2020-03-25 06:16:16 +00:00
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# Basic Shapes Tutorial
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2020-04-29 05:59:32 +00:00
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## Primitives
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There are 5 built-in primitive shapes that OpenSCAD provides.
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`square()`, `circle()`, `cube()`, `cylinder()`, and `sphere()`.
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The BOSL2 library extends or provides alternative to these shapes so
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that they support more features, and more ways to simply reorient them.
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2020-04-29 05:59:32 +00:00
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### 2D Squares
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You can still use the built-in `square()` in the familiar ways that OpenSCAD provides:
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```openscad-2D
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square(100, center=false);
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```
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```openscad-2D
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square(100, center=true);
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```
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```openscad-2D
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square([60,40], center=true);
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```
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2020-05-05 22:01:28 +00:00
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The BOSL2 library provides an enhanced equivalent to `square()` called `rect()`.
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You can use it in the same way you use `square()`, but it also provides
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extended functionality. For example, it allows you to round the corners:
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```openscad-2D
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rect([60,40], center=true, rounding=10);
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```
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Or chamfer them:
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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rect([60,40], center=true, chamfer=10);
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```
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You can even specify *which* corners get rounded or chamferred. If you pass a
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list of four size numbers to the `rounding=` or `chamfer=` arguments, it will
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give each corner its own size. In order, it goes from the back-right (quadrant I)
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corner, counter-clockwise around to the back-left (quadrant II) corner, to the
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forward-left (quadrant III) corner, to the forward-right (quadrant IV) corner:
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2020-05-05 22:11:08 +00:00
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```openscad-2DImgOnly
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module text3d(text) color("black") text(
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text=text, font="Times", size=10,
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halign="center", valign="center"
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);
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translate([ 50, 50]) text3d("I");
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translate([-50, 50]) text3d("II");
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translate([-50,-50]) text3d("III");
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translate([ 50,-50]) text3d("IV");
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rect([90,80], center=true);
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```
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If a size is given as `0`, then there is no rounding and/or chamfering for
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that quadrant's corner:
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```openscad-2D
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rect([60,40], center=true, rounding=[0,5,10,15]);
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```
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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rect([60,40], center=true, chamfer=[0,5,10,15]);
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```
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2020-05-05 22:01:28 +00:00
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You can give both `rounding=` and `chamfer=` arguments to mix rounding and
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chamfering, but only if you specify per corner. If you want a rounding in
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a corner, specify a 0 chamfer for that corner, and vice versa:
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```openscad-2D
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rect([60,40], center=true, rounding=[5,0,10,0], chamfer=[0,5,0,15]);
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```
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2020-05-05 22:01:28 +00:00
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#### Anchors and Spin
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Another way that `rect()` is enhanced over `square()`, is that you can anchor,
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spin and attach it.
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The `anchor=` argument is an alternative to `center=`, which allows more
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alignment options. It takes a vector as a value, pointing roughly towards
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the side or corner you want to align to the origin. For example, to align
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the center of the back edge to the origin, set the anchor to `[0,1]`:
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```openscad-2D
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rect([60,40], anchor=[0,1]);
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```
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To align the front right corner to the origin:
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```openscad-2D
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rect([60,40], anchor=[1,-1]);
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```
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To center:
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```openscad-2D
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rect([60,40], anchor=[0,0]);
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```
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2020-04-29 05:59:32 +00:00
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To make it clearer when giving vectors, there are several standard vector
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constants defined:
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Constant | Direction | Value
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-------- | --------- | -----------
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`LEFT` | X- | `[-1,0,0]`
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`RIGHT` | X+ | `[1,0,0]`
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`FRONT`/`FORWARD`/`FWD` | Y- | `[0,-1,0]`
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`BACK` | Y+ | `[0,1,0]`
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`BOTTOM`/`BOT`/`BTM`/`DOWN` | Z- | `[0,0,-1]` (3D only.)
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`TOP`/`UP` | Z+ | `[0,0,1]` (3D only.)
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`CENTER`/`CTR` | Centered | `[0,0,0]`
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Note that even though these are 3D vectors, you can use most of them,
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(except `UP`/`DOWN`, of course) for anchors in 2D shapes:
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```openscad-2D
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rect([60,40], anchor=BACK);
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```
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```openscad-2D
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rect([60,40], anchor=CENTER);
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```
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You can add vectors together to point to corners:
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```openscad-2D
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rect([60,40], anchor=FRONT+RIGHT);
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```
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2020-04-29 05:59:32 +00:00
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Finally, the `spin` argument can rotate the shape by a given number of degrees
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clockwise:
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```openscad-2D
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rect([60,40], anchor=CENTER, spin=30);
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```
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Anchoring or centering is performed before the spin:
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```openscad-2D
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rect([60,40], anchor=BACK, spin=30);
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```
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2020-05-05 22:01:28 +00:00
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### 2D Circles
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The built-in `circle()` primitive can be used as expected:
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```openscad-2D
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circle(r=50);
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```
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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circle(d=100);
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```
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```openscad-2D
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circle(d=100, $fn=8);
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```
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2020-05-05 22:01:28 +00:00
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The BOSL2 library provides an enhanced equivalent of `circle()` called `oval()`.
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You can use it in the same way you use `circle()`, but it also provides
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extended functionality. For example, it allows more control over its size and
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orientation.
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2020-03-25 06:16:16 +00:00
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Since a circle in OpenSCAD can only be approximated by a regular polygon with
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a number of straight sides, this can lead to size and shape inaccuracies.
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To counter this, the `realign=` and `circum=` arguments are also provided.
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The `realign=` argument, if set `true`, rotates the `oval()` by half the angle
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between the sides:
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```openscad-2D
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oval(d=100, $fn=8, realign=true);
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```
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2020-05-05 22:01:28 +00:00
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The `circum=` argument, if true, makes it so that the polygon forming the
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`oval()` circumscribes the ideal circle instead of inscribing it.
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Inscribing the ideal circle:
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```openscad-2D
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difference() {
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circle(d=100, $fn=360);
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oval(d=100, $fn=8);
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}
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```
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Circumscribing the ideal circle:
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```openscad-2D
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difference() {
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oval(d=100, $fn=8, circum=true);
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circle(d=100, $fn=360);
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}
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```
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2020-05-05 22:01:28 +00:00
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Another way that `oval()` is enhanced over `circle()`, is that you can anchor,
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spin and attach it.
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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oval(r=50, anchor=BACK);
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```
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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oval(r=50, anchor=FRONT+RIGHT);
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```
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2020-04-29 05:59:32 +00:00
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Using spin on a circle may not make initial sense, until you remember that
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anchoring is performed before spin:
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2020-05-05 22:11:08 +00:00
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```openscad-2D
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oval(r=50, anchor=FRONT, spin=30);
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```
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2020-04-29 05:59:32 +00:00
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### Enhanced 3D Cube
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You can use enhanced `cube()` like the normal OpenSCAD built-in:
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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cube(100);
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```
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```openscad-3D
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cube(100, center=true);
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```
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```openscad-3D
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cube([50,40,20], center=true);
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```
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You can use `anchor` similarly to `square()`, except you can anchor vertically
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too, in 3D, allowing anchoring to faces, edges, and corners:
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```openscad-3D
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cube([50,40,20], anchor=BOTTOM);
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```
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```openscad-3D
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cube([50,40,20], anchor=TOP+BACK);
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```
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```openscad-3D
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cube([50,40,20], anchor=TOP+FRONT+LEFT);
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```
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You can use `spin` as well, to rotate around the Z axis:
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```openscad-3D
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cube([50,40,20], anchor=FRONT, spin=30);
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```
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3D objects also gain the ability to use an extra trick with `spin`;
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if you pass a list of `[X,Y,Z]` rotation angles to `spin`, it will
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rotate by the three given axis angles, similar to using `rotate()`:
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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cube([50,40,20], anchor=FRONT, spin=[15,0,30]);
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```
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3D objects also can be given an `orient` argument that is given as a vector,
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pointing towards where the top of the shape should be rotated towards.
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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cube([50,40,20], orient=UP+BACK+RIGHT);
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```
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If you use `anchor`, `spin`, and `orient` together, the anchor is performed
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first, then the spin, then the orient:
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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cube([50,40,20], anchor=FRONT, spin=45, orient=UP+FWD+RIGHT);
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```
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2020-04-29 05:59:32 +00:00
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### Enhanced 3D Cylinder
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You can use the enhanced `cylinder()` as normal for OpenSCAD:
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2020-04-29 05:59:32 +00:00
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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2020-03-25 06:16:16 +00:00
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cylinder(r=50,h=50);
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```
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2020-04-29 05:59:32 +00:00
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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2020-03-25 06:16:16 +00:00
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cylinder(r=50,h=50,center=true);
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```
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2020-04-29 05:59:32 +00:00
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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2020-03-25 06:16:16 +00:00
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cylinder(d=100,h=50,center=true);
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```
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2020-04-29 05:59:32 +00:00
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2020-05-05 22:11:08 +00:00
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```openscad-3D
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2020-03-25 06:16:16 +00:00
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cylinder(d1=100,d2=80,h=50,center=true);
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```
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