6 KiB
Basic Shapes Tutorial
Primitives
There are 5 built-in primitive shapes that OpenSCAD provides.
square()
, circle()
, cube()
, cylinder()
, and sphere()
.
The BOSL2 library extends or provides alternative to these shapes so
that they support more features, and more ways to simply reorient them.
2D Squares
You still use square()
in the familiar ways that OpenSCAD provides:
square(100, center=false);
square(100, center=true);
square([60,40], center=true);
BOSL2 has a rect()
command that acts an an enhanced square()
that has
extended functionality. For example, it allows you to round the corners:
rect([60,40], center=true, rounding=10);
It also supports chamfers:
rect([60,40], center=true, chamfer=10);
It allows you to specify which corners get rounded or chamferred:
rect([60,40], center=true, rounding=[0,5,10,15]);
rect([60,40], center=true, chamfer=[0,5,10,15]);
It will even let you mix rounding and chamferring:
rect([60,40], center=true, rounding=[5,0,10,0], chamfer=[0,5,0,15]);
Anchors and Spin
Another way that rect()
is enhanced over square()
, is that you can anchor,
spin and attach it.
The anchor=
argument is an alternative to center=
, which allows more
alignment options. It takes a vector as a value, pointing roughly towards
the side or corner you want to align to the origin. For example, to align
the center of the back edge to the origin, set the anchor to [0,1]
:
rect([60,40], anchor=[0,1]);
To align the front right corner to the origin:
rect([60,40], anchor=[1,-1]);
To center:
rect([60,40], anchor=[0,0]);
To make it clearer when giving vectors, there are several standard vector constants defined:
Constant | Direction | Value |
---|---|---|
LEFT |
X- | [-1,0,0] |
RIGHT |
X+ | [1,0,0] |
FRONT /FORWARD /FWD |
Y- | [0,-1,0] |
BACK |
Y+ | [0,1,0] |
BOTTOM /BOT /BTM /DOWN |
Z- | [0,0,-1] (3D only.) |
TOP /UP |
Z+ | [0,0,1] (3D only.) |
CENTER /CTR |
Centered | [0,0,0] |
Note that even though these are 3D vectors, you can use most of them,
(except UP
/DOWN
, of course) for anchors in 2D shapes:
rect([60,40], anchor=BACK);
rect([60,40], anchor=CENTER);
You can add them together to point to corners:
rect([60,40], anchor=FRONT+RIGHT);
Finally, the spin
argument can rotate the shape by a given number of degrees
clockwise:
rect([60,40], anchor=CENTER, spin=30);
Anchoring or centering is performed before the spin:
rect([60,40], anchor=BACK, spin=30);
Enhanced 2D Circle
The enhanced circle()
primitive can be used like the OpenSCAD built-in:
circle(r=50);
circle(d=100);
circle(d=100, $fn=8);
Since a circle in OpenSCAD can only be approximated by a regular polygon with
a number of straight sides, this can lead to size and shape inaccuracies. To
counter this, the realign
and circum
arguments are also provided.
The realign
argument, if set true
, rotates the circle by half the angle
between sides:
circle(d=100, $fn=8, realign=true);
The circum
argument, if true, makes the polygon describing the circle
circumscribe the ideal circle instead of inscribing it.
Inscribing the ideal circle:
difference() {
circle(d=100, $fn=360);
circle(d=100, $fn=6);
}
Circumscribing the ideal circle:
difference() {
circle(d=100, $fn=6, circum=true);
circle(d=100, $fn=360);
}
You can also use anchor and spin on enhanced circle()
:
circle(r=50, anchor=BACK);
circle(r=50, anchor=FRONT+RIGHT);
Using spin on a circle may not make initial sense, until you remember that anchoring is performed before spin:
circle(r=50, anchor=FRONT, spin=30);
Enhanced 3D Cube
You can use enhanced cube()
like the normal OpenSCAD built-in:
cube(100);
cube(100, center=true);
cube([50,40,20], center=true);
You can use anchor
similarly to square()
, except you can anchor vertically
too, in 3D, allowing anchoring to faces, edges, and corners:
cube([50,40,20], anchor=BOTTOM);
cube([50,40,20], anchor=TOP+BACK);
cube([50,40,20], anchor=TOP+FRONT+LEFT);
You can use spin
as well, to rotate around the Z axis:
cube([50,40,20], anchor=FRONT, spin=30);
3D objects also gain the ability to use an extra trick with spin
;
if you pass a list of [X,Y,Z]
rotation angles to spin
, it will
rotate by the three given axis angles, similar to using rotate()
:
cube([50,40,20], anchor=FRONT, spin=[15,0,30]);
3D objects also can be given an orient
argument that is given as a vector,
pointing towards where the top of the shape should be rotated towards.
cube([50,40,20], orient=UP+BACK+RIGHT);
If you use anchor
, spin
, and orient
together, the anchor is performed
first, then the spin, then the orient:
cube([50,40,20], anchor=FRONT, spin=45, orient=UP+FWD+RIGHT);
Enhanced 3D Cylinder
You can use the enhanced cylinder()
as normal for OpenSCAD:
cylinder(r=50,h=50);
cylinder(r=50,h=50,center=true);
cylinder(d=100,h=50,center=true);
cylinder(d1=100,d2=80,h=50,center=true);