Section: Knurling
// Module: knurled_cylinder()
// Usage:
// knurled_cylinder(l, r|d, [overage], [count], [profile], [helix]);
// knurled_cylinder(l, r1|d1, r2|d2, [overage], [count], [profile], [helix]);
// Description:
// Creates a mask to difference from a cylinder to give it a knurled surface.
// Arguments:
// l = The length of the axis of the mask. Default: 10
// overage = Extra backing to the mask. Default: 5
// r = The radius of the cylinder to knurl. Default: 10
// r1 = The radius of the bottom of the conical cylinder to knurl.
// r2 = The radius of the top of the conical cylinder to knurl.
// d = The diameter of the cylinder to knurl.
// d1 = The diameter of the bottom of the conical cylinder to knurl.
// d2 = The diameter of the top of the conical cylinder to knurl.
// count = The number of grooves to have around the surface of the cylinder. Default: 30
// profile = The angle of the bottom of the groove, in degrees. Default 120
// helix = The helical angle of the grooves, in degrees. Default: 30
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP`
// Examples:
// knurled_cylinder(l=30, r=20, profile=120, helix=45);
// knurled_cylinder(l=30, r=20, profile=120, helix=30);
// knurled_cylinder(l=30, r=20, profile=90, helix=30);
module knurled_cylinder(
l=20,
r=undef, r1=undef, r2=undef,
d=undef, d1=undef, d2=undef,
count=30, profile=120, helix=30,
anchor=CENTER, spin=0, orient=UP
) {
r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=10);
r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=10);
inset = r1 * sin(180/count) / tan(profile/2);
twist = 360*l*tan(helix)/(r1*2*PI);
c1 = circle(r=r1,$fn=count);
c2 = rot(-180/count,p=circle(r=r1-inset,$fn=count));
path = [for (i=idx(c1)) each [c1[i],c2[i]]];
knob_w = 2*PI*r1/count;
knob_h = knob_w / tan(helix);
orient_and_anchor([2*r1,2*r1,l], size2=[2*r2,2*r2], anchor=anchor, spin=spin, orient=orient, geometry="cylinder", chain=true) {
intersection() {
linear_extrude(height=l, center=true, convexity=10, twist=twist, scale=r2/r1, slices=l/knob_h*2) {
polygon(path);
}
linear_extrude(height=l, center=true, convexity=10, twist=-twist, scale=r2/r1, slices=l/knob_h*2) {
polygon(path);
}
}
children();
}
}
// Module: knurled_cylinder_mask()
// Usage:
// knurled_cylinder_mask(l, r|d, [overage], [count], [profile], [helix]);
// knurled_cylinder_mask(l, r1|d1, r2|d2, [overage], [count], [profile], [helix]);
// Description:
// Creates a mask to difference from a cylinder to give it a knurled surface.
// Arguments:
// l = The length of the axis of the mask. Default: 10
// overage = Extra backing to the mask. Default: 5
// r = The radius of the cylinder to knurl. Default: 10
// r1 = The radius of the bottom of the conical cylinder to knurl.
// r2 = The radius of the top of the conical cylinder to knurl.
// d = The diameter of the cylinder to knurl.
// d1 = The diameter of the bottom of the conical cylinder to knurl.
// d2 = The diameter of the top of the conical cylinder to knurl.
// count = The number of grooves to have around the surface of the cylinder. Default: 30
// profile = The angle of the bottom of the groove, in degrees. Default 120
// helix = The helical angle of the grooves, in degrees. Default: 30
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards. See [orient](attachments.scad#orient). Default: `UP`
// Examples:
// knurled_cylinder_mask(l=30, r=20, overage=5, profile=120, helix=30);
// knurled_cylinder_mask(l=30, r=20, overage=10, profile=120, helix=30);
module knurled_cylinder_mask(
l=10, overage=5,
r=undef, r1=undef, r2=undef,
d=undef, d1=undef, d2=undef,
count=30, profile=120, helix=30,
anchor=CENTER, spin=0, orient=UP
) {
r1 = get_radius(r1=r1,r=r,d1=d1,d=d,dflt=10);
r2 = get_radius(r1=r2,r=r,d1=d2,d=d,dflt=10);
orient_and_anchor([2*r1,2*r1,l], size2=[2*r2,2*r2], anchor=anchor, spin=spin, orient=orient, geometry="cylinder", chain=true) {
difference() {
cylinder(r1=r1+overage, r2=r2+overage, h=l, center=true);
knurled_cylinder(r1=r1, r2=r2, l=l+0.01);
}
children();
}
}
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