BOSL2/primitives.scad
2021-02-25 02:16:55 -08:00

307 lines
12 KiB
OpenSCAD

//////////////////////////////////////////////////////////////////////
// LibFile: primitives.scad
// The basic built-in shapes, reworked to integrate better with
// other BOSL2 library shapes and utilities.
// Includes:
// include <BOSL2/std.scad>
//////////////////////////////////////////////////////////////////////
// Section: 2D Primitives
// Function&Module: square()
// Topics: Shapes (2D), Path Generators (2D)
// Usage: As a Built-in Module
// square(size, <center>);
// Usage: As a Function
// path = square(size, <center>);
// See Also: rect()
// Description:
// When called as the builtin module, creates a 2D square or rectangle of the given size.
// When called as a function, returns a 2D path/list of points for a square/rectangle of the given size.
// Arguments:
// size = The size of the square to create. If given as a scalar, both X and Y will be the same size.
// center = If given and true, overrides `anchor` to be `CENTER`. If given and false, overrides `anchor` to be `FRONT+LEFT`.
// ---
// anchor = (Function only) Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = (Function only) Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// Example(2D):
// square(40);
// Example(2D): Centered
// square([40,30], center=true);
// Example(2D): Called as Function
// path = square([40,30], anchor=FRONT, spin=30);
// stroke(path, closed=true);
// move_copies(path) color("blue") circle(d=2,$fn=8);
function square(size=1, center, anchor, spin=0) =
let(
anchor = get_anchor(anchor, center, [-1,-1], [-1,-1]),
size = is_num(size)? [size,size] : point2d(size),
path = [
[ size.x,-size.y],
[-size.x,-size.y],
[-size.x, size.y],
[ size.x, size.y]
] / 2
) reorient(anchor,spin, two_d=true, size=size, p=path);
// Function&Module: circle()
// Topics: Shapes (2D), Path Generators (2D)
// Usage: As a Built-in Module
// circle(r|d=, ...);
// Usage: As a Function
// path = circle(r|d=, ...);
// See Also: oval()
// Description:
// When called as the builtin module, creates a 2D polygon that approximates a circle of the given size.
// When called as a function, returns a 2D list of points (path) for a polygon that approximates a circle of the given size.
// Arguments:
// r = The radius of the circle to create.
// d = The diameter of the circle to create.
// ---
// anchor = (Function only) Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = (Function only) Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// Example(2D): By Radius
// circle(r=25);
// Example(2D): By Diameter
// circle(d=50);
// Example(NORENDER): Called as Function
// path = circle(d=50, anchor=FRONT, spin=45);
function circle(r, d, anchor=CENTER, spin=0) =
let(
r = get_radius(r=r, d=d, dflt=1),
sides = segs(r),
path = [for (i=[0:1:sides-1]) let(a=360-i*360/sides) r*[cos(a),sin(a)]]
) reorient(anchor,spin, two_d=true, r=r, p=path);
// Section: Primitive 3D Shapes
// Function&Module: cube()
// Topics: Shapes (3D), Attachable, VNF Generators
// Usage: As Module
// cube(size, <center>, ...);
// Usage: With Attachments
// cube(size, <center>, ...) { attachments }
// Usage: As Function
// vnf = cube(size, <center>, ...);
// See Also: cuboid(), prismoid()
// Description:
// Creates a 3D cubic object with support for anchoring and attachments.
// This can be used as a drop-in replacement for the built-in `cube()` module.
// When called as a function, returns a [VNF](vnf.scad) for a cube.
// Arguments:
// size = The size of the cube.
// center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=ALLNEG`.
// ---
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example: Simple cube.
// cube(40);
// Example: Rectangular cube.
// cube([20,40,50]);
// Example: Anchoring.
// cube([20,40,50], anchor=BOTTOM+FRONT);
// Example: Spin.
// cube([20,40,50], anchor=BOTTOM+FRONT, spin=30);
// Example: Orientation.
// cube([20,40,50], anchor=BOTTOM+FRONT, spin=30, orient=FWD);
// Example: Standard Connectors.
// cube(40, center=true) show_anchors();
// Example: Called as Function
// vnf = cube([20,40,50]);
// vnf_polyhedron(vnf);
module cube(size=1, center, anchor, spin=0, orient=UP)
{
anchor = get_anchor(anchor, center, ALLNEG, ALLNEG);
size = scalar_vec3(size);
attachable(anchor,spin,orient, size=size) {
if (size.z > 0) {
linear_extrude(height=size.z, center=true, convexity=2) {
square([size.x,size.y], center=true);
}
}
children();
}
}
function cube(size=1, center, anchor, spin=0, orient=UP) =
let(
siz = scalar_vec3(size),
anchor = get_anchor(anchor, center, ALLNEG, ALLNEG),
unscaled = [
[-1,-1,-1],[1,-1,-1],[1,1,-1],[-1,1,-1],
[-1,-1, 1],[1,-1, 1],[1,1, 1],[-1,1, 1],
]/2,
verts = is_num(size)? unscaled * size :
is_vector(size,3)? [for (p=unscaled) vmul(p,size)] :
assert(is_num(size) || is_vector(size,3)),
faces = [
[0,1,2], [0,2,3], //BOTTOM
[0,4,5], [0,5,1], //FRONT
[1,5,6], [1,6,2], //RIGHT
[2,6,7], [2,7,3], //BACK
[3,7,4], [3,4,0], //LEFT
[6,4,7], [6,5,4] //TOP
]
) [reorient(anchor,spin,orient, size=siz, p=verts), faces];
// Function&Module: cylinder()
// Topics: Shapes (3D), Attachable, VNF Generators
// Usage: As Module
// cylinder(h, r=/d=, <center=>, ...);
// cylinder(h, r1/d1=, r2/d2=, <center=>, ...);
// Usage: With Attachments
// cylinder(h, r=/d=, <center=>) {attachments}
// Usage: As Function
// vnf = cylinder(h, r=/d=, <center=>, ...);
// vnf = cylinder(h, r1/d1=, r2/d2=, <center=>, ...);
// See Also: cyl()
// Description:
// Creates a 3D cylinder or conic object with support for anchoring and attachments.
// This can be used as a drop-in replacement for the built-in `cylinder()` module.
// When called as a function, returns a [VNF](vnf.scad) for a cylinder.
// Arguments:
// l / h = The height of the cylinder.
// r1 = The bottom radius of the cylinder. (Before orientation.)
// r2 = The top radius of the cylinder. (Before orientation.)
// center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=BOTTOM`.
// ---
// d1 = The bottom diameter of the cylinder. (Before orientation.)
// d2 = The top diameter of the cylinder. (Before orientation.)
// r = The radius of the cylinder.
// d = The diameter of the cylinder.
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example: By Radius
// xdistribute(30) {
// cylinder(h=40, r=10);
// cylinder(h=40, r1=10, r2=5);
// }
// Example: By Diameter
// xdistribute(30) {
// cylinder(h=40, d=25);
// cylinder(h=40, d1=25, d2=10);
// }
// Example(Med): Anchoring
// cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT);
// Example(Med): Spin
// cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT, spin=45);
// Example(Med): Orient
// cylinder(h=40, r1=10, r2=5, anchor=BOTTOM+FRONT, spin=45, orient=FWD);
// Example(Big): Standard Connectors
// xdistribute(40) {
// cylinder(h=30, d=25) show_anchors();
// cylinder(h=30, d1=25, d2=10) show_anchors();
// }
module cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP)
{
anchor = get_anchor(anchor, center, BOTTOM, BOTTOM);
r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1);
r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1);
l = first_defined([h, l, 1]);
sides = segs(max(r1,r2));
attachable(anchor,spin,orient, r1=r1, r2=r2, l=l) {
if (r1 > r2) {
if (l > 0) {
linear_extrude(height=l, center=true, convexity=2, scale=r2/r1) {
circle(r=r1);
}
}
} else {
zflip() {
if (l > 0) {
linear_extrude(height=l, center=true, convexity=2, scale=r1/r2) {
circle(r=r2);
}
}
}
}
children();
}
}
function cylinder(h, r1, r2, center, l, r, d, d1, d2, anchor, spin=0, orient=UP) =
let(
anchor = get_anchor(anchor, center, BOTTOM, BOTTOM),
r1 = get_radius(r1=r1, r=r, d1=d1, d=d, dflt=1),
r2 = get_radius(r1=r2, r=r, d1=d2, d=d, dflt=1),
l = first_defined([h, l, 1]),
sides = segs(max(r1,r2)),
verts = [
for (i=[0:1:sides-1]) let(a=360*(1-i/sides)) [r1*cos(a),r1*sin(a),-l/2],
for (i=[0:1:sides-1]) let(a=360*(1-i/sides)) [r2*cos(a),r2*sin(a), l/2],
],
faces = [
[for (i=[0:1:sides-1]) sides-1-i],
for (i=[0:1:sides-1]) [i, ((i+1)%sides)+sides, i+sides],
for (i=[0:1:sides-1]) [i, (i+1)%sides, ((i+1)%sides)+sides],
[for (i=[0:1:sides-1]) sides+i]
]
) [reorient(anchor,spin,orient, l=l, r1=r1, r2=r2, p=verts), faces];
// Function&Module: sphere()
// Topics: Shapes (3D), Attachable, VNF Generators
// Usage: As Module
// sphere(r|d=, <circum=>, <style=>, ...);
// Usage: With Attachments
// sphere(r|d=, ...) { attachments }
// Usage: As Function
// vnf = sphere(r|d=, <circum=>, <style=>, ...);
// See Also: spheroid()
// Description:
// Creates a sphere object, with support for anchoring and attachments.
// This is a drop-in replacement for the built-in `sphere()` module.
// When called as a function, returns a [VNF](vnf.scad) for a sphere.
// Arguments:
// r = Radius of the sphere.
// ---
// d = Diameter of the sphere.
// circum = If true, the sphere is made large enough to circumscribe the sphere of the ideal side. Otherwise inscribes. Default: false (inscribes)
// style = The style of the sphere's construction. One of "orig", "aligned", "stagger", "octa", or "icosa". Default: "orig"
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// Example: By Radius
// sphere(r=50);
// Example: By Diameter
// sphere(d=100);
// Example: style="orig"
// sphere(d=100, style="orig", $fn=10);
// Example: style="aligned"
// sphere(d=100, style="aligned", $fn=10);
// Example: style="stagger"
// sphere(d=100, style="stagger", $fn=10);
// Example: style="icosa"
// sphere(d=100, style="icosa", $fn=10);
// // In "icosa" style, $fn is quantized
// // to the nearest multiple of 5.
// Example: Anchoring
// sphere(d=100, anchor=FRONT);
// Example: Spin
// sphere(d=100, anchor=FRONT, spin=45);
// Example: Orientation
// sphere(d=100, anchor=FRONT, spin=45, orient=FWD);
// Example: Standard Connectors
// sphere(d=50) show_anchors();
// Example: Called as Function
// vnf = sphere(d=100, style="icosa");
// vnf_polyhedron(vnf);
module sphere(r, d, circum=false, style="orig", anchor=CENTER, spin=0, orient=UP)
spheroid(r=r, d=d, circum=circum, style=style, anchor=anchor, spin=spin, orient=orient) children();
function sphere(r, d, circum=false, style="orig", anchor=CENTER, spin=0, orient=UP) =
spheroid(r=r, d=d, circum=circum, style=style, anchor=anchor, spin=spin, orient=orient);
// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap