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//////////////////////////////////////////////////////////////////////
// LibFile: attachments.scad
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// The modules in this file allows you to attach one object to another by making one object the child of another object.
// You can place the child object in relation to its parent object and control the position and orientation
// relative to the parent. The modifiers allow you to treat children in different ways that simple union, such
// as differencing them from the parent, or changing their color. Attachment only works when the parent and child
// are both written to support attachment. Also included in this file are the tools to make your own "attachable" objects.
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// Includes:
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// include <BOSL2/std.scad>
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// FileGroup: Basic Modeling
// FileSummary: Positioning objects on or relative to other objects. Making your own objects support attachment.
// FileFootnotes: STD=Included in std.scad
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//////////////////////////////////////////////////////////////////////
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// Default values for attachment code.
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$t ags = "" ;
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$ overlap = 0 ;
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$ color = "default" ;
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$ save_color = undef ; // Saved color to revert back for children
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$ attach_to = undef ;
$ attach_anchor = [ CENTER , CENTER , UP , 0 ] ;
$ attach_norot = false ;
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$ parent_anchor = BOTTOM ;
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$ parent_spin = 0 ;
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$ parent_orient = UP ;
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$ parent_size = undef ;
$ parent_geom = undef ;
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$t ags_shown = [ ] ;
$t ags_hidden = [ ] ;
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_ANCHOR_TYPES = [ "intersect" , "hull" ] ;
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// Section: Terminology and Shortcuts
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// This library adds the concept of anchoring, spin and orientation to the `cube()`, `cylinder()`
// and `sphere()` builtins, as well as to most of the shapes provided by this library itself.
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// - An anchor is a place on an object which you can align the object to, or attach other objects
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// to using `attach()` or `position()`. An anchor has a position, a direction, and a spin.
// The direction and spin are used to orient other objects to match when using `attach()`.
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// - Spin is a simple rotation around the Z axis.
// - Orientation is rotating an object so that its top is pointed towards a given vector.
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// An object will first be translated to its anchor position, then spun, then oriented.
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// For a detailed step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// .
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// For describing directions, faces, edges, and corners the library provides a set of shortcuts
// all based on combinations of unit direction vectors. You can use these for anchoring and orienting
// attachable objects. You can also them to specify edge sets for rounding or chamfering cuboids,
// or for placing edge, face and corner masks.
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// Subsection: Anchor
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// Anchoring is specified with the `anchor` argument in most shape modules. Specifying `anchor`
// when creating an object will translate the object so that the anchor point is at the origin
// (0,0,0). Anchoring always occurs before spin and orientation are applied.
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// .
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// An anchor can be referred to in one of two ways; as a directional vector, or as a named anchor string.
// .
// When given as a vector, it points, in a general way, towards the face, edge, or corner of the
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// object that you want the anchor for, relative to the center of the object. You can simply
// specify a vector like `[0,0,1]` to anchor an object at the Z+ end, but you can also use
// directional constants with names like `TOP`, `BOTTOM`, `LEFT`, `RIGHT` and `BACK` that you can add together
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// to specify anchor points. See [specifying directions](attachments.scad#subsection-specifying-directions)
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// below for the full list of pre-defined directional constants.
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// .
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// For example:
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// - `[0,0,1]` is the same as `TOP` and refers to the center of the top face.
// - `[-1,0,1]` is the same as `TOP+LEFT`, and refers to the center of the top-left edge.
// - `[1,1,-1]` is the same as `BOTTOM+BACK+RIGHT`, and refers to the bottom-back-right corner.
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// .
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// When the object is cubical or rectangular in shape the anchors must have zero or one values
// for their components and they refer to the face centers, edge centers, or corners of the object.
// The direction of a face anchor will be perpendicular to the face, pointing outward. The direction of a edge anchor
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// will be the average of the anchor directions of the two faces the edge is between. The direction
// of a corner anchor will be the average of the anchor directions of the three faces the corner is
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// on.
// .
// When the object is cylindrical, conical, or spherical in nature, the anchors will be located
// around the surface of the cylinder, cone, or sphere, relative to the center.
// You can generally use an arbitrary vector to get an anchor positioned anywhere on the curved
// surface of such an object, and the anchor direction will be the surface normal at the anchor location.
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// However, for anchor component pointing toward the flat face should be either -1, 1, or 0, and
// anchors that point diagonally toward one of the flat faces will select a point on the edge.
// .
// For objects in two dimensions, the natural expectation is for TOP and BOTTOM to refer to the Y direction
// of the shape. To support this, if you give an anchor in 2D that has anchor.y=0 then the Z component
// will be mapped to the Y direction. This means you can use TOP and BOTTOM for anchors of 2D objects.
// But remember that TOP and BOTTOM are three dimensional vectors and this is a special interpretation
// for 2d anchoring.
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// .
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// Some more complex objects, like screws and stepper motors, have named anchors to refer to places
// on the object that are not at one of the standard faces, edges or corners. For example, stepper
// motors have anchors for `"screw1"`, `"screw2"`, etc. to refer to the various screwholes on the
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// stepper motor shape. The names, positions, directions, and spins of these anchors are
// specific to the object, and are documented when they exist.
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// Subsection: Spin
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// Spin is specified with the `spin` argument in most shape modules. Specifying a scalar `spin`
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// when creating an object will rotate the object counter-clockwise around the Z axis by the given
// number of degrees. If given as a 3D vector, the object will be rotated around each of the X, Y, Z
// axes by the number of degrees in each component of the vector. Spin is always applied after
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// anchoring, and before orientation. Since spin is applied after anchoring it is not what
// you might think of intuitively as spinning the shape. To do that, apply `zrot()` to the shape before anchoring.
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// Subsection: Orient
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// Orientation is specified with the `orient` argument in most shape modules. Specifying `orient`
// when creating an object will rotate the object such that the top of the object will be pointed
// at the vector direction given in the `orient` argument. Orientation is always applied after
// anchoring and spin. The constants `UP`, `DOWN`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` can be
// added together to form the directional vector for this. ie: `LEFT+BACK`
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// Subsection: Specifying Directions
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// You can use direction vectors to specify anchors for objects or to specify edges, faces, and
// corners of cubes. You can simply specify these direction vectors numerically, but another
// option is to use named constants for direction vectors. These constants define unit vectors
// for the six axis directions as shown below.
// Figure(3D,Big,VPD=6): Named constants for direction vectors. Some directions have more than one name.
// $fn=12;
// stroke([[0,0,0],RIGHT], endcap2="arrow2", width=.05);
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// color("black")right(.05)up(.05)move(RIGHT) text3d("RIGHT",size=.1,h=.01,anchor=LEFT,orient=FRONT);
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// stroke([[0,0,0],LEFT], endcap2="arrow2", width=.05);
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// color("black")left(.05)up(.05)move(LEFT) text3d("LEFT",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
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// stroke([[0,0,0],FRONT], endcap2="arrow2", width=.05);
// color("black")
// left(.1){
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// up(.12)move(FRONT) text3d("FRONT",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
// move(FRONT) text3d("FWD",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
// down(.12)move(FRONT) text3d("FORWARD",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
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// }
// stroke([[0,0,0],BACK], endcap2="arrow2", width=.05);
// right(.05)
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// color("black")move(BACK) text3d("BACK",size=.1,h=.01,anchor=LEFT,orient=FRONT);
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// stroke([[0,0,0],DOWN], endcap2="arrow2", width=.05);
// color("black")
// right(.1){
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// up(.12)move(BOT) text3d("DOWN",size=.1,h=.01,anchor=LEFT,orient=FRONT);
// move(BOT) text3d("BOTTOM",size=.1,h=.01,anchor=LEFT,orient=FRONT);
// down(.12)move(BOT) text3d("BOT",size=.1,h=.01,anchor=LEFT,orient=FRONT);
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// }
// stroke([[0,0,0],TOP], endcap2="arrow2", width=.05);
// color("black")left(.05){
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// up(.12)move(TOP) text3d("TOP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
// move(TOP) text3d("UP",size=.1,h=.01,anchor=RIGHT,orient=FRONT);
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// }
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// Figure(2D,Big): Named constants for direction vectors in 2D. For anchors the TOP and BOTTOM directions are collapsed into 2D as shown here, but do not try to use TOP or BOTTOM as 2D directions in other situations.
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// $fn=12;
// stroke(path2d([[0,0,0],RIGHT]), endcap2="arrow2", width=.05);
// color("black")fwd(.22)left(.05)move(RIGHT) text("RIGHT",size=.1,anchor=RIGHT);
// stroke(path2d([[0,0,0],LEFT]), endcap2="arrow2", width=.05);
// color("black")right(.05)fwd(.22)move(LEFT) text("LEFT",size=.1,anchor=LEFT);
// stroke(path2d([[0,0,0],FRONT]), endcap2="arrow2", width=.05);
// color("black")
// fwd(.2)
// right(.15)
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// color("black")move(BACK) { text("BACK",size=.1,anchor=LEFT); back(.14) text("(TOP)", size=.1, anchor=LEFT);}
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// color("black")
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// left(.15)back(.2+.14)move(FRONT){
// back(.14) text("FRONT",size=.1,anchor=RIGHT);
// text("FWD",size=.1,anchor=RIGHT);
// fwd(.14) text("FORWARD",size=.1,anchor=RIGHT);
// fwd(.28) text("(BOTTOM)",size=.1,anchor=RIGHT);
// fwd(.14*3) text("(BOT)",size=.1,anchor=RIGHT);
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// }
// stroke(path2d([[0,0,0],BACK]), endcap2="arrow2", width=.05);
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// Subsection: Specifying Faces
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// Modules operating on faces accept a list of faces to describe the faces to operate on. Each
// face is given by a vector that points to that face. Attachments of cuboid objects onto their faces also
// work by choosing an attachment face with a single vector in the same manner.
// Figure(3D,Big,NoScales,VPD=275): The six faces of the cube. Some have faces have more than one name.
// ydistribute(50) {
// xdistribute(35){
// _show_cube_faces([BACK], botlabel=["BACK"]);
// _show_cube_faces([UP],botlabel=["TOP","UP"]);
// _show_cube_faces([RIGHT],botlabel=["RIGHT"]);
// }
// xdistribute(35){
// _show_cube_faces([FRONT],toplabel=["FRONT","FWD", "FORWARD"]);
// _show_cube_faces([DOWN],toplabel=["BOTTOM","BOT","DOWN"]);
// _show_cube_faces([LEFT],toplabel=["LEFT"]);
// }
// }
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// Subsection: Specifying Edges
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// Modules operating on edges use two arguments to describe the edge set they will use: The `edges` argument
// is a list of edge set descriptors to include in the edge set, and the `except` argument is a list of
// edge set descriptors to remove from the edge set.
// The default value for `edges` is `"ALL"`, the set of all edges.
// The default value for `except` is the empty set, meaning no edges are removed.
// If either argument is just a single edge set
// descriptor it can be passed directly rather than in a singleton list.
// Each edge set descriptor must be one of:
// - A vector pointing towards an edge, indicating that single edge.
// - A vector pointing towards a face, indicating all edges surrounding that face.
// - A vector pointing towards a corner, indicating all edges touching that corner.
// - The string `"X"`, indicating all X axis aligned edges.
// - The string `"Y"`, indicating all Y axis aligned edges.
// - The string `"Z"`, indicating all Z axis aligned edges.
// - The string `"ALL"`, indicating all edges.
// - The string `"NONE"`, indicating no edges at all.
// - A 3x4 array, where each entry corresponds to one of the 12 edges and is set to 1 if that edge is included and 0 if the edge is not. The edge ordering is:
// ```
// [
// [Y-Z-, Y+Z-, Y-Z+, Y+Z+],
// [X-Z-, X+Z-, X-Z+, X+Z+],
// [X-Y-, X+Y-, X-Y+, X+Y+]
// ]
// ```
// You can specify edge descriptors directly by giving a vector, or you can use sums of the
// named direction vectors described above. Below we show all of the edge sets you can
// describe with sums of the direction vectors, and then we show some examples of combining
// edge set descriptors.
// Figure(3D,Big,VPD=300,NoScales): Vectors pointing toward an edge select that single edge
// ydistribute(50) {
// xdistribute(30) {
// _show_edges(edges=BOT+RIGHT);
// _show_edges(edges=BOT+BACK);
// _show_edges(edges=BOT+LEFT);
// _show_edges(edges=BOT+FRONT);
// }
// xdistribute(30) {
// _show_edges(edges=FWD+RIGHT);
// _show_edges(edges=BACK+RIGHT);
// _show_edges(edges=BACK+LEFT);
// _show_edges(edges=FWD+LEFT);
// }
// xdistribute(30) {
// _show_edges(edges=TOP+RIGHT);
// _show_edges(edges=TOP+BACK);
// _show_edges(edges=TOP+LEFT);
// _show_edges(edges=TOP+FRONT);
// }
// }
// Figure(3D,Med,VPD=205,NoScales): Vectors pointing toward a face select all edges surrounding that face.
// ydistribute(50) {
// xdistribute(30) {
// _show_edges(edges=LEFT);
// _show_edges(edges=FRONT);
// _show_edges(edges=RIGHT);
// }
// xdistribute(30) {
// _show_edges(edges=TOP);
// _show_edges(edges=BACK);
// _show_edges(edges=BOTTOM);
// }
// }
// Figure(3D,Big,VPD=300,NoScales): Vectors pointing toward a corner select all edges surrounding that corner.
// ydistribute(50) {
// xdistribute(30) {
// _show_edges(edges=FRONT+LEFT+TOP);
// _show_edges(edges=FRONT+RIGHT+TOP);
// _show_edges(edges=FRONT+LEFT+BOT);
// _show_edges(edges=FRONT+RIGHT+BOT);
// }
// xdistribute(30) {
// _show_edges(edges=TOP+LEFT+BACK);
// _show_edges(edges=TOP+RIGHT+BACK);
// _show_edges(edges=BOT+LEFT+BACK);
// _show_edges(edges=BOT+RIGHT+BACK);
// }
// }
// Figure(3D,Med,VPD=205,NoScales): Named Edge Sets
// ydistribute(50) {
// xdistribute(30) {
// _show_edges(edges="X");
// _show_edges(edges="Y");
// _show_edges(edges="Z");
// }
// xdistribute(30) {
// _show_edges(edges="ALL");
// _show_edges(edges="NONE");
// }
// }
// Figure(3D,Big,VPD=310,NoScales): Next are some examples showing how you can combine edge descriptors to obtain different edge sets. You can specify the top front edge with a numerical vector or by combining the named direction vectors. If you combine them as a list you get all the edges around the front or top faces. Adding `except` removes an edge.
// xdistribute(43){
// _show_edges(_edges([0,-1,1]),toplabel=["edges=[0,-1,1]"]);
// _show_edges(_edges(TOP+FRONT),toplabel=["edges=TOP+FRONT"]);
// _show_edges(_edges([TOP,FRONT]),toplabel=["edges=[TOP,FRONT]"]);
// _show_edges(_edges([TOP,FRONT],TOP+FRONT),toplabel=["edges=[TOP,FRONT]","except=TOP+FRONT"]);
// }
// Figure(3D,Big,VPD=310,NoScales): Using `except=BACK` removes the four edges surrounding the back face if they are present in the edge set. In the first example only one edge needs to be removed. In the second example we remove two of the Z-aligned edges. The third example removes all four back edges from the default edge set of all edges. You can explicitly give `edges="ALL"` but it is not necessary, since this is the default. In the fourth example, the edge set of Y-aligned edges contains no back edges, so the `except` parameter has no effect.
// xdistribute(43){
// _show_edges(_edges(BOT,BACK), toplabel=["edges=BOT","except=BACK"]);
// _show_edges(_edges("Z",BACK), toplabel=["edges=\"Z\"", "except=BACK"]);
// _show_edges(_edges("ALL",BACK), toplabel=["(edges=\"ALL\")", "except=BACK"]);
// _show_edges(_edges("Y",BACK), toplabel=["edges=\"Y\"","except=BACK"]);
// }
// Figure(3D,Big,NoScales,VPD=310): On the left `except` is a list to remove two edges. In the center we show a corner edge set defined by a numerical vector, and at the right we remove that same corner edge set with named direction vectors.
// xdistribute(52){
// _show_edges(_edges("ALL",[FRONT+RIGHT,FRONT+LEFT]),
// toplabel=["except=[FRONT+RIGHT,"," FRONT+LEFT]"]);
// _show_edges(_edges([1,-1,1]),toplabel=["edges=[1,-1,1]"]);
// _show_edges(_edges([TOP,BOT], TOP+RIGHT+FRONT),toplabel=["edges=[TOP,BOT]","except=TOP+RIGHT+FRONT"]);
// }
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// Subsection: Specifying Corners
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// Modules operating on corners use two arguments to describe the corner set they will use: The `corners` argument
// is a list of corner set descriptors to include in the corner set, and the `except` argument is a list of
// corner set descriptors to remove from the corner set.
// The default value for `corners` is `"ALL"`, the set of all corners.
// The default value for `except` is the empty set, meaning no corners are removed.
// If either argument is just a single corner set
// descriptor it can be passed directly rather than in a singleton list.
// Each corner set descriptor must be one of:
// - A vector pointing towards a corner, indicating that corner.
// - A vector pointing towards an edge indicating both corners at the ends of that edge.
// - A vector pointing towards a face, indicating all the corners of that face.
// - The string `"ALL"`, indicating all corners.
// - The string `"NONE"`, indicating no corners at all.
// - A length 8 vector where each entry corresponds to a corner and is 1 if the corner is included and 0 if it is excluded. The corner ordering is
// ```
// [X-Y-Z-, X+Y-Z-, X-Y+Z-, X+Y+Z-, X-Y-Z+, X+Y-Z+, X-Y+Z+, X+Y+Z+]
// ```
// You can specify corner descriptors directly by giving a vector, or you can use sums of the
// named direction vectors described above. Below we show all of the corner sets you can
// describe with sums of the direction vectors and then we show some examples of combining
// corner set descriptors.
// Figure(3D,Big,NoScales,VPD=300): Vectors pointing toward a corner select that corner.
// ydistribute(55) {
// xdistribute(35) {
// _show_corners(corners=FRONT+LEFT+TOP);
// _show_corners(corners=FRONT+RIGHT+TOP);
// _show_corners(corners=FRONT+LEFT+BOT);
// _show_corners(corners=FRONT+RIGHT+BOT);
// }
// xdistribute(35) {
// _show_corners(corners=TOP+LEFT+BACK);
// _show_corners(corners=TOP+RIGHT+BACK);
// _show_corners(corners=BOT+LEFT+BACK);
// _show_corners(corners=BOT+RIGHT+BACK);
// }
// }
// Figure(3D,Big,NoScales,VPD=340): Vectors pointing toward an edge select the corners and the ends of the edge.
// ydistribute(55) {
// xdistribute(35) {
// _show_corners(corners=BOT+RIGHT);
// _show_corners(corners=BOT+BACK);
// _show_corners(corners=BOT+LEFT);
// _show_corners(corners=BOT+FRONT);
// }
// xdistribute(35) {
// _show_corners(corners=FWD+RIGHT);
// _show_corners(corners=BACK+RIGHT);
// _show_corners(corners=BACK+LEFT);
// _show_corners(corners=FWD+LEFT);
// }
// xdistribute(35) {
// _show_corners(corners=TOP+RIGHT);
// _show_corners(corners=TOP+BACK);
// _show_corners(corners=TOP+LEFT);
// _show_corners(corners=TOP+FRONT);
// }
// }
// Figure(3D,Med,NoScales,VPD=225): Vectors pointing toward a face select the corners of the face.
// ydistribute(55) {
// xdistribute(35) {
// _show_corners(corners=LEFT);
// _show_corners(corners=FRONT);
// _show_corners(corners=RIGHT);
// }
// xdistribute(35) {
// _show_corners(corners=TOP);
// _show_corners(corners=BACK);
// _show_corners(corners=BOTTOM);
// }
// }
// Figure(3D,Med,NoScales,VPD=200): Corners by name
// xdistribute(35) {
// _show_corners(corners="ALL");
// _show_corners(corners="NONE");
// }
// Figure(3D,Big,NoScales,VPD=300): Next are some examples showing how you can combine corner descriptors to obtain different corner sets. You can specify corner sets numerically or by adding together named directions. The third example shows a list of two corner specifications, giving all the corners on the front face or the right face.
// xdistribute(52){
// _show_corners(_corners([1,-1,-1]),toplabel=["corners=[1,-1,-1]"]);
// _show_corners(_corners(BOT+RIGHT+FRONT),toplabel=["corners=BOT+RIGHT+FRONT"]);
// _show_corners(_corners([FRONT,RIGHT]), toplabel=["corners=[FRONT,RIGHT]"]);
// }
// Figure(3D,Big,NoScales,VPD=300): Corners for one edge, two edges, and all the edges except the two on one edge. Note that since the default is all edges, you only need to give the except argument in this case:
// xdistribute(52){
// _show_corners(_corners(FRONT+TOP), toplabel=["corners=FRONT+TOP"]);
// _show_corners(_corners([FRONT+TOP,BOT+BACK]), toplabel=["corners=[FRONT+TOP,"," BOT+BACK]"]);
// _show_corners(_corners("ALL",FRONT+TOP), toplabel=["(corners=\"ALL\")","except=FRONT+TOP"]);
// }
// Figure(3D,Med,NoScales,VPD=240): The first example shows a single corner removed from the top corners using a numerical vector. The second one shows removing a set of two corner descriptors from the implied set of all corners.
// xdistribute(58){
// _show_corners(_corners(TOP,[1,1,1]), toplabel=["corners=TOP","except=[1,1,1]"]);
// _show_corners(_corners("ALL",[FRONT+RIGHT+TOP,FRONT+LEFT+BOT]),
// toplabel=["except=[FRONT+RIGHT+TOP,"," FRONT+LEFT+BOT]"]);
// }
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// Section: Attachment Positioning
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// Module: position()
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// Usage:
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// position(from) CHILDREN;
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//
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// Topics: Attachments
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// See Also: attachable(), attach(), orient()
//
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// Description:
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// Attaches children to a parent object at an anchor point. For a more step-by-step explanation
// of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
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// from = The vector, or name of the parent anchor point to attach to.
// Example:
// spheroid(d=20) {
// position(TOP) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// position(RIGHT) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// position(FRONT) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// }
module position ( from )
{
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req_children ( $children ) ;
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
anchors = ( is_vector ( from ) || is_string ( from ) ) ? [ from ] : from ;
for ( anchr = anchors ) {
anch = _find_anchor ( anchr , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
translate ( anch [ 1 ] ) children ( ) ;
}
}
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// Module: orient()
// Usage:
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// orient(dir, [spin=]) CHILDREN;
// orient(anchor=, [spin=]) CHILDREN;
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// Topics: Attachments
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// Description:
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// Orients children such that their top is tilted towards the given direction, or towards the
// direction of a given anchor point on the parent. For a more step-by-step explanation of
// attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
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// dir = The direction to orient towards.
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// ---
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// anchor = The anchor on the parent which you want to match the orientation of. Use instead of `dir`.
// spin = The spin to add to the children. (Overrides anchor spin.)
// See Also: attachable(), attach(), orient()
// Example: Orienting by Vector
// prismoid([50,50],[30,30],h=40) {
// position(TOP+RIGHT)
// orient(RIGHT)
// prismoid([30,30],[0,5],h=20,anchor=BOT+LEFT);
// }
// Example: When orienting to an anchor, the spin of the anchor may cause confusion:
// prismoid([50,50],[30,30],h=40) {
// position(TOP+RIGHT)
// orient(anchor=RIGHT)
// prismoid([30,30],[0,5],h=20,anchor=BOT+LEFT);
// }
// Example: You can override anchor spin with `spin=`.
// prismoid([50,50],[30,30],h=40) {
// position(TOP+RIGHT)
// orient(anchor=RIGHT,spin=0)
// prismoid([30,30],[0,5],h=20,anchor=BOT+LEFT);
// }
// Example: Or you can anchor the child from the back
// prismoid([50,50],[30,30],h=40) {
// position(TOP+RIGHT)
// orient(anchor=RIGHT)
// prismoid([30,30],[0,5],h=20,anchor=BOT+BACK);
// }
module orient ( dir , anchor , spin ) {
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req_children ( $children ) ;
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if ( ! is_undef ( dir ) ) {
assert ( anchor = = undef , "Only one of dir= or anchor= may be given to orient()" ) ;
assert ( is_vector ( dir ) ) ;
spin = default ( spin , 0 ) ;
assert ( is_finite ( spin ) ) ;
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two_d = _attach_geom_2d ( $ parent_geom ) ;
fromvec = two_d ? BACK : UP ;
rot ( spin , from = fromvec , to = dir ) children ( ) ;
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} else {
assert ( dir = = undef , "Only one of dir= or anchor= may be given to orient()" ) ;
assert ( $ parent_geom ! = undef , "No parent to orient from!" ) ;
assert ( is_string ( anchor ) || is_vector ( anchor ) ) ;
anch = _find_anchor ( anchor , $ parent_geom ) ;
two_d = _attach_geom_2d ( $ parent_geom ) ;
fromvec = two_d ? BACK : UP ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
spin = default ( spin , anch [ 3 ] ) ;
assert ( is_finite ( spin ) ) ;
rot ( spin , from = fromvec , to = anch [ 2 ] ) children ( ) ;
}
}
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// Module: attach()
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// Usage:
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// attach(from, [overlap=], [norot=]) CHILDREN;
// attach(from, to, [overlap=], [norot=]) CHILDREN;
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// Topics: Attachments
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// See Also: attachable(), position(), face_profile(), edge_profile(), corner_profile()
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// Description:
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// Attaches children to a parent object at an anchor point and orientation. Attached objects will
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// be overlapped into the parent object by a little bit, as specified by the `$overlap`
// value (0 by default), or by the overriding `overlap=` argument. This is to prevent OpenSCAD
// from making non-manifold objects. You can define `$overlap=` as an argument in a parent
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// module to set the default for all attachments to it. For a more step-by-step explanation of
// attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// from = The vector, or name of the parent anchor point to attach to.
// to = Optional name of the child anchor point. If given, orients the child such that the named anchors align together rotationally.
// ---
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// overlap = Amount to sink child into the parent. Equivalent to `down(X)` after the attach. This defaults to the value in `$overlap`, which is `0` by default.
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// norot = If true, don't rotate children when attaching to the anchor point. Only translate to the anchor point.
// Example:
// spheroid(d=20) {
// attach(TOP) down(1.5) cyl(l=11.5, d1=10, d2=5, anchor=BOTTOM);
// attach(RIGHT, BOTTOM) down(1.5) cyl(l=11.5, d1=10, d2=5);
// attach(FRONT, BOTTOM, overlap=1.5) cyl(l=11.5, d1=10, d2=5);
// }
module attach ( from , to , overlap , norot = false )
{
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req_children ( $children ) ;
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
overlap = ( overlap ! = undef ) ? overlap : $ overlap ;
anchors = ( is_vector ( from ) || is_string ( from ) ) ? [ from ] : from ;
for ( anchr = anchors ) {
anch = _find_anchor ( anchr , $ parent_geom ) ;
two_d = _attach_geom_2d ( $ parent_geom ) ;
$ attach_to = to ;
$ attach_anchor = anch ;
$ attach_norot = norot ;
olap = two_d ? [ 0 , - overlap , 0 ] : [ 0 , 0 , - overlap ] ;
if ( norot || ( norm ( anch [ 2 ] - UP ) < 1e-9 && anch [ 3 ] = = 0 ) ) {
translate ( anch [ 1 ] ) translate ( olap ) children ( ) ;
} else {
fromvec = two_d ? BACK : UP ;
translate ( anch [ 1 ] ) rot ( anch [ 3 ] , from = fromvec , to = anch [ 2 ] ) translate ( olap ) children ( ) ;
}
}
}
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// Section: Attachment Modifiers
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// Module: tags()
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// Usage:
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// tags(tags) CHILDREN;
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// Topics: Attachments
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// See Also: force_tags(), recolor(), hide(), show(), diff(), intersect()
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// Description:
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// Sets the `$tags` variable as specified for all its children. This makes it easy to set the tags
// on multiple items without having to repeat the tag setting for each one. Note that if you want
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// to apply tags to non-tag-aware objects you need to use {{force_tags()}} instead.
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// .
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// tags = String containing space delimited set of tags to apply.
// Example(3D): Applies the tags to both cuboids instead of having to repeat `$tags="remove"` for each one.
// diff("remove")
// cuboid(10){
// position(TOP) cuboid(3);
// tags("remove")
// {
// position(FRONT) cuboid(3);
// position(RIGHT) cuboid(3);
// }
// }
module tags ( tags )
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{
req_children ( $children ) ;
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$t ags = tags ;
children ( ) ;
}
// Module: force_tags()
// Usage:
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// force_tags([tags]) CHILDREN;
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// Topics: Attachments
// See Also: tags(), recolor(), hide(), show(), diff(), intersect()
// Description:
// You use this module when you want to make a non-attachable or non-BOSL2 module respect tags.
// It applies to its children the tags specified (or the tags currently in force if you don't specify any tags),
// making a final determination about whether to show or hide the children. This means that tagging in children's children will be ignored.
// This module is specifically provided for operating on children that are not tag aware such as modules
// that don't use {{attachable()}} or built in modules such as
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// - `polygon()`
// - `projection()`
// - `polyhedron()` (or use [`vnf_polyhedron()`](vnf.scad#vnf_polyhedron))
// - `linear_extrude()` (or use [`linear_sweep()`](regions.scad#linear_sweep))
// - `rotate_extrude()`
// - `surface()`
// - `import()`
// .
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// When you use tag-based modules like {{diff()}} with a non-attachable module, the result may be puzzling.
// Any time a test occurs for display of child() that test will succeed. This means that when diff() checks
// to see if it should show a module it will show it, and when diff() checks to see if it should subtract the module
// it will subtract it. The result will be a hole, possibly with zero-thickness edges or faces. In order to
// get the correct behavior, every non-attachable module needs an invocation of force_tags, even ones that are not
// .
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// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// tags = String containing space delimited set of tags to apply.
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// Example(NoRender): This program produces no output because the objects are created and then differenced away. The specified tag is ignored.
// diff("remove")
// {
// polygon(square(10));
// move(-[.01,.01])polygon(square(5),$tags="remove");
// }
// Example(2D): Adding force_tags() fixed the model. Note you need to add it to *every* non-attachable module, even the untagged ones.
// diff("remove")
// {
// force_tags()
// polygon(square(10));
// force_tags("remove")
// move(-[.01,.01])polygon(square(5));
// }
module force_tags ( tags )
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{
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req_children ( $children ) ;
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$t ags = is_def ( tags ) ? tags : $t ags ;
if ( _attachment_is_shown ( $t ags ) ) {
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children ( ) ;
}
}
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// Module: diff()
// Usage:
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// diff(neg, [keep]) CHILDREN;
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// Topics: Attachments
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// See Also: tags(), recolor(), show(), hide(), intersect()
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// Description:
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// Perform a differencing operation using tags to control what happens. The children are grouped into
// three categories. The `neg` argument is a space delimited list of tags specifying objects to
// subtract. The `keep` argument, if given, is a similar list of tags giving objects to be kept.
// Objects not matching `neg` or `keep` form the third category of base objects.
// To produce its output, diff() forms the union of all the base objects, which don't match any tags.
// Next it subtracts all the objects with tags in `neg`. Finally it adds in objects listed in `keep`.
// .
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// Cannot be used in conjunction with `intersect()` or `hulling()` on the same parent object.
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// .
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// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// neg = String containing space delimited set of tag names of children to difference away.
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// keep = String containing space delimited set of tag names of children to keep, that is, to union into the model after differencing is completed.
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// Example: The "hole" items are subtracted from everything else. The other tags can be anything you find convenient.
// diff("hole")
// sphere(d=100, $tags="body") {
// zcyl(d=55, h=100, $tags="pole"); // attach() not needed for center-to-center.
// tags("hole") {
// xcyl(d=55, h=101);
// ycyl(d=55, h=101);
// }
// zcyl(d=15, h=140, $tags="axle");
// }
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// Example:
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// diff("neg", keep="axle")
// sphere(d=100) {
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// attach(CENTER) xcyl(d=40, l=120, $tags="axle");
// attach(CENTER) cube([40,120,100], anchor=CENTER, $tags="neg");
// }
// Example: Masking
// diff("mask")
// cube([80,90,100], center=true) {
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// edge_mask(FWD)
// rounding_edge_mask(l=max($parent_size)*1.01, r=25);
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// }
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// Example(3D,VPR=[104,0,200], VPT=[-0.9,3.03, -0.74], VPD=19,NoAxes,NoScales): A pipe module that subtracts its interior when you call it using diff(). Normally if you union two pipes together, you'll get interfering walls at the intersection, but not here:
// $fn=16;
// // This module must be called by subtracting with "diff"
// module pipe(length, od, id) {
// // Strip the tag the user is using to subtract
// cylinder(h=length, d=od, center=true,$tags="");
// // Leave the tag along here, so this one is removed
// cylinder(h=length+.02, d=id, center=true);
// }
// // Draw some intersecting pipes
// diff("rem",keep="keep"){
// pipe(length=5, od=2, id=1.9, $tags="rem");
// zrot(10)xrot(75)
// pipe(length=5, od=2, id=1.9, $tags="rem");
// // The orange bar has its center removed
// color("orange") down(1) xcyl(h=8, d=1);
// // "keep" prevents interior of the blue bar intact
// recolor("blue") up(1) xcyl(h=8, d=1,$tags="keep");
// }
// // Objects outside the diff don't have pipe interiors removed
// color("purple") down(2.2) ycyl(h=8, d=0.3,$tags="keep");
// Example(3D,NoScales,NoAxes): Nested diff() calls work as expected, but be careful of reusing tag names, even hidden in submodules.
// $fn=16;
// diff("rem1")
// cyl(r=10,h=10){
// diff("rem2",$tags="rem1"){
// cyl(r=8,h=11);
// diff("rem3", $tags="rem2"){
// cyl(r=6,h=12);
// cyl(r=4,h=13,$tags="rem3");
// }
// }
// }
// Example(3D,NoAxes,NoScales): Working with Non-Attachables like rotate_extrude() you must apply {{force_tags()}} to every non-attachable object.
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// back_half()
// diff("remove")
// cuboid(40) {
// attach(TOP)
// recolor("lightgreen")
// cyl(l=10,d=30);
// position(TOP+RIGHT)
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// force_tags("remove")
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// xrot(90)
// rotate_extrude()
// right(20)
// circle(5);
// }
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module diff ( neg , keep )
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{
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req_children ( $children ) ;
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// Don't perform the operation if the current tags are hidden
if ( _attachment_is_shown ( $t ags ) ) {
difference ( ) {
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if ( keep = = undef ) {
hide ( neg ) children ( ) ;
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} else {
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hide ( str ( neg , " " , keep ) ) children ( ) ;
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}
show ( neg ) children ( ) ;
}
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
}
}
// Module: intersect()
// Usage:
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// intersect(a, [keep=]) CHILDREN;
// intersect(a, b, [keep=]) CHILDREN;
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// Topics: Attachments
// See Also: tags(), recolor(), show(), hide(), diff()
// Description:
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// If `a` is given, takes the union of all children with tags that are in `a`, and intersects
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// them with the union of all children with tags in `b`. If `b` is not given, then the union of all
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// items with tags in `a` are intersected with the union of all items without tags in `a`. If
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// `keep` is given, then the result is unioned with all the children with tags in `keep`. If `keep`
// is not given, all children without tags in `a` or `b` are unioned with the result.
// Cannot be used in conjunction with `diff()` or `hulling()` on the same parent object.
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// .
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
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// a = String containing space delimited set of tag names of children.
// b = String containing space delimited set of tag names of children.
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// ---
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// keep = String containing space delimited set of tag names of children to keep whole.
// Example:
// intersect("wheel", "mask", keep="axle")
// sphere(d=100, $tags="wheel") {
// attach(CENTER) cube([40,100,100], anchor=CENTER, $tags="mask");
// attach(CENTER) xcyl(d=40, l=100, $tags="axle");
// }
// Example: Working with Non-Attachables
// intersect("A", "B")
// cuboid(50, $tags="A") {
// tags("B")
// hull() {
// down(25)
// linear_extrude(height=0.01)
// square(55,center=true);
// up(25)
// linear_extrude(height=0.01)
// circle(d=45);
// }
// }
module intersect ( a , b = undef , keep = undef )
{
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req_children ( $children ) ;
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// Don't perform the operation if the current tags are hidden
if ( _attachment_is_shown ( $t ags ) ) {
intersection ( ) {
if ( b ! = undef ) {
show ( b ) children ( ) ;
} else {
if ( keep = = undef ) {
hide ( a ) children ( ) ;
} else {
hide ( str ( a , " " , keep ) ) children ( ) ;
}
}
show ( a ) children ( ) ;
}
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
} else if ( b ! = undef ) {
hide ( str ( a , " " , b ) ) children ( ) ;
}
}
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// Module: hulling()
// Usage:
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// hulling(a) CHILDREN;
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// Topics: Attachments
// See Also: tags(), recolor(), show(), hide(), diff(), intersect()
// Description:
// If `a` is not given, then all children are `hull()`ed together.
// If `a` is given as a string, then all children with `$tags` that are in `a` are
// `hull()`ed together and the result is then unioned with all the remaining children.
// Cannot be used in conjunction with `diff()` or `intersect()` on the same parent object.
// .
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// a = String containing space delimited set of tag names of children to hull.
// Example:
// hulling("body")
// sphere(d=100, $tags="body") {
// attach(CENTER) cube([40,90,90], anchor=CENTER, $tags="body");
// attach(CENTER) xcyl(d=40, l=120, $tags="other");
// }
module hulling ( a )
{
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req_children ( $children ) ;
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if ( is_undef ( a ) ) {
hull ( ) children ( ) ;
} else {
hull ( ) show ( a ) children ( ) ;
children ( ) ;
}
}
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// Module: hide()
// Usage:
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// hide(tags) CHILDREN;
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// Topics: Attachments
// See Also: tags(), recolor(), show(), diff(), intersect()
// Description:
// Hides all children with the given tags. Overrides any previous `hide()` or `show()` calls.
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Example:
// hide("A") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
module hide ( tags = "" )
{
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req_children ( $children ) ;
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$t ags_hidden = tags = = "" ? [ ] : str_split ( tags , " " ) ;
$t ags_shown = [ ] ;
children ( ) ;
}
// Module: show()
// Usage:
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// show(tags) CHILDREN;
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// Topics: Attachments
// See Also: tags(), recolor(), hide(), diff(), intersect()
// Description:
// Shows only children with the given tags. Overrides any previous `hide()` or `show()` calls.
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Example: Display the attachments but not the parent
// show("A B") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
module show ( tags = "" )
{
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req_children ( $children ) ;
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$t ags_shown = tags = = "" ? [ ] : str_split ( tags , " " ) ;
$t ags_hidden = [ ] ;
children ( ) ;
}
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// Section: Attachable Masks
// Module: edge_mask()
// Usage:
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// edge_mask([edges], [except]) CHILDREN;
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// Topics: Attachments
// See Also: attachable(), position(), attach(), face_profile(), edge_profile(), corner_mask()
// Description:
// Takes a 3D mask shape, and attaches it to the given edges, with the appropriate orientation to be
// `diff()`ed away. The mask shape should be vertically oriented (Z-aligned) with the back-right
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// quadrant (X+Y+) shaped to be diffed away from the edge of parent attachable shape.
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// For details on specifying the edges to mask see [Specifying Edges](attachments.scad#subsection-specifying-edges).
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// For a step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Figure: A Typical Edge Rounding Mask
// module roundit(l,r) difference() {
// translate([-1,-1,-l/2])
// cube([r+1,r+1,l]);
// translate([r,r])
// cylinder(h=l+1,r=r,center=true, $fn=quantup(segs(r),4));
// }
// roundit(l=30,r=10);
// Arguments:
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// edges = Edges to mask. See [Specifying Edges](attachments.scad#subsection-specifying-edges). Default: All edges.
// except = Edges to explicitly NOT mask. See [Specifying Edges](attachments.scad#subsection-specifying-edges). Default: No edges.
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// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_mask([TOP,"Z"],except=[BACK,TOP+LEFT])
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// rounding_edge_mask(l=71,r=10);
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module edge_mask ( edges = EDGES_ALL , except = [ ] ) {
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req_children ( $children ) ;
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
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edges = _edges ( edges , except = except ) ;
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vecs = [
for ( i = [ 0 : 3 ] , axis = [ 0 : 2 ] )
if ( edges [ axis ] [ i ] > 0 )
EDGE_OFFSETS [ axis ] [ i ]
] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 2 , "Not an edge vector!" ) ;
anch = _find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang =
vec . z < 0 ? [ 90 , 0 , 180 + v_theta ( vec ) ] :
vec . z = = 0 && sign ( vec . x ) = = sign ( vec . y ) ? 135 + v_theta ( vec ) :
vec . z = = 0 && sign ( vec . x ) ! = sign ( vec . y ) ? [ 0 , 180 , 45 + v_theta ( vec ) ] :
[ - 90 , 0 , 180 + v_theta ( vec ) ] ;
translate ( anch [ 1 ] ) rot ( rotang ) children ( ) ;
}
}
// Module: corner_mask()
// Usage:
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// corner_mask([corners], [except]) CHILDREN;
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// Topics: Attachments
// See Also: attachable(), position(), attach(), face_profile(), edge_profile(), edge_mask()
// Description:
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// Takes a 3D mask shape, and attaches it to the specified corners, with the appropriate orientation to
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// be `diff()`ed away. The 3D corner mask shape should be designed to mask away the X+Y+Z+ octant.
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// See [Specifying Corners](attachments.scad#subsection-specifying-corners) for information on how to specify corner sets.
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// For a step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
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// corners = Corners to mask. See [Specifying Corners](attachments.scad#subsection-specifying-corners). Default: All corners.
// except = Corners to explicitly NOT mask. See [Specifying Corners](attachments.scad#subsection-specifying-corners). Default: No corners.
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// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube(100, center=true)
// corner_mask([TOP,FRONT],LEFT+FRONT+TOP)
// difference() {
// translate(-0.01*[1,1,1]) cube(20);
// translate([20,20,20]) sphere(r=20);
// }
module corner_mask ( corners = CORNERS_ALL , except = [ ] ) {
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req_children ( $children ) ;
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
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corners = _corners ( corners , except = except ) ;
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vecs = [ for ( i = [ 0 : 7 ] ) if ( corners [ i ] > 0 ) CORNER_OFFSETS [ i ] ] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 3 , "Not an edge vector!" ) ;
anch = _find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang = vec . z < 0 ?
[ 0 , 0 , 180 + v_theta ( vec ) - 45 ] :
[ 180 , 0 , - 90 + v_theta ( vec ) - 45 ] ;
translate ( anch [ 1 ] ) rot ( rotang ) children ( ) ;
}
}
// Module: face_profile()
// Usage:
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// face_profile(faces, r|d=, [convexity=]) CHILDREN;
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// Topics: Attachments
// See Also: attachable(), position(), attach(), edge_profile(), corner_profile()
// Description:
// Given a 2D edge profile, extrudes it into a mask for all edges and corners bounding each given face.
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// See [Specifying Faces](attachments.scad#subsection-specifying-faces) for information on specifying faces.
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// For a step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
// faces = Faces to mask edges and corners of.
// r = Radius of corner mask.
// ---
// d = Diameter of corner mask.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// face_profile(TOP,r=10)
// mask2d_roundover(r=10);
module face_profile ( faces = [ ] , r , d , convexity = 10 ) {
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req_children ( $children ) ;
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faces = is_vector ( faces ) ? [ faces ] : faces ;
assert ( all ( [ for ( face = faces ) is_vector ( face ) && sum ( [ for ( x = face ) x ! = 0 ? 1 : 0 ] ) = = 1 ] ) , "Vector in faces doesn't point at a face." ) ;
r = get_radius ( r = r , d = d , dflt = undef ) ;
assert ( is_num ( r ) && r > 0 ) ;
edge_profile ( faces ) children ( ) ;
corner_profile ( faces , convexity = convexity , r = r ) children ( ) ;
}
// Module: edge_profile()
// Usage:
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// edge_profile([edges], [except], [convexity]) CHILDREN;
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// Topics: Attachments
// See Also: attachable(), position(), attach(), face_profile(), corner_profile()
// Description:
// Takes a 2D mask shape and attaches it to the selected edges, with the appropriate orientation and
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// extruded length to be `diff()`ed away, to give the edge a matching profile.
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// For details on specifying the edges to mask see [Specifying Edges](attachments.scad#subsection-specifying-edges).
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// For a step-by-step
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// explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
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// edges = Edges to mask. See [Specifying Edges](attachments.scad#subsection-specifying-edges). Default: All edges.
// except = Edges to explicitly NOT mask. See [Specifying Edges](attachments.scad#subsection-specifying-edges). Default: No edges.
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// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_roundover(r=10, inset=2);
module edge_profile ( edges = EDGES_ALL , except = [ ] , convexity = 10 ) {
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req_children ( $children ) ;
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
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edges = _edges ( edges , except = except ) ;
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vecs = [
for ( i = [ 0 : 3 ] , axis = [ 0 : 2 ] )
if ( edges [ axis ] [ i ] > 0 )
EDGE_OFFSETS [ axis ] [ i ]
] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 2 , "Not an edge vector!" ) ;
anch = _find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
psize = point3d ( $ parent_size ) ;
length = [ for ( i = [ 0 : 2 ] ) if ( ! vec [ i ] ) psize [ i ] ] [ 0 ] + 0.1 ;
rotang =
vec . z < 0 ? [ 90 , 0 , 180 + v_theta ( vec ) ] :
vec . z = = 0 && sign ( vec . x ) = = sign ( vec . y ) ? 135 + v_theta ( vec ) :
vec . z = = 0 && sign ( vec . x ) ! = sign ( vec . y ) ? [ 0 , 180 , 45 + v_theta ( vec ) ] :
[ - 90 , 0 , 180 + v_theta ( vec ) ] ;
translate ( anch [ 1 ] ) {
rot ( rotang ) {
linear_extrude ( height = length , center = true , convexity = convexity ) {
children ( ) ;
}
}
}
}
}
// Module: corner_profile()
// Usage:
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// corner_profile([corners], [except], [r=|d=], [convexity=]) CHILDREN;
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// Topics: Attachments
// See Also: attachable(), position(), attach(), face_profile(), edge_profile()
// Description:
// Takes a 2D mask shape, rotationally extrudes and converts it into a corner mask, and attaches it
// to the selected corners with the appropriate orientation. Tags it as a "mask" to allow it to be
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// `diff()`ed away, to give the corner a matching profile.
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// See [Specifying Corners](attachments.scad#subsection-specifying-corners) for information on how to specify corner sets.
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// For a step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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// Arguments:
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// corners = Corners to mask. See [Specifying Corners](attachments.scad#subsection-specifying-corners). Default: All corners.
// except = Corners to explicitly NOT mask. See [Specifying Corners](attachments.scad#subsection-specifying-corners). Default: No corners.
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// ---
// r = Radius of corner mask.
// d = Diameter of corner mask.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
// corner_profile(BOT,r=10)
// mask2d_teardrop(r=10, angle=40);
// }
module corner_profile ( corners = CORNERS_ALL , except = [ ] , r , d , convexity = 10 ) {
assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
r = get_radius ( r = r , d = d , dflt = undef ) ;
assert ( is_num ( r ) ) ;
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corners = _corners ( corners , except = except ) ;
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vecs = [ for ( i = [ 0 : 7 ] ) if ( corners [ i ] > 0 ) CORNER_OFFSETS [ i ] ] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 3 , "Not an edge vector!" ) ;
anch = _find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang = vec . z < 0 ?
[ 0 , 0 , 180 + v_theta ( vec ) - 45 ] :
[ 180 , 0 , - 90 + v_theta ( vec ) - 45 ] ;
translate ( anch [ 1 ] ) {
rot ( rotang ) {
render ( convexity = convexity )
difference ( ) {
translate ( - 0.1 * [ 1 , 1 , 1 ] ) cube ( r + 0.1 , center = false ) ;
right ( r ) back ( r ) zrot ( 180 ) {
rotate_extrude ( angle = 90 , convexity = convexity ) {
xflip ( ) left ( r ) {
difference ( ) {
square ( r , center = false ) ;
children ( ) ;
}
}
}
}
}
}
}
}
}
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// Section: Making your objects attachable
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// Module: attachable()
//
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// Usage: Square/Trapezoid Geometry
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// attachable(anchor, spin, two_d=true, size=, [size2=], [shift=], ...) {OBJECT; children();}
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// Usage: Circle/Oval Geometry
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// attachable(anchor, spin, two_d=true, r=|d=, ...) {OBJECT; children();}
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// Usage: 2D Path/Polygon Geometry
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// attachable(anchor, spin, two_d=true, path=, [extent=], ...) {OBJECT; children();}
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// Usage: 2D Region Geometry
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// attachable(anchor, spin, two_d=true, region=, [extent=], ...) {OBJECT; children();}
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// Usage: Cubical/Prismoidal Geometry
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// attachable(anchor, spin, [orient], size=, [size2=], [shift=], ...) {OBJECT; children();}
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// Usage: Cylindrical Geometry
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// attachable(anchor, spin, [orient], r=|d=, l=, [axis=], ...) {OBJECT; children();}
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// Usage: Conical Geometry
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// attachable(anchor, spin, [orient], r1=|d1=, r2=|d2=, l=, [axis=], ...) {OBJECT; children();}
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// Usage: Spheroid/Ovoid Geometry
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// attachable(anchor, spin, [orient], r=|d=, ...) {OBJECT; children();}
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// Usage: Extruded Path/Polygon Geometry
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// attachable(anchor, spin, path=, l=|h=, [extent=], ...) {OBJECT; children();}
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// Usage: Extruded Region Geometry
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// attachable(anchor, spin, region=, l=|h=, [extent=], ...) {OBJECT; children();}
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// Usage: VNF Geometry
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// attachable(anchor, spin, [orient], vnf=, [extent=], ...) {OBJECT; children();}
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//
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// Topics: Attachments
// See Also: reorient()
//
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// Description:
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// Manages the anchoring, spin, orientation, and attachments for OBJECT, located in a 3D volume or 2D area.
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// A managed 3D volume is assumed to be vertically (Z-axis) oriented, and centered.
// A managed 2D area is just assumed to be centered. The shape to be managed is given
// as the first child to this module, and the second child should be given as `children()`.
// For example, to manage a conical shape:
// ```openscad
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
// ```
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// .
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// If this is *not* run as a child of `attach()` with the `to` argument
// given, then the following transformations are performed in order:
// * Translates so the `anchor` point is at the origin (0,0,0).
// * Rotates around the Z axis by `spin` degrees counter-clockwise.
// * Rotates so the top of the part points towards the vector `orient`.
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// .
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// If this is called as a child of `attach(from,to)`, then the info
// for the anchor points referred to by `from` and `to` are fetched,
// which will include position, direction, and spin. With that info,
// the following transformations are performed:
// * Translates this part so it's anchor position matches the parent's anchor position.
// * Rotates this part so it's anchor direction vector exactly opposes the parent's anchor direction vector.
// * Rotates this part so it's anchor spin matches the parent's anchor spin.
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// .
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
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//
// Arguments:
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
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// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
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// l/h = Length of the cylindrical, conical, or extruded path volume along axis.
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// vnf = The [VNF](vnf.scad) of the volume.
// path = The path to generate a polygon from.
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// region = The region to generate a shape from.
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// extent = If true, calculate anchors by extents, rather than intersection, for VNFs and paths. Default: true.
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// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
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// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
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// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
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//
// Side Effects:
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// `$parent_anchor` is set to the parent object's `anchor` value.
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// `$parent_spin` is set to the parent object's `spin` value.
// `$parent_orient` is set to the parent object's `orient` value.
// `$parent_geom` is set to the parent object's `geom` value.
// `$parent_size` is set to the parent object's cubical `[X,Y,Z]` volume size.
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// `$color` is used to set the color of the object
// `$save_color` is used to revert color to the parent's color
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//
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// Example(NORENDER): Cubical Shape
// attachable(anchor, spin, orient, size=size) {
// cube(size, center=true);
// children();
// }
//
// Example(NORENDER): Prismoidal Shape
// attachable(
// anchor, spin, orient,
// size=point3d(botsize,h),
// size2=topsize,
// shift=shift
// ) {
// prismoid(botsize, topsize, h=h, shift=shift);
// children();
// }
//
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// Example(NORENDER): Cylindrical Shape, Z-Axis Aligned
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// attachable(anchor, spin, orient, r=r, l=h) {
// cyl(r=r, l=h);
// children();
// }
//
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// Example(NORENDER): Cylindrical Shape, Y-Axis Aligned
// attachable(anchor, spin, orient, r=r, l=h, axis=BACK) {
// cyl(r=r, l=h);
// children();
// }
//
// Example(NORENDER): Cylindrical Shape, X-Axis Aligned
// attachable(anchor, spin, orient, r=r, l=h, axis=RIGHT) {
// cyl(r=r, l=h);
// children();
// }
//
// Example(NORENDER): Conical Shape, Z-Axis Aligned
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// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
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// Example(NORENDER): Conical Shape, Y-Axis Aligned
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h, axis=BACK) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
// Example(NORENDER): Conical Shape, X-Axis Aligned
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h, axis=RIGHT) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
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// Example(NORENDER): Spherical Shape
// attachable(anchor, spin, orient, r=r) {
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// sphere(r=r);
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// children();
// }
//
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// Example(NORENDER): Extruded Polygon Shape, by Extents
// attachable(anchor, spin, orient, path=path, l=length) {
// linear_extrude(height=length, center=true)
// polygon(path);
// children();
// }
//
// Example(NORENDER): Extruded Polygon Shape, by Intersection
// attachable(anchor, spin, orient, path=path, l=length, extent=false) {
// linear_extrude(height=length, center=true)
// polygon(path);
// children();
// }
//
// Example(NORENDER): Arbitrary VNF Shape, by Extents
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// attachable(anchor, spin, orient, vnf=vnf) {
// vnf_polyhedron(vnf);
// children();
// }
//
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// Example(NORENDER): Arbitrary VNF Shape, by Intersection
// attachable(anchor, spin, orient, vnf=vnf, extent=false) {
// vnf_polyhedron(vnf);
// children();
// }
//
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// Example(NORENDER): 2D Rectangular Shape
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// attachable(anchor, spin, orient, two_d=true, size=size) {
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// square(size, center=true);
// children();
// }
//
// Example(NORENDER): 2D Trapezoidal Shape
// attachable(
// anchor, spin, orient,
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// two_d=true,
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// size=[x1,y],
// size2=x2,
// shift=shift
// ) {
// trapezoid(w1=x1, w2=x2, h=y, shift=shift);
// children();
// }
//
// Example(NORENDER): 2D Circular Shape
// attachable(anchor, spin, orient, two_d=true, r=r) {
// circle(r=r);
// children();
// }
//
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// Example(NORENDER): Arbitrary 2D Polygon Shape, by Extents
// attachable(anchor, spin, orient, two_d=true, path=path) {
// polygon(path);
// children();
// }
//
// Example(NORENDER): Arbitrary 2D Polygon Shape, by Intersection
// attachable(anchor, spin, orient, two_d=true, path=path, extent=false) {
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// polygon(path);
// children();
// }
module attachable (
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anchor , spin , orient ,
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size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
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vnf , path , region ,
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extent = true ,
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cp = [ 0 , 0 , 0 ] ,
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offset = [ 0 , 0 , 0 ] ,
anchors = [ ] ,
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two_d = false ,
axis = UP
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) {
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dummy1 =
assert ( $children = = 2 , "attachable() expects exactly two children; the shape to manage, and the union of all attachment candidates." )
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assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) ) ;
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anchor = default ( anchor , CENTER ) ;
spin = default ( spin , 0 ) ;
orient = default ( orient , UP ) ;
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region = ! is_undef ( region ) ? region :
! is_undef ( path ) ? [ path ] :
undef ;
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geom = _attach_geom (
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size = size , size2 = size2 , shift = shift ,
r = r , r1 = r1 , r2 = r2 , h = h ,
d = d , d1 = d1 , d2 = d2 , l = l ,
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vnf = vnf , region = region , extent = extent ,
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cp = cp , offset = offset , anchors = anchors ,
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two_d = two_d , axis = axis
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) ;
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m = _attach_transform ( anchor , spin , orient , geom ) ;
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multmatrix ( m ) {
$ parent_anchor = anchor ;
$ parent_spin = spin ;
$ parent_orient = orient ;
$ parent_geom = geom ;
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$ parent_size = _attach_geom_size ( geom ) ;
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$ attach_to = undef ;
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do_show = _attachment_is_shown ( $t ags ) ;
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if ( do_show )
_color ( $ color ) children ( 0 ) ;
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if ( is_def ( $ save_color ) ) {
$ color = $ save_color ;
$ save_color = undef ;
children ( 1 ) ;
} else
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children ( 1 ) ;
}
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}
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// Function: reorient()
//
// Usage: Square/Trapezoid Geometry
// mat = reorient(anchor, spin, [orient], two_d=true, size=, [size2=], [shift=], ...);
// pts = reorient(anchor, spin, [orient], two_d=true, size=, [size2=], [shift=], p=, ...);
// Usage: Circle/Oval Geometry
// mat = reorient(anchor, spin, [orient], two_d=true, r=|d=, ...);
// pts = reorient(anchor, spin, [orient], two_d=true, r=|d=, p=, ...);
// Usage: 2D Path/Polygon Geometry
// mat = reorient(anchor, spin, [orient], two_d=true, path=, [extent=], ...);
// pts = reorient(anchor, spin, [orient], two_d=true, path=, [extent=], p=, ...);
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// Usage: 2D Region/Polygon Geometry
// mat = reorient(anchor, spin, [orient], two_d=true, region=, [extent=], ...);
// pts = reorient(anchor, spin, [orient], two_d=true, region=, [extent=], p=, ...);
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// Usage: Cubical/Prismoidal Geometry
// mat = reorient(anchor, spin, [orient], size=, [size2=], [shift=], ...);
// pts = reorient(anchor, spin, [orient], size=, [size2=], [shift=], p=, ...);
// Usage: Cylindrical Geometry
// mat = reorient(anchor, spin, [orient], r=|d=, l=, [axis=], ...);
// pts = reorient(anchor, spin, [orient], r=|d=, l=, [axis=], p=, ...);
// Usage: Conical Geometry
// mat = reorient(anchor, spin, [orient], r1=|d1=, r2=|d2=, l=, [axis=], ...);
// pts = reorient(anchor, spin, [orient], r1=|d1=, r2=|d2=, l=, [axis=], p=, ...);
// Usage: Spheroid/Ovoid Geometry
// mat = reorient(anchor, spin, [orient], r|d=, ...);
// pts = reorient(anchor, spin, [orient], r|d=, p=, ...);
// Usage: Extruded Path/Polygon Geometry
// mat = reorient(anchor, spin, [orient], path=, l=|h=, [extent=], ...);
// pts = reorient(anchor, spin, [orient], path=, l=|h=, [extent=], p=, ...);
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// Usage: Extruded Region Geometry
// mat = reorient(anchor, spin, [orient], region=, l=|h=, [extent=], ...);
// pts = reorient(anchor, spin, [orient], region=, l=|h=, [extent=], p=, ...);
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// Usage: VNF Geometry
// mat = reorient(anchor, spin, [orient], vnf, [extent], ...);
// pts = reorient(anchor, spin, [orient], vnf, [extent], p=, ...);
//
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// Topics: Attachments
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// See Also: reorient(), attachable()
//
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// Description:
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// Given anchor, spin, orient, and general geometry info for a managed volume, this calculates
// the transformation matrix needed to be applied to the contents of that volume. A managed 3D
// volume is assumed to be vertically (Z-axis) oriented, and centered. A managed 2D area is just
// assumed to be centered.
// .
// If `p` is not given, then the transformation matrix will be returned.
// If `p` contains a VNF, a new VNF will be returned with the vertices transformed by the matrix.
// If `p` contains a path, a new path will be returned with the vertices transformed by the matrix.
// If `p` contains a point, a new point will be returned, transformed by the matrix.
// .
// If `$attach_to` is not defined, then the following transformations are performed in order:
// * Translates so the `anchor` point is at the origin (0,0,0).
// * Rotates around the Z axis by `spin` degrees counter-clockwise.
// * Rotates so the top of the part points towards the vector `orient`.
// .
// If `$attach_to` is defined, as a consequence of `attach(from,to)`, then
// the following transformations are performed in order:
// * Translates this part so it's anchor position matches the parent's anchor position.
// * Rotates this part so it's anchor direction vector exactly opposes the parent's anchor direction vector.
// * Rotates this part so it's anchor spin matches the parent's anchor spin.
// .
// For a more step-by-step explanation of attachments, see the [[Attachments Tutorial|Tutorial-Attachments]].
//
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// Arguments:
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
// l/h = Length of the cylindrical, conical, or extruded path volume along axis.
// vnf = The [VNF](vnf.scad) of the volume.
// path = The path to generate a polygon from.
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// region = The region to generate a shape from.
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// extent = If true, calculate anchors by extents, rather than intersection. Default: false.
// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
// p = The VNF, path, or point to transform.
function reorient (
anchor , spin , orient ,
size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
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vnf , path , region ,
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extent = true ,
offset = [ 0 , 0 , 0 ] ,
cp = [ 0 , 0 , 0 ] ,
anchors = [ ] ,
two_d = false ,
axis = UP ,
p = undef
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) =
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assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) )
let (
anchor = default ( anchor , CENTER ) ,
spin = default ( spin , 0 ) ,
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orient = default ( orient , UP ) ,
region = ! is_undef ( region ) ? region :
! is_undef ( path ) ? [ path ] :
undef
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)
( anchor = = CENTER && spin = = 0 && orient = = UP && p ! = undef ) ? p : let (
geom = _attach_geom (
size = size , size2 = size2 , shift = shift ,
r = r , r1 = r1 , r2 = r2 , h = h ,
d = d , d1 = d1 , d2 = d2 , l = l ,
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vnf = vnf , region = region , extent = extent ,
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cp = cp , offset = offset , anchors = anchors ,
two_d = two_d , axis = axis
) ,
$ attach_to = undef
) _attach_transform ( anchor , spin , orient , geom , p ) ;
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// Function: named_anchor()
// Usage:
// a = named_anchor(name, pos, [orient], [spin]);
// Topics: Attachments
// See Also: reorient(), attachable()
// Description:
// Creates an anchor data structure. For a more step-by-step explanation of attachments,
// see the [[Attachments Tutorial|Tutorial-Attachments]].
// Arguments:
// name = The string name of the anchor. Lowercase. Words separated by single dashes. No spaces.
// pos = The [X,Y,Z] position of the anchor.
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// orient = A vector pointing in the direction parts should project from the anchor position. Default: UP
// spin = If needed, the angle to rotate the part around the direction vector. Default: 0
function named_anchor ( name , pos , orient = UP , spin = 0 ) = [ name , pos , orient , spin ] ;
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//////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// Attachment internal functions
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/// Internal Function: _attach_geom()
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//
// Usage: Square/Trapezoid Geometry
// geom = _attach_geom(two_d=true, size=, [size2=], [shift=], ...);
// Usage: Circle/Oval Geometry
// geom = _attach_geom(two_d=true, r=|d=, ...);
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// Usage: 2D Path/Polygon/Region Geometry
// geom = _attach_geom(two_d=true, region=, [extent=], ...);
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// Usage: Cubical/Prismoidal Geometry
// geom = _attach_geom(size=, [size2=], [shift=], ...);
// Usage: Cylindrical Geometry
// geom = _attach_geom(r=|d=, l=|h=, [axis=], ...);
// Usage: Conical Geometry
// geom = _attach_geom(r1|d1=, r2=|d2=, l=, [axis=], ...);
// Usage: Spheroid/Ovoid Geometry
// geom = _attach_geom(r=|d=, ...);
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// Usage: Extruded 2D Path/Polygon/Region Geometry
// geom = _attach_geom(region=, l=|h=, [extent=], ...);
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// Usage: VNF Geometry
// geom = _attach_geom(vnf=, [extent=], ...);
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//
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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//
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// Description:
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// Given arguments that describe the geometry of an attachable object, returns the internal geometry description.
// This will probably not not ever need to be called by the end user.
//
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// Arguments:
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
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// l/h = Length of the cylindrical, conical or extruded region volume along axis.
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// vnf = The [VNF](vnf.scad) of the volume.
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// region = The region to generate a shape from.
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// extent = If true, calculate anchors by extents, rather than intersection. Default: true.
// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
//
// Example(NORENDER): Cubical Shape
// geom = _attach_geom(size=size);
//
// Example(NORENDER): Prismoidal Shape
// geom = _attach_geom(
// size=point3d(botsize,h),
// size2=topsize, shift=shift
// );
//
// Example(NORENDER): Cylindrical Shape, Z-Axis Aligned
// geom = _attach_geom(r=r, h=h);
//
// Example(NORENDER): Cylindrical Shape, Y-Axis Aligned
// geom = _attach_geom(r=r, h=h, axis=BACK);
//
// Example(NORENDER): Cylindrical Shape, X-Axis Aligned
// geom = _attach_geom(r=r, h=h, axis=RIGHT);
//
// Example(NORENDER): Conical Shape, Z-Axis Aligned
// geom = _attach_geom(r1=r1, r2=r2, h=h);
//
// Example(NORENDER): Conical Shape, Y-Axis Aligned
// geom = _attach_geom(r1=r1, r2=r2, h=h, axis=BACK);
//
// Example(NORENDER): Conical Shape, X-Axis Aligned
// geom = _attach_geom(r1=r1, r2=r2, h=h, axis=RIGHT);
//
// Example(NORENDER): Spherical Shape
// geom = _attach_geom(r=r);
//
// Example(NORENDER): Ovoid Shape
// geom = _attach_geom(r=[r_x, r_y, r_z]);
//
// Example(NORENDER): Arbitrary VNF Shape, Anchored by Extents
// geom = _attach_geom(vnf=vnf);
//
// Example(NORENDER): Arbitrary VNF Shape, Anchored by Intersection
// geom = _attach_geom(vnf=vnf, extent=false);
//
// Example(NORENDER): 2D Rectangular Shape
// geom = _attach_geom(two_d=true, size=size);
//
// Example(NORENDER): 2D Trapezoidal Shape
// geom = _attach_geom(two_d=true, size=[x1,y], size2=x2, shift=shift);
//
// Example(NORENDER): 2D Circular Shape
// geom = _attach_geom(two_d=true, r=r);
//
// Example(NORENDER): 2D Oval Shape
// geom = _attach_geom(two_d=true, r=[r_x, r_y]);
//
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// Example(NORENDER): Arbitrary 2D Region Shape, Anchored by Extents
// geom = _attach_geom(two_d=true, region=region);
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//
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// Example(NORENDER): Arbitrary 2D Region Shape, Anchored by Intersection
// geom = _attach_geom(two_d=true, region=region, extent=false);
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//
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// Example(NORENDER): Extruded Region, Anchored by Extents
// geom = _attach_geom(region=region, l=height);
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//
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// Example(NORENDER): Extruded Region, Anchored by Intersection
// geom = _attach_geom(region=region, l=length, extent=false);
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//
function _attach_geom (
size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
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vnf , region ,
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extent = true ,
cp = [ 0 , 0 , 0 ] ,
offset = [ 0 , 0 , 0 ] ,
anchors = [ ] ,
two_d = false ,
axis = UP
) =
assert ( is_bool ( extent ) )
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assert ( is_vector ( cp ) || is_string ( cp ) )
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assert ( is_vector ( offset ) )
assert ( is_list ( anchors ) )
assert ( is_bool ( two_d ) )
assert ( is_vector ( axis ) )
! is_undef ( size ) ? (
two_d ? (
let (
size2 = default ( size2 , size . x ) ,
shift = default ( shift , 0 )
)
assert ( is_vector ( size , 2 ) )
assert ( is_num ( size2 ) )
assert ( is_num ( shift ) )
[ "rect" , point2d ( size ) , size2 , shift , cp , offset , anchors ]
) : (
let (
size2 = default ( size2 , point2d ( size ) ) ,
shift = default ( shift , [ 0 , 0 ] )
)
assert ( is_vector ( size , 3 ) )
assert ( is_vector ( size2 , 2 ) )
assert ( is_vector ( shift , 2 ) )
[ "cuboid" , size , size2 , shift , axis , cp , offset , anchors ]
)
) : ! is_undef ( vnf ) ? (
assert ( is_vnf ( vnf ) )
assert ( two_d = = false )
extent ? [ "vnf_extent" , vnf , cp , offset , anchors ] :
[ "vnf_isect" , vnf , cp , offset , anchors ]
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) : ! is_undef ( region ) ? (
assert ( is_region ( region ) , 2 )
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let ( l = default ( l , h ) )
two_d = = true
? assert ( is_undef ( l ) )
extent = = true
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? [ "rgn_extent" , region , cp , offset , anchors ]
: [ "rgn_isect" , region , cp , offset , anchors ]
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: assert ( is_finite ( l ) )
extent = = true
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? [ "xrgn_extent" , region , l , cp , offset , anchors ]
: [ "xrgn_isect" , region , l , cp , offset , anchors ]
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) :
let (
r1 = get_radius ( r1 = r1 , d1 = d1 , r = r , d = d , dflt = undef )
)
! is_undef ( r1 ) ? (
let ( l = default ( l , h ) )
! is_undef ( l ) ? (
let (
shift = default ( shift , [ 0 , 0 ] ) ,
r2 = get_radius ( r1 = r2 , d1 = d2 , r = r , d = d , dflt = undef )
)
assert ( is_num ( r1 ) || is_vector ( r1 , 2 ) )
assert ( is_num ( r2 ) || is_vector ( r2 , 2 ) )
assert ( is_num ( l ) )
assert ( is_vector ( shift , 2 ) )
[ "cyl" , r1 , r2 , l , shift , axis , cp , offset , anchors ]
) : (
two_d ? (
assert ( is_num ( r1 ) || is_vector ( r1 , 2 ) )
[ "circle" , r1 , cp , offset , anchors ]
) : (
assert ( is_num ( r1 ) || is_vector ( r1 , 3 ) )
[ "spheroid" , r1 , cp , offset , anchors ]
)
)
) :
assert ( false , "Unrecognizable geometry description." ) ;
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/// Internal Function: _attach_geom_2d()
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// Usage:
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// bool = _attach_geom_2d(geom);
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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// Description:
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// Returns true if the given attachment geometry description is for a 2D shape.
function _attach_geom_2d ( geom ) =
let ( type = geom [ 0 ] )
type = = "rect" || type = = "circle" ||
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type = = "rgn_isect" || type = = "rgn_extent" ;
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/// Internal Function: _attach_geom_size()
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// Usage:
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// bounds = _attach_geom_size(geom);
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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// Description:
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// Returns the `[X,Y,Z]` bounding size for the given attachment geometry description.
function _attach_geom_size ( geom ) =
let ( type = geom [ 0 ] )
type = = "cuboid" ? ( //size, size2, shift
let (
size = geom [ 1 ] , size2 = geom [ 2 ] , shift = point2d ( geom [ 3 ] ) ,
maxx = max ( size . x , size2 . x ) ,
maxy = max ( size . y , size2 . y ) ,
z = size . z
) [ maxx , maxy , z ]
) : type = = "cyl" ? ( //r1, r2, l, shift
let (
r1 = geom [ 1 ] , r2 = geom [ 2 ] , l = geom [ 3 ] ,
shift = point2d ( geom [ 4 ] ) , axis = point3d ( geom [ 5 ] ) ,
rx1 = default ( r1 [ 0 ] , r1 ) ,
ry1 = default ( r1 [ 1 ] , r1 ) ,
rx2 = default ( r2 [ 0 ] , r2 ) ,
ry2 = default ( r2 [ 1 ] , r2 ) ,
maxxr = max ( rx1 , rx2 ) ,
maxyr = max ( ry1 , ry2 )
)
approx ( axis , UP ) ? [ 2 * maxxr , 2 * maxyr , l ] :
approx ( axis , RIGHT ) ? [ l , 2 * maxyr , 2 * maxxr ] :
approx ( axis , BACK ) ? [ 2 * maxxr , l , 2 * maxyr ] :
[ 2 * maxxr , 2 * maxyr , l ]
) : type = = "spheroid" ? ( //r
let ( r = geom [ 1 ] )
is_num ( r ) ? [ 2 , 2 , 2 ] * r : v_mul ( [ 2 , 2 , 2 ] , point3d ( r ) )
) : type = = "vnf_extent" || type = = "vnf_isect" ? ( //vnf
let (
vnf = geom [ 1 ]
) vnf = = EMPTY_VNF ? [ 0 , 0 , 0 ] :
let (
mm = pointlist_bounds ( geom [ 1 ] [ 0 ] ) ,
delt = mm [ 1 ] - mm [ 0 ]
) delt
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) : type = = "xrgn_isect" || type = = "xrgn_extent" ? ( //path, l
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let (
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mm = pointlist_bounds ( flatten ( geom [ 1 ] ) ) ,
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delt = mm [ 1 ] - mm [ 0 ]
) [ delt . x , delt . y , geom [ 2 ] ]
) : type = = "rect" ? ( //size, size2
let (
size = geom [ 1 ] , size2 = geom [ 2 ] , shift = geom [ 3 ] ,
maxx = max ( size . x , size2 + abs ( shift ) )
) [ maxx , size . y ]
) : type = = "circle" ? ( //r
let ( r = geom [ 1 ] )
is_num ( r ) ? [ 2 , 2 ] * r : v_mul ( [ 2 , 2 ] , point2d ( r ) )
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) : type = = "rgn_isect" || type = = "rgn_extent" ? ( //path
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let (
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mm = pointlist_bounds ( flatten ( geom [ 1 ] ) ) ,
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delt = mm [ 1 ] - mm [ 0 ]
) [ delt . x , delt . y ]
) :
assert ( false , "Unknown attachment geometry type." ) ;
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/// Internal Function: _attach_transform()
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// Usage: To Get a Transformation Matrix
// mat = _attach_transform(anchor, spin, orient, geom);
// Usage: To Transform Points, Paths, Patches, or VNFs
// new_p = _attach_transform(anchor, spin, orient, geom, p);
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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// Description:
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// Returns the affine3d transformation matrix needed to `anchor`, `spin`, and `orient`
// the given geometry `geom` shape into position.
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// Arguments:
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// anchor = Anchor point to translate to the origin `[0,0,0]`. See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#subsection-orient). Default: `UP`
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// geom = The geometry description of the shape.
// p = If given as a VNF, path, or point, applies the affine3d transformation matrix to it and returns the result.
function _attach_transform ( anchor , spin , orient , geom , p ) =
assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) )
let (
anchor = default ( anchor , CENTER ) ,
spin = default ( spin , 0 ) ,
orient = default ( orient , UP ) ,
two_d = _attach_geom_2d ( geom ) ,
m = ( $ attach_to ! = undef ) ? (
let (
anch = _find_anchor ( $ attach_to , geom ) ,
pos = anch [ 1 ]
) two_d ? (
assert ( two_d && is_num ( spin ) )
affine3d_zrot ( spin ) *
rot ( to = FWD , from = point3d ( anch [ 2 ] ) ) *
affine3d_translate ( point3d ( - pos ) )
) : (
assert ( is_num ( spin ) || is_vector ( spin , 3 ) )
let (
ang = vector_angle ( anch [ 2 ] , DOWN ) ,
axis = vector_axis ( anch [ 2 ] , DOWN ) ,
ang2 = ( anch [ 2 ] = = UP || anch [ 2 ] = = DOWN ) ? 0 : 180 - anch [ 3 ] ,
axis2 = rot ( p = axis , [ 0 , 0 , ang2 ] )
)
affine3d_rot_by_axis ( axis2 , ang ) * (
is_num ( spin ) ? affine3d_zrot ( ang2 + spin ) : (
affine3d_zrot ( spin . z ) *
affine3d_yrot ( spin . y ) *
affine3d_xrot ( spin . x ) *
affine3d_zrot ( ang2 )
)
) * affine3d_translate ( point3d ( - pos ) )
)
) : (
let (
pos = _find_anchor ( anchor , geom ) [ 1 ]
) two_d ? (
assert ( two_d && is_num ( spin ) )
affine3d_zrot ( spin ) *
affine3d_translate ( point3d ( - pos ) )
) : (
assert ( is_num ( spin ) || is_vector ( spin , 3 ) )
let (
axis = vector_axis ( UP , orient ) ,
ang = vector_angle ( UP , orient )
)
affine3d_rot_by_axis ( axis , ang ) * (
is_num ( spin ) ? affine3d_zrot ( spin ) : (
affine3d_zrot ( spin . z ) *
affine3d_yrot ( spin . y ) *
affine3d_xrot ( spin . x )
)
) * affine3d_translate ( point3d ( - pos ) )
)
)
) is_undef ( p ) ? m :
is_vnf ( p ) ? [ ( p = = EMPTY_VNF ? p : apply ( m , p [ 0 ] ) ) , p [ 1 ] ] :
apply ( m , p ) ;
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function _get_cp ( geom ) =
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let ( cp = select ( geom , - 3 ) )
is_vector ( cp ) ? cp
: let (
type = in_list ( geom [ 0 ] , [ "vnf_extent" , "vnf_isect" ] ) ? "vnf"
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: in_list ( geom [ 0 ] , [ "rgn_extent" , "rgn_isect" ] ) ? "path"
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: in_list ( geom [ 0 ] , [ "xrgn_extent" , "xrgn_isect" ] ) ? "xpath"
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: "other"
)
assert ( type ! = "other" , "Invalid cp value" )
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cp = = "centroid" ? (
type = = "vnf" && ( len ( geom [ 1 ] [ 0 ] ) = = 0 || len ( geom [ 1 ] [ 1 ] ) = = 0 ) ? [ 0 , 0 , 0 ] :
[ each centroid ( geom [ 1 ] ) , if ( type = = "xpath" ) geom [ 2 ] / 2 ]
)
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: let ( points = type = = "vnf" ? geom [ 1 ] [ 0 ] : flatten ( force_region ( geom [ 1 ] ) ) )
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cp = = "mean" ? [ each mean ( points ) , if ( type = = "xpath" ) geom [ 2 ] / 2 ]
: cp = = "box" ? [ each mean ( pointlist_bounds ( points ) ) , if ( type = = "xpath" ) geom [ 2 ] / 2 ]
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: assert ( false , "Invalid cp specification" ) ;
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function _force_anchor_2d ( anchor ) =
assert ( anchor . y = = 0 || anchor . z = = 0 , "Anchor for a 2D shape cannot be fully 3D. It must have either Y or Z component equal to zero." )
anchor . y = = 0 ? [ anchor . x , anchor . z ] : point2d ( anchor ) ;
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/// Internal Function: _find_anchor()
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// Usage:
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// anchorinfo = _find_anchor(anchor, geom);
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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// Description:
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// Calculates the anchor data for the given `anchor` vector or name, in the given attachment
// geometry. Returns `[ANCHOR, POS, VEC, ANG]` where `ANCHOR` is the requested anchorname
// or vector, `POS` is the anchor position, `VEC` is the direction vector of the anchor, and
// `ANG` is the angle to align with around the rotation axis of th anchor direction vector.
// Arguments:
// anchor = Vector or named anchor string.
// geom = The geometry description of the shape.
function _find_anchor ( anchor , geom ) =
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is_string ( anchor ) ? (
anchor = = "origin" ? [ anchor , CENTER , UP , 0 ]
: let (
anchors = last ( geom ) ,
found = search ( [ anchor ] , anchors , num_returns_per_match = 1 ) [ 0 ]
)
assert ( found ! = [ ] , str ( "Unknown anchor: " , anchor ) )
anchors [ found ]
) :
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let (
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cp = _get_cp ( geom ) ,
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offset_raw = select ( geom , - 2 ) ,
offset = [ for ( i = [ 0 : 2 ] ) anchor [ i ] = = 0 ? 0 : offset_raw [ i ] ] , // prevents bad centering.
type = geom [ 0 ]
)
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assert ( is_vector ( anchor ) , str ( "Invalid anchor: anchor=" , anchor ) )
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let ( anchor = point3d ( anchor ) )
anchor = = CENTER ? [ anchor , cp , UP , 0 ] :
let (
oang = (
approx ( point2d ( anchor ) , [ 0 , 0 ] ) ? 0 :
atan2 ( anchor . y , anchor . x ) + 90
)
)
type = = "cuboid" ? ( //size, size2, shift
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let ( all_comps_good = [ for ( c = anchor ) if ( c ! = sign ( c ) ) 1 ] = = [ ] )
assert ( all_comps_good , "All components of an anchor for a cuboid/prismoid must be -1, 0, or 1" )
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let (
size = geom [ 1 ] , size2 = geom [ 2 ] ,
shift = point2d ( geom [ 3 ] ) , axis = point3d ( geom [ 4 ] ) ,
anch = rot ( from = axis , to = UP , p = anchor ) ,
h = size . z ,
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u = ( anch . z + 1 ) / 2 , // u is one of 0, 0.5, or 1
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axy = point2d ( anch ) ,
bot = point3d ( v_mul ( point2d ( size ) / 2 , axy ) , - h / 2 ) ,
top = point3d ( v_mul ( point2d ( size2 ) / 2 , axy ) + shift , h / 2 ) ,
pos = point3d ( cp ) + lerp ( bot , top , u ) + offset ,
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vecs = [
if ( anchor . x ! = 0 ) unit ( rot ( from = UP , to = unit ( [ ( top - bot ) . x , 0 , h ] ) , p = [ axy . x , 0 , 0 ] ) , UP ) ,
if ( anchor . y ! = 0 ) unit ( rot ( from = UP , to = unit ( [ 0 , ( top - bot ) . y , h ] ) , p = [ 0 , axy . y , 0 ] ) , UP ) ,
if ( anchor . z ! = 0 ) anch = = CENTER ? UP : unit ( [ 0 , 0 , anch . z ] , UP )
] ,
vec = unit ( sum ( vecs ) / len ( vecs ) ) ,
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pos2 = rot ( from = UP , to = axis , p = pos ) ,
vec2 = rot ( from = UP , to = axis , p = vec )
) [ anchor , pos2 , vec2 , oang ]
) : type = = "cyl" ? ( //r1, r2, l, shift
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assert ( anchor . z = = sign ( anchor . z ) , "The Z component of an anchor for a cylinder/cone must be -1, 0, or 1" )
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let (
rr1 = geom [ 1 ] , rr2 = geom [ 2 ] , l = geom [ 3 ] ,
shift = point2d ( geom [ 4 ] ) , axis = point3d ( geom [ 5 ] ) ,
r1 = is_num ( rr1 ) ? [ rr1 , rr1 ] : point2d ( rr1 ) ,
r2 = is_num ( rr2 ) ? [ rr2 , rr2 ] : point2d ( rr2 ) ,
anch = rot ( from = axis , to = UP , p = anchor ) ,
u = ( anch . z + 1 ) / 2 ,
axy = unit ( point2d ( anch ) , [ 0 , 0 ] ) ,
bot = point3d ( v_mul ( r1 , axy ) , - l / 2 ) ,
top = point3d ( v_mul ( r2 , axy ) + shift , l / 2 ) ,
pos = point3d ( cp ) + lerp ( bot , top , u ) + offset ,
sidevec = rot ( from = UP , to = top - bot , p = point3d ( axy ) ) ,
vvec = anch = = CENTER ? UP : unit ( [ 0 , 0 , anch . z ] , UP ) ,
vec = anch = = CENTER ? UP :
approx ( axy , [ 0 , 0 ] ) ? unit ( anch , UP ) :
approx ( anch . z , 0 ) ? sidevec :
unit ( ( sidevec + vvec ) / 2 , UP ) ,
pos2 = rot ( from = UP , to = axis , p = pos ) ,
vec2 = rot ( from = UP , to = axis , p = vec )
) [ anchor , pos2 , vec2 , oang ]
) : type = = "spheroid" ? ( //r
let (
rr = geom [ 1 ] ,
r = is_num ( rr ) ? [ rr , rr , rr ] : point3d ( rr ) ,
anchor = unit ( point3d ( anchor ) , CENTER ) ,
pos = point3d ( cp ) + v_mul ( r , anchor ) + point3d ( offset ) ,
vec = unit ( v_mul ( r , anchor ) , UP )
) [ anchor , pos , vec , oang ]
) : type = = "vnf_isect" ? ( //vnf
let (
vnf = geom [ 1 ]
) vnf = = EMPTY_VNF ? [ anchor , [ 0 , 0 , 0 ] , unit ( anchor ) , 0 ] :
let (
eps = 1 / 2048 ,
points = vnf [ 0 ] ,
faces = vnf [ 1 ] ,
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rpts = apply ( rot ( from = anchor , to = RIGHT ) * move ( - cp ) , points ) ,
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hits = [
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for ( face = faces )
let (
verts = select ( rpts , face ) ,
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ys = column ( verts , 1 ) ,
zs = column ( verts , 2 )
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)
if ( max ( ys ) >= - eps && max ( zs ) >= - eps &&
min ( ys ) < = eps && min ( zs ) < = eps )
let (
poly = select ( points , face ) ,
isect = polygon_line_intersection ( poly , [ cp , cp + anchor ] , eps = eps ) ,
ptlist = is_undef ( isect ) ? [ ] :
is_vector ( isect ) ? [ isect ]
: flatten ( isect ) , // parallel to a face
n = len ( ptlist ) > 0 ? polygon_normal ( poly ) : undef
)
for ( pt = ptlist ) [ anchor * ( pt - cp ) , n , pt ]
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]
)
assert ( len ( hits ) > 0 , "Anchor vector does not intersect with the shape. Attachment failed." )
let (
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furthest = max_index ( column ( hits , 0 ) ) ,
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dist = hits [ furthest ] [ 0 ] ,
pos = hits [ furthest ] [ 2 ] ,
hitnorms = [ for ( hit = hits ) if ( approx ( hit [ 0 ] , dist , eps = eps ) ) hit [ 1 ] ] ,
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unorms = [
for ( i = idx ( hitnorms ) )
let (
thisnorm = hitnorms [ i ] ,
isdup = [
for ( j = [ i + 1 : 1 : len ( hitnorms ) - 1 ] )
if ( approx ( thisnorm , hitnorms [ j ] ) ) 1
] ! = [ ]
)
if ( ! isdup ) thisnorm
] ,
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n = unit ( sum ( unorms ) ) ,
oang = approx ( point2d ( n ) , [ 0 , 0 ] ) ? 0 : atan2 ( n . y , n . x ) + 90
)
[ anchor , pos , n , oang ]
) : type = = "vnf_extent" ? ( //vnf
let (
vnf = geom [ 1 ]
) vnf = = EMPTY_VNF ? [ anchor , [ 0 , 0 , 0 ] , unit ( anchor ) , 0 ] :
let (
rpts = apply ( rot ( from = anchor , to = RIGHT ) * move ( point3d ( - cp ) ) , vnf [ 0 ] ) ,
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maxx = max ( column ( rpts , 0 ) ) ,
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idxs = [ for ( i = idx ( rpts ) ) if ( approx ( rpts [ i ] . x , maxx ) ) i ] ,
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avep = sum ( select ( rpts , idxs ) ) / len ( idxs ) ,
mpt = approx ( point2d ( anchor ) , [ 0 , 0 ] ) ? [ maxx , 0 , 0 ] : avep ,
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pos = point3d ( cp ) + rot ( from = RIGHT , to = anchor , p = mpt )
) [ anchor , pos , anchor , oang ]
) : type = = "rect" ? ( //size, size2, shift
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let ( all_comps_good = [ for ( c = anchor ) if ( c ! = sign ( c ) ) 1 ] = = [ ] )
assert ( all_comps_good , "All components of an anchor for a rectangle/trapezoid must be -1, 0, or 1" )
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let (
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anchor = _force_anchor_2d ( anchor ) ,
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size = geom [ 1 ] , size2 = geom [ 2 ] , shift = geom [ 3 ] ,
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u = ( anchor . y + 1 ) / 2 , // 0<=u<=1
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frpt = [ size . x / 2 * anchor . x , - size . y / 2 ] ,
bkpt = [ size2 / 2 * anchor . x + shift , size . y / 2 ] ,
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pos = point2d ( cp ) + lerp ( frpt , bkpt , u ) + point2d ( offset ) ,
svec = point3d ( line_normal ( bkpt , frpt ) * anchor . x ) ,
vec = anchor . y < 0 ? (
anchor . x = = 0 ? FWD :
size . x = = 0 ? unit ( - [ shift , size . y ] , FWD ) :
unit ( ( point3d ( svec ) + FWD ) / 2 , FWD )
) :
anchor . y = = 0 ? ( anchor . x = = 0 ? BACK : svec ) :
( // anchor.y > 0
anchor . x = = 0 ? BACK :
size2 = = 0 ? unit ( [ shift , size . y ] , BACK ) :
unit ( ( point3d ( svec ) + BACK ) / 2 , BACK )
)
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) [ anchor , pos , vec , 0 ]
) : type = = "circle" ? ( //r
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let (
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anchor = unit ( _force_anchor_2d ( anchor ) , [ 0 , 0 ] ) ,
r = force_list ( geom [ 1 ] , 2 ) ,
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pos = approx ( anchor . x , 0 ) ? [ 0 , sign ( anchor . y ) * r . y ]
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: let (
m = anchor . y / anchor . x ,
px = sign ( anchor . x ) * sqrt ( 1 / ( 1 / sqr ( r . x ) + m * m / sqr ( r . y ) ) )
)
[ px , m * px ] ,
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vec = unit ( [ r . y / r . x * pos . x , r . x / r . y * pos . y ] )
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) [ anchor , point2d ( cp + offset ) + pos , vec , 0 ]
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) : type = = "rgn_isect" ? ( //region
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let (
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anchor = _force_anchor_2d ( anchor ) ,
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rgn = force_region ( move ( - point2d ( cp ) , p = geom [ 1 ] ) ) ,
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isects = [
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for ( path = rgn , t = triplet ( path , true ) ) let (
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seg1 = [ t [ 0 ] , t [ 1 ] ] ,
seg2 = [ t [ 1 ] , t [ 2 ] ] ,
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isect = line_intersection ( [ [ 0 , 0 ] , anchor ] , seg1 , RAY , SEGMENT ) ,
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n = is_undef ( isect ) ? [ 0 , 1 ] :
! approx ( isect , t [ 1 ] ) ? line_normal ( seg1 ) :
unit ( ( line_normal ( seg1 ) + line_normal ( seg2 ) ) / 2 , [ 0 , 1 ] ) ,
n2 = vector_angle ( anchor , n ) > 90 ? - n : n
)
if ( ! is_undef ( isect ) && ! approx ( isect , t [ 0 ] ) ) [ norm ( isect ) , isect , n2 ]
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]
)
assert ( len ( isects ) > 0 , "Anchor vector does not intersect with the shape. Attachment failed." )
let (
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maxidx = max_index ( column ( isects , 0 ) ) ,
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isect = isects [ maxidx ] ,
pos = point2d ( cp ) + isect [ 1 ] ,
vec = unit ( isect [ 2 ] , [ 0 , 1 ] )
) [ anchor , pos , vec , 0 ]
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) : type = = "rgn_extent" ? ( //region
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let (
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anchor = _force_anchor_2d ( anchor ) ,
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rgn = force_region ( geom [ 1 ] ) ,
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rpts = rot ( from = anchor , to = RIGHT , p = flatten ( rgn ) ) ,
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maxx = max ( column ( rpts , 0 ) ) ,
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ys = [ for ( pt = rpts ) if ( approx ( pt . x , maxx ) ) pt . y ] ,
midy = ( min ( ys ) + max ( ys ) ) / 2 ,
pos = rot ( from = RIGHT , to = anchor , p = [ maxx , midy ] )
) [ anchor , pos , unit ( anchor ) , 0 ]
) : type = = "xrgn_extent" || type = = "xrgn_isect" ? ( // extruded region
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assert ( in_list ( anchor . z , [ - 1 , 0 , 1 ] ) , "The Z component of an anchor for an extruded 2D shape must be -1, 0, or 1." )
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let (
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anchor_xy = point2d ( anchor ) ,
L = geom [ 2 ]
)
approx ( anchor_xy , [ 0 , 0 ] ) ? [ anchor , up ( anchor . z * L / 2 , cp ) , anchor , oang ] :
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let (
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newgeom = list_set ( geom , [ 0 , len ( geom ) - 3 ] , [ substr ( geom [ 0 ] , 1 ) , point2d ( cp ) ] ) ,
result2d = _find_anchor ( anchor_xy , newgeom ) ,
pos = point3d ( result2d [ 1 ] , cp . z + anchor . z * L / 2 ) ,
vec = unit ( point3d ( result2d [ 2 ] , anchor . z ) , UP ) ,
oang = atan2 ( vec . y , vec . x ) + 90
)
[ anchor , pos , vec , oang ]
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) :
assert ( false , "Unknown attachment geometry type." ) ;
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/// Internal Function: _attachment_is_shown()
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// Usage:
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// bool = _attachment_is_shown(tags);
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/// Topics: Attachments
/// See Also: reorient(), attachable()
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// Description:
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// Returns true if shapes tagged with any of the given space-delimited string of tag names should currently be shown.
function _attachment_is_shown ( tags ) =
assert ( ! is_undef ( $t ags_shown ) )
assert ( ! is_undef ( $t ags_hidden ) )
let (
tags = str_split ( tags , " " ) ,
shown = ! $t ags_shown || any ( [ for ( tag = tags ) in_list ( tag , $t ags_shown ) ] ) ,
hidden = any ( [ for ( tag = tags ) in_list ( tag , $t ags_hidden ) ] )
) shown && ! hidden ;
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// Section: Visualizing Anchors
/// Internal Function: _standard_anchors()
/// Usage:
/// anchs = _standard_anchors([two_d]);
/// Description:
/// Return the vectors for all standard anchors.
/// Arguments:
/// two_d = If true, returns only the anchors where the Z component is 0. Default: false
function _standard_anchors ( two_d = false ) = [
for (
zv = [
if ( ! two_d ) TOP ,
CENTER ,
if ( ! two_d ) BOTTOM
] ,
yv = [ FRONT , CENTER , BACK ] ,
xv = [ LEFT , CENTER , RIGHT ]
) xv + yv + zv
] ;
// Module: show_anchors()
// Usage:
// ... show_anchors([s], [std=], [custom=]);
// Description:
// Show all standard anchors for the parent object.
// Arguments:
// s = Length of anchor arrows.
// ---
// std = If true (default), show standard anchors.
// custom = If true (default), show custom anchors.
// Example(FlatSpin,VPD=333):
// cube(50, center=true) show_anchors();
module show_anchors ( s = 10 , std = true , custom = true ) {
check = assert ( $ parent_geom ! = undef ) 1 ;
two_d = _attach_geom_2d ( $ parent_geom ) ;
if ( std ) {
for ( anchor = _standard_anchors ( two_d = two_d ) ) {
if ( two_d ) {
attach ( anchor ) anchor_arrow2d ( s ) ;
} else {
attach ( anchor ) anchor_arrow ( s ) ;
}
}
}
if ( custom ) {
for ( anchor = last ( $ parent_geom ) ) {
attach ( anchor [ 0 ] ) {
if ( two_d ) {
anchor_arrow2d ( s , color = "cyan" ) ;
} else {
anchor_arrow ( s , color = "cyan" ) ;
}
color ( "black" )
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tags ( "anchor-arrow" ) {
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xrot ( two_d ? 0 : 90 ) {
back ( s / 3 ) {
yrot_copies ( n = 2 )
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up ( two_d ? 0.51 : s / 30 ) {
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linear_extrude ( height = 0.01 , convexity = 12 , center = true ) {
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text ( text = anchor [ 0 ] , size = s / 4 , halign = "center" , valign = "center" , font = "Helvetica" , $fn = 36 ) ;
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}
}
}
}
}
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color ( [ 1 , 1 , 1 , 1 ] )
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tags ( "anchor-arrow" ) {
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xrot ( two_d ? 0 : 90 ) {
back ( s / 3 ) {
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cube ( [ s / 4.5 * len ( anchor [ 0 ] ) , s / 3 , 0.01 ] , center = true ) ;
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}
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}
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}
}
}
}
children ( ) ;
}
// Module: anchor_arrow()
// Usage:
// anchor_arrow([s], [color], [flag]);
// Description:
// Show an anchor orientation arrow. By default, tagged with the name "anchor-arrow".
// Arguments:
// s = Length of the arrows. Default: `10`
// color = Color of the arrow. Default: `[0.333, 0.333, 1]`
// flag = If true, draw the orientation flag on the arrowhead. Default: true
// Example:
// anchor_arrow(s=20);
module anchor_arrow ( s = 10 , color = [ 0.333 , 0.333 , 1 ] , flag = true , $t ags = "anchor-arrow" ) {
$fn = 12 ;
recolor ( "gray" ) spheroid ( d = s / 6 ) {
attach ( CENTER , BOT ) recolor ( color ) cyl ( h = s * 2 / 3 , d = s / 15 ) {
attach ( TOP , BOT ) cyl ( h = s / 3 , d1 = s / 5 , d2 = 0 ) {
if ( flag ) {
position ( BOT )
recolor ( [ 1 , 0.5 , 0.5 ] )
cuboid ( [ s / 100 , s / 6 , s / 4 ] , anchor = FRONT + BOT ) ;
}
children ( ) ;
}
}
}
}
// Module: anchor_arrow2d()
// Usage:
// anchor_arrow2d([s], [color], [flag]);
// Description:
// Show an anchor orientation arrow.
// Arguments:
// s = Length of the arrows.
// color = Color of the arrow.
// Example:
// anchor_arrow2d(s=20);
module anchor_arrow2d ( s = 15 , color = [ 0.333 , 0.333 , 1 ] , $t ags = "anchor-arrow" ) {
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color ( color ) stroke ( [ [ 0 , 0 ] , [ 0 , s ] ] , width = s / 10 , endcap1 = "butt" , endcap2 = "arrow2" ) ;
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}
// Module: expose_anchors()
// Usage:
// expose_anchors(opacity) {child1() show_anchors(); child2() show_anchors(); ...}
// Description:
// Used in combination with show_anchors() to display an object in transparent gray with its anchors in solid color.
// Children will appear transparent and any anchor arrows drawn with will appear in solid color.
// Arguments:
// opacity = The opacity of the children. 0.0 is invisible, 1.0 is opaque. Default: 0.2
// Example(FlatSpin,VPD=333):
// expose_anchors() cube(50, center=true) show_anchors();
module expose_anchors ( opacity = 0.2 ) {
show ( "anchor-arrow" )
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children ( ) ;
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hide ( "anchor-arrow" )
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color ( is_undef ( $ color ) || $ color = = "default" ? [ 0 , 0 , 0 ] :
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is_string ( $ color ) ? $ color
: point3d ( $ color ) ,
opacity )
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children ( ) ;
}
// Module: frame_ref()
// Usage:
// frame_ref(s, opacity);
// Description:
// Displays X,Y,Z axis arrows in red, green, and blue respectively.
// Arguments:
// s = Length of the arrows.
// opacity = The opacity of the arrows. 0.0 is invisible, 1.0 is opaque. Default: 1.0
// Examples:
// frame_ref(25);
// frame_ref(30, opacity=0.5);
module frame_ref ( s = 15 , opacity = 1 ) {
cube ( 0.01 , center = true ) {
attach ( [ 1 , 0 , 0 ] ) anchor_arrow ( s = s , flag = false , color = [ 1.0 , 0.3 , 0.3 , opacity ] ) ;
attach ( [ 0 , 1 , 0 ] ) anchor_arrow ( s = s , flag = false , color = [ 0.3 , 1.0 , 0.3 , opacity ] ) ;
attach ( [ 0 , 0 , 1 ] ) anchor_arrow ( s = s , flag = false , color = [ 0.3 , 0.3 , 1.0 , opacity ] ) ;
children ( ) ;
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////
///
/// Code after this is internal code for managing edge and corner sets and for displaying
/// edge and corners in the docs
///
module _edges_text3d ( txt , size = 3 ) {
if ( is_list ( txt ) ) {
for ( i = idx ( txt ) ) {
down ( ( i - len ( txt ) / 2 + 0.5 ) * size * 1.5 ) {
_edges_text3d ( txt [ i ] , size = size ) ;
}
}
} else {
xrot ( 90 ) color ( "#000" )
linear_extrude ( height = 0.1 ) {
text ( text = txt , size = size , halign = "center" , valign = "center" ) ;
}
}
}
function _edges_vec_txt ( x ) = is_string ( x ) ? str ( "\"" , x , "\"" ) :
assert ( is_string ( x ) || is_vector ( x , 3 ) , str ( x ) )
let (
lst = concat (
x . z > 0 ? [ "TOP" ] : x . z < 0 ? [ "BOT" ] : [ ] ,
x . y > 0 ? [ "BACK" ] : x . y < 0 ? [ "FWD" ] : [ ] ,
x . x > 0 ? [ "RIGHT" ] : x . x < 0 ? [ "LEFT" ] : [ ]
) ,
out = [
for ( i = idx ( lst ) )
i > 0 ? str ( "+" , lst [ i ] ) : lst [ i ]
]
) out ;
function _edges_text ( edges ) =
is_string ( edges ) ? [ str ( "\"" , edges , "\"" ) ] :
edges = = EDGES_NONE ? [ "EDGES_NONE" ] :
edges = = EDGES_ALL ? [ "EDGES_ALL" ] :
_is_edge_array ( edges ) ? [ "" ] :
is_vector ( edges , 3 ) ? _edges_vec_txt ( edges ) :
is_list ( edges ) ? let (
lst = [ for ( x = edges ) each _edges_text ( x ) ] ,
out = [
for ( i = idx ( lst ) )
str (
( i = = 0 ? "[" : "" ) ,
lst [ i ] ,
( i < len ( lst ) - 1 ? "," : "" ) ,
( i = = len ( lst ) - 1 ? "]" : "" )
)
]
) out :
[ "" ] ;
/// Internal Constant: EDGES_NONE
/// Topics: Edges
/// See Also: EDGES_ALL, edges()
/// Description:
/// The set of no edges.
/// Figure(3D):
/// _show_edges(edges="NONE");
EDGES_NONE = [ [ 0 , 0 , 0 , 0 ] , [ 0 , 0 , 0 , 0 ] , [ 0 , 0 , 0 , 0 ] ] ;
/// Internal Constant: EDGES_ALL
/// Topics: Edges
/// See Also: EDGES_NONE, edges()
/// Description:
/// The set of all edges.
/// Figure(3D):
/// _show_edges(edges="ALL");
EDGES_ALL = [ [ 1 , 1 , 1 , 1 ] , [ 1 , 1 , 1 , 1 ] , [ 1 , 1 , 1 , 1 ] ] ;
/// Internal Constant: EDGES_OFFSETS
/// Topics: Edges
/// See Also: EDGES_NONE, EDGES_ALL, edges()
/// Description:
/// The vectors pointing to the center of each edge of a unit sized cube.
/// Each item in an edge array will have a corresponding vector in this array.
EDGE_OFFSETS = [
[
[ 0 , - 1 , - 1 ] ,
[ 0 , 1 , - 1 ] ,
[ 0 , - 1 , 1 ] ,
[ 0 , 1 , 1 ]
] , [
[ - 1 , 0 , - 1 ] ,
[ 1 , 0 , - 1 ] ,
[ - 1 , 0 , 1 ] ,
[ 1 , 0 , 1 ]
] , [
[ - 1 , - 1 , 0 ] ,
[ 1 , - 1 , 0 ] ,
[ - 1 , 1 , 0 ] ,
[ 1 , 1 , 0 ]
]
] ;
/// Internal Function: _is_edge_array()
/// Topics: Edges, Type Checking
/// Usage:
/// bool = _is_edge_array(x);
/// Description:
/// Returns true if the given value has the form of an edge array.
/// Arguments:
/// x = The item to check the type of.
/// See Also: edges(), EDGES_NONE, EDGES_ALL
function _is_edge_array ( x ) = is_list ( x ) && is_vector ( x [ 0 ] ) && len ( x ) = = 3 && len ( x [ 0 ] ) = = 4 ;
function _edge_set ( v ) =
_is_edge_array ( v ) ? v : [
for ( ax = [ 0 : 2 ] ) [
for ( b = [ - 1 , 1 ] , a = [ - 1 , 1 ] ) let (
v2 = [ [ 0 , a , b ] , [ a , 0 , b ] , [ a , b , 0 ] ] [ ax ]
) (
is_string ( v ) ? (
v = = "X" ? ( ax = = 0 ) : // Return all X axis aligned edges.
v = = "Y" ? ( ax = = 1 ) : // Return all Y axis aligned edges.
v = = "Z" ? ( ax = = 2 ) : // Return all Z axis aligned edges.
v = = "ALL" ? true : // Return all edges.
v = = "NONE" ? false : // Return no edges.
let ( valid_values = [ "X" , "Y" , "Z" , "ALL" , "NONE" ] )
assert (
in_list ( v , valid_values ) ,
str ( v , " must be a vector, edge array, or one of " , valid_values )
) v
) :
let ( nonz = sum ( v_abs ( v ) ) )
nonz = = 2 ? ( v = = v2 ) : // Edge: return matching edge.
let (
matches = count_true ( [
for ( i = [ 0 : 2 ] ) v [ i ] && ( v [ i ] = = v2 [ i ] )
] )
)
nonz = = 1 ? ( matches = = 1 ) : // Face: return surrounding edges.
( matches = = 2 ) // Corner: return touching edges.
) ? 1 : 0
]
] ;
/// Internal Function: _normalize_edges()
/// Topics: Edges
/// Usage:
/// edges = _normalize_edges(v);
/// Description:
/// Normalizes all values in an edge array to be `1`, if it was originally greater than `0`,
/// or `0`, if it was originally less than or equal to `0`.
/// See Also: edges(), EDGES_NONE, EDGES_ALL
function _normalize_edges ( v ) = [ for ( ax = v ) [ for ( edge = ax ) edge > 0 ? 1 : 0 ] ] ;
/// Internal Function: _edges()
/// Topics: Edges
/// Usage:
/// edgs = _edges(v);
/// edgs = _edges(v, except);
///
/// Description:
/// Takes a list of edge set descriptors, and returns a normalized edges array
/// that represents all those given edges.
/// Arguments:
/// v = The edge set to include.
/// except = The edge set to specifically exclude, even if they are in `v`.
///
/// See Also: EDGES_NONE, EDGES_ALL
///
function _edges ( v , except = [ ] ) =
v = = [ ] ? EDGES_NONE :
( is_string ( v ) || is_vector ( v ) || _is_edge_array ( v ) ) ? _edges ( [ v ] , except = except ) :
( is_string ( except ) || is_vector ( except ) || _is_edge_array ( except ) ) ? _edges ( v , except = [ except ] ) :
except = = [ ] ? _normalize_edges ( sum ( [ for ( x = v ) _edge_set ( x ) ] ) ) :
_normalize_edges (
_normalize_edges ( sum ( [ for ( x = v ) _edge_set ( x ) ] ) ) -
sum ( [ for ( x = except ) _edge_set ( x ) ] )
) ;
/// Internal Module: _show_edges()
/// Topics: Edges, Debugging
/// Usage:
/// _show_edges(edges, [size=], [text=], [txtsize=]);
/// Description:
/// Draws a semi-transparent cube with the given edges highlighted in red.
/// Arguments:
/// edges = The edges to highlight.
/// size = The scalar size of the cube.
/// text = The text to show on the front of the cube.
/// txtsize = The size of the text.
/// See Also: _edges(), EDGES_NONE, EDGES_ALL
/// Example:
/// _show_edges(size=30, edges=["X","Y"]);
module _show_edges ( edges = "ALL" , size = 20 , text , txtsize = 3 , toplabel ) {
edge_set = _edges ( edges ) ;
text = ! is_undef ( text ) ? text : _edges_text ( edges ) ;
color ( "red" ) {
for ( axis = [ 0 : 2 ] , i = [ 0 : 3 ] ) {
if ( edge_set [ axis ] [ i ] > 0 ) {
translate ( EDGE_OFFSETS [ axis ] [ i ] * size / 2 ) {
if ( axis = = 0 ) xcyl ( h = size , d = 2 ) ;
if ( axis = = 1 ) ycyl ( h = size , d = 2 ) ;
if ( axis = = 2 ) zcyl ( h = size , d = 2 ) ;
}
}
}
}
fwd ( size / 2 ) _edges_text3d ( text , size = txtsize ) ;
color ( "yellow" , 0.7 ) cuboid ( size = size ) ;
vpr = [ 55 , 0 , 25 ] ;
color ( "black" )
if ( is_def ( toplabel ) )
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for ( h = idx ( toplabel ) ) up ( 21 + 6 * h ) rot ( vpr ) text3d ( select ( toplabel , - h - 1 ) , size = 3.3 , h = 0.1 , orient = UP , anchor = FRONT ) ;
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}
/// Internal Constant: CORNERS_NONE
/// Topics: Corners
/// Description:
/// The set of no corners.
/// Figure(3D):
/// _show_corners(corners="NONE");
/// See Also: CORNERS_ALL, corners()
CORNERS_NONE = [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ] ; // No corners.
/// Internal Constant: CORNERS_ALL
/// Topics: Corners
/// Description:
/// The set of all corners.
/// Figure(3D):
/// _show_corners(corners="ALL");
/// See Also: CORNERS_NONE, _corners()
CORNERS_ALL = [ 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ] ;
/// Internal Constant: CORNER_OFFSETS
/// Topics: Corners
/// Description:
/// The vectors pointing to each corner of a unit sized cube.
/// Each item in a corner array will have a corresponding vector in this array.
/// See Also: CORNERS_NONE, CORNERS_ALL, _corners()
CORNER_OFFSETS = [
[ - 1 , - 1 , - 1 ] , [ 1 , - 1 , - 1 ] , [ - 1 , 1 , - 1 ] , [ 1 , 1 , - 1 ] ,
[ - 1 , - 1 , 1 ] , [ 1 , - 1 , 1 ] , [ - 1 , 1 , 1 ] , [ 1 , 1 , 1 ]
] ;
/// Internal Function: _is_corner_array()
/// Topics: Corners, Type Checking
/// Usage:
/// bool = _is_corner_array(x)
/// Description:
/// Returns true if the given value has the form of a corner array.
/// See Also: CORNERS_NONE, CORNERS_ALL, _corners()
function _is_corner_array ( x ) = is_vector ( x ) && len ( x ) = = 8 && all ( [ for ( xx = x ) xx = = 1 || xx = = 0 ] ) ;
/// Internal Function: _normalize_corners()
/// Topics: Corners
/// Usage:
/// corns = _normalize_corners(v);
/// Description:
/// Normalizes all values in a corner array to be `1`, if it was originally greater than `0`,
/// or `0`, if it was originally less than or equal to `0`.
/// See Also: CORNERS_NONE, CORNERS_ALL, _corners()
function _normalize_corners ( v ) = [ for ( x = v ) x > 0 ? 1 : 0 ] ;
function _corner_set ( v ) =
_is_corner_array ( v ) ? v : [
for ( i = [ 0 : 7 ] ) let (
v2 = CORNER_OFFSETS [ i ]
) (
is_string ( v ) ? (
v = = "ALL" ? true : // Return all corners.
v = = "NONE" ? false : // Return no corners.
let ( valid_values = [ "ALL" , "NONE" ] )
assert (
in_list ( v , valid_values ) ,
str ( v , " must be a vector, corner array, or one of " , valid_values )
) v
) :
all ( [ for ( i = [ 0 : 2 ] ) ! v [ i ] || ( v [ i ] = = v2 [ i ] ) ] )
) ? 1 : 0
] ;
/// Function: _corners()
/// Topics: Corners
/// Usage:
/// corns = _corners(v);
/// corns = _corners(v, except);
/// Description:
/// Takes a list of corner set descriptors, and returns a normalized corners array
/// that represents all those given corners. If the `except` argument is given
/// a list of corner set descriptors, then all those corners will be removed
/// from the returned corners array. If either argument only has a single corner
/// set descriptor, you do not have to pass it in a list.
function _corners ( v , except = [ ] ) =
v = = [ ] ? CORNERS_NONE :
( is_string ( v ) || is_vector ( v ) || _is_corner_array ( v ) ) ? _corners ( [ v ] , except = except ) :
( is_string ( except ) || is_vector ( except ) || _is_corner_array ( except ) ) ? _corners ( v , except = [ except ] ) :
except = = [ ] ? _normalize_corners ( sum ( [ for ( x = v ) _corner_set ( x ) ] ) ) :
let (
a = _normalize_corners ( sum ( [ for ( x = v ) _corner_set ( x ) ] ) ) ,
b = _normalize_corners ( sum ( [ for ( x = except ) _corner_set ( x ) ] ) )
) _normalize_corners ( a - b ) ;
/// Internal Function: _corner_edges()
/// Topics: Corners
/// Description:
/// Returns [XCOUNT,YCOUNT,ZCOUNT] where each is the count of edges aligned with that
/// axis that are in the edge set and touch the given corner.
/// Arguments:
/// edges = Standard edges array.
/// v = Vector pointing to the corner to count edge intersections at.
/// See Also: CORNERS_NONE, CORNERS_ALL, _corners()
function _corner_edges ( edges , v ) =
let ( u = ( v + [ 1 , 1 , 1 ] ) / 2 ) [ edges [ 0 ] [ u . y + u . z * 2 ] , edges [ 1 ] [ u . x + u . z * 2 ] , edges [ 2 ] [ u . x + u . y * 2 ] ] ;
/// InternalFunction: _corner_edge_count()
/// Topics: Corners
/// Description:
/// Counts how many given edges intersect at a specific corner.
/// Arguments:
/// edges = Standard edges array.
/// v = Vector pointing to the corner to count edge intersections at.
/// See Also: CORNERS_NONE, CORNERS_ALL, _corners()
function _corner_edge_count ( edges , v ) =
let ( u = ( v + [ 1 , 1 , 1 ] ) / 2 ) edges [ 0 ] [ u . y + u . z * 2 ] + edges [ 1 ] [ u . x + u . z * 2 ] + edges [ 2 ] [ u . x + u . y * 2 ] ;
function _corners_text ( corners ) =
is_string ( corners ) ? [ str ( "\"" , corners , "\"" ) ] :
corners = = CORNERS_NONE ? [ "CORNERS_NONE" ] :
corners = = CORNERS_ALL ? [ "CORNERS_ALL" ] :
_is_corner_array ( corners ) ? [ "" ] :
is_vector ( corners , 3 ) ? _edges_vec_txt ( corners ) :
is_list ( corners ) ? let (
lst = [ for ( x = corners ) each _corners_text ( x ) ] ,
out = [
for ( i = idx ( lst ) )
str (
( i = = 0 ? "[" : "" ) ,
lst [ i ] ,
( i < len ( lst ) - 1 ? "," : "" ) ,
( i = = len ( lst ) - 1 ? "]" : "" )
)
]
) out :
[ "" ] ;
/// Internal Module: _show_corners()
/// Topics: Corners, Debugging
/// Usage:
/// _show_corners(corners, [size=], [text=], [txtsize=]);
/// Description:
/// Draws a semi-transparent cube with the given corners highlighted in red.
/// Arguments:
/// corners = The corners to highlight.
/// size = The scalar size of the cube.
/// text = If given, overrides the text to be shown on the front of the cube.
/// txtsize = The size of the text.
/// See Also: CORNERS_NONE, CORNERS_ALL, corners()
/// Example:
/// _show_corners(corners=FWD+RIGHT, size=30);
module _show_corners ( corners = "ALL" , size = 20 , text , txtsize = 3 , toplabel ) {
corner_set = _corners ( corners ) ;
text = ! is_undef ( text ) ? text : _corners_text ( corners ) ;
for ( i = [ 0 : 7 ] ) if ( corner_set [ i ] > 0 )
translate ( CORNER_OFFSETS [ i ] * size / 2 )
color ( "red" ) sphere ( d = 2 , $fn = 16 ) ;
fwd ( size / 2 ) _edges_text3d ( text , size = txtsize ) ;
color ( "yellow" , 0.7 ) cuboid ( size = size ) ;
vpr = [ 55 , 0 , 25 ] ;
color ( "black" )
if ( is_def ( toplabel ) )
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for ( h = idx ( toplabel ) ) up ( 21 + 6 * h ) rot ( vpr ) text3d ( select ( toplabel , - h - 1 ) , size = 3.3 , h = . 1 , orient = UP , anchor = FRONT ) ;
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}
module _show_cube_faces ( faces , size = 20 , toplabel , botlabel ) {
color ( "red" )
for ( f = faces ) {
move ( f * size / 2 ) rot ( from = UP , to = f )
cuboid ( [ size , size , . 1 ] ) ;
}
vpr = [ 55 , 0 , 25 ] ;
color ( "black" ) {
if ( is_def ( toplabel ) )
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for ( h = idx ( toplabel ) ) up ( 21 + 6 * h ) rot ( vpr ) text3d ( select ( toplabel , - h - 1 ) , size = 3.3 , h = . 1 , orient = UP , anchor = FRONT ) ;
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if ( is_def ( botlabel ) )
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for ( h = idx ( botlabel ) ) down ( 26 + 6 * h ) rot ( vpr ) text3d ( botlabel [ h ] , size = 3.3 , h = . 1 , orient = UP , anchor = FRONT ) ;
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}
color ( "yellow" , 0.7 ) cuboid ( size = size ) ;
}
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap