BOSL2/paths.scad

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2017-08-30 00:00:16 +00:00
//////////////////////////////////////////////////////////////////////
// LibFile: paths.scad
// Polylines, polygons and paths.
// To use, add the following lines to the beginning of your file:
// ```
// include <BOSL2/std.scad>
// ```
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//////////////////////////////////////////////////////////////////////
include <BOSL2/triangulation.scad>
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// Section: Functions
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// Function: is_path()
// Usage:
// is_path(x);
// Description:
// Returns true if the given item looks like a path. A path is defined as a list of two or more points.
function is_path(x) = is_list(x) && is_vector(x.x) && len(x)>1;
// Function: is_closed_path()
// Usage:
// is_closed_path(path, [eps]);
// Description:
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// Returns true if the first and last points in the given path are coincident.
function is_closed_path(path, eps=EPSILON) = approx(path[0], path[len(path)-1], eps=eps);
// Function: close_path()
// Usage:
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// close_path(path);
// Description:
// If a path's last point does not coincide with its first point, closes the path so it does.
function close_path(path, eps=EPSILON) = is_closed_path(path,eps=eps)? path : concat(path,[path[0]]);
// Function: cleanup_path()
// Usage:
// cleanup_path(path);
// Description:
// If a path's last point coincides with its first point, deletes the last point in the path.
function cleanup_path(path, eps=EPSILON) = is_closed_path(path,eps=eps)? select(path,0,-2) : path;
// Function: path_subselect()
// Usage:
// path_subselect(path,s1,u1,s2,u2,[closed]):
// Description:
// Returns a portion of a path, from between the `u1` part of segment `s1`, to the `u2` part of
// segment `s2`. Both `u1` and `u2` are values between 0.0 and 1.0, inclusive, where 0 is the start
// of the segment, and 1 is the end. Both `s1` and `s2` are integers, where 0 is the first segment.
// Arguments:
// path = The path to get a section of.
// s1 = The number of the starting segment.
// u1 = The proportion along the starting segment, between 0.0 and 1.0, inclusive.
// s2 = The number of the ending segment.
// u2 = The proportion along the ending segment, between 0.0 and 1.0, inclusive.
// closed = If true, treat path as a closed polygon.
function path_subselect(path, s1, u1, s2, u2, closed=false) =
let(
lp = len(path),
l = lp-(closed?0:1),
u1 = s1<0? 0 : s1>l? 1 : u1,
u2 = s2<0? 0 : s2>l? 1 : u2,
s1 = constrain(s1,0,l),
s2 = constrain(s2,0,l),
pathout = concat(
(s1<l && u1<1)? [lerp(path[s1],path[(s1+1)%lp],u1)] : [],
[for (i=[s1+1:1:s2]) path[i]],
(s2<l && u2>0)? [lerp(path[s2],path[(s2+1)%lp],u2)] : []
)
) pathout;
// Function: simplify_path()
// Description:
// Takes a path and removes unnecessary collinear points.
// Usage:
// simplify_path(path, [eps])
// Arguments:
// path = A list of 2D path points.
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// eps = Largest positional variance allowed. Default: `EPSILON` (1-e9)
function simplify_path(path, eps=EPSILON) =
len(path)<=2? path : let(
indices = concat([0], [for (i=[1:1:len(path)-2]) if (!collinear_indexed(path, i-1, i, i+1, eps=eps)) i], [len(path)-1])
) [for (i = indices) path[i]];
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// Function: simplify_path_indexed()
// Description:
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// Takes a list of points, and a path as a list of indices into `points`,
// and removes all path points that are unecessarily collinear.
// Usage:
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// simplify_path_indexed(path, eps)
// Arguments:
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// points = A list of points.
// path = A list of indices into `points` that forms a path.
// eps = Largest angle variance allowed. Default: EPSILON (1-e9) degrees.
function simplify_path_indexed(points, path, eps=EPSILON) =
len(path)<=2? path : let(
indices = concat([0], [for (i=[1:1:len(path)-2]) if (!collinear_indexed(points, path[i-1], path[i], path[i+1], eps=eps)) i], [len(path)-1])
) [for (i = indices) path[i]];
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// Function: path_length()
// Usage:
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// path_length(path,[closed])
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// Description:
// Returns the length of the path.
// Arguments:
// path = The list of points of the path to measure.
// closed = true if the path is closed. Default: false
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// Example:
// path = [[0,0], [5,35], [60,-25], [80,0]];
// echo(path_length(path));
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function path_length(path,closed=false) =
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len(path)<2? 0 :
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sum([for (i = [0:1:len(path)-2]) norm(path[i+1]-path[i])])+(closed?norm(path[len(path)-1]-path[0]):0);
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// Function: path_pos_from_start()
// Usage:
// pos = path_pos_from_start(path,length,[closed]);
// Description:
// Finds the segment and relative position along that segment that is `length` distance from the
// front of the given `path`. Returned as [SEGNUM, U] where SEGNUM is the segment number, and U is
// the relative distance along that segment, a number from 0 to 1. If the path is shorter than the
// asked for length, this returns `undef`.
// Arguments:
// path = The path to find the position on.
// length = The length from the start of the path to find the segment and position of.
// Example(2D):
// path = circle(d=50,$fn=18);
// pos = path_pos_from_start(path,20,closed=false);
// stroke(path,width=1,endcaps=false);
// pt = lerp(path[pos[0]], path[(pos[0]+1)%len(path)], pos[1]);
// color("red") translate(pt) circle(d=2,$fn=12);
function path_pos_from_start(path,length,closed=false,_d=0,_i=0) =
let (lp = len(path))
_i >= lp - (closed?0:1)? undef :
let (l = norm(path[(_i+1)%lp]-path[_i]))
_d+l <= length? path_pos_from_start(path,length,closed,_d+l,_i+1) :
[_i, (length-_d)/l];
// Function: path_pos_from_end()
// Usage:
// pos = path_pos_from_end(path,length,[closed]);
// Description:
// Finds the segment and relative position along that segment that is `length` distance from the
// end of the given `path`. Returned as [SEGNUM, U] where SEGNUM is the segment number, and U is
// the relative distance along that segment, a number from 0 to 1. If the path is shorter than the
// asked for length, this returns `undef`.
// Arguments:
// path = The path to find the position on.
// length = The length from the end of the path to find the segment and position of.
// Example(2D):
// path = circle(d=50,$fn=18);
// pos = path_pos_from_end(path,20,closed=false);
// stroke(path,width=1,endcaps=false);
// pt = lerp(path[pos[0]], path[(pos[0]+1)%len(path)], pos[1]);
// color("red") translate(pt) circle(d=2,$fn=12);
function path_pos_from_end(path,length,closed=false,_d=0,_i=undef) =
let (
lp = len(path),
_i = _i!=undef? _i : lp - (closed?1:2)
)
_i < 0? undef :
let (l = norm(path[(_i+1)%lp]-path[_i]))
_d+l <= length? path_pos_from_end(path,length,closed,_d+l,_i-1) :
[_i, 1-(length-_d)/l];
// Function: path_trim_start()
// Usage:
// path_trim_start(path,trim);
// Description:
// Returns the `path`, with the start shortened by the length `trim`.
// Arguments:
// path = The path to trim.
// trim = The length to trim from the start.
// Example(2D):
// path = circle(d=50,$fn=18);
// path2 = path_trim_start(path,5);
// path3 = path_trim_start(path,20);
// color("blue") stroke(path3,width=5,endcaps=false);
// color("cyan") stroke(path2,width=3,endcaps=false);
// color("red") stroke(path,width=1,endcaps=false);
function path_trim_start(path,trim,_d=0,_i=0) =
_i >= len(path)-1? [] :
let (l = norm(path[_i+1]-path[_i]))
_d+l <= trim? path_trim_start(path,trim,_d+l,_i+1) :
let (v = normalize(path[_i+1]-path[_i]))
concat(
[path[_i+1]-v*(l-(trim-_d))],
[for (i=[_i+1:1:len(path)-1]) path[i]]
);
// Function: path_trim_end()
// Usage:
// path_trim_end(path,trim);
// Description:
// Returns the `path`, with the end shortened by the length `trim`.
// Arguments:
// path = The path to trim.
// trim = The length to trim from the end.
// Example(2D):
// path = circle(d=50,$fn=18);
// path2 = path_trim_end(path,5);
// path3 = path_trim_end(path,20);
// color("blue") stroke(path3,width=5,endcaps=false);
// color("cyan") stroke(path2,width=3,endcaps=false);
// color("red") stroke(path,width=1,endcaps=false);
function path_trim_end(path,trim,_d=0,_i=undef) =
let (_i = _i!=undef? _i : len(path)-1)
_i <= 0? [] :
let (l = norm(path[_i]-path[_i-1]))
_d+l <= trim? path_trim_end(path,trim,_d+l,_i-1) :
let (v = normalize(path[_i]-path[_i-1]))
concat(
[for (i=[0:1:_i-1]) path[i]],
[path[_i-1]+v*(l-(trim-_d))]
);
// Function: path_closest_point()
// Usage:
// path_closest_point(path, pt);
// Description:
// Finds the closest path segment, and point on that segment to the given point.
// Returns `[SEGNUM, POINT]`
// Arguments:
// path = The path to find the closest point on.
// pt = the point to find the closest point to.
// Example(2D):
// path = circle(d=100,$fn=6);
// pt = [20,10];
// closest = path_closest_point(path, pt);
// stroke(path, closed=true);
// color("blue") translate(pt) circle(d=3, $fn=12);
// color("red") translate(closest[1]) circle(d=3, $fn=12);
function path_closest_point(path, pt) =
let(
pts = [for (seg=idx(path)) segment_closest_point(select(path,seg,seg+1),pt)],
dists = [for (p=pts) norm(p-pt)],
min_seg = min_index(dists)
) [min_seg, pts[min_seg]];
// Function: path3d_spiral()
// Description:
// Returns a 3D spiral path.
// Usage:
// path3d_spiral(turns, h, n, r|d, [cp], [scale]);
// Arguments:
// h = Height of spiral.
// turns = Number of turns in spiral.
// n = Number of spiral sides.
// r = Radius of spiral.
// d = Radius of spiral.
// cp = Centerpoint of spiral. Default: `[0,0]`
// scale = [X,Y] scaling factors for each axis. Default: `[1,1]`
// Example(3D):
// trace_polyline(path3d_spiral(turns=2.5, h=100, n=24, r=50), N=1, showpts=true);
function path3d_spiral(turns=3, h=100, n=12, r=undef, d=undef, cp=[0,0], scale=[1,1]) = let(
rr=get_radius(r=r, d=d, dflt=100),
cnt=floor(turns*n),
dz=h/cnt
) [
for (i=[0:1:cnt]) [
rr * cos(i*360/n) * scale.x + cp.x,
rr * sin(i*360/n) * scale.y + cp.y,
i*dz
]
];
// Function: points_along_path3d()
// Usage:
// points_along_path3d(polyline, path);
// Description:
// Calculates the vertices needed to create a `polyhedron()` of the
// extrusion of `polyline` along `path`. The closed 2D path shold be
// centered on the XY plane. The 2D path is extruded perpendicularly
// along the 3D path. Produces a list of 3D vertices. Vertex count
// is `len(polyline)*len(path)`. Gives all the reoriented vertices
// for `polyline` at the first point in `path`, then for the second,
// and so on.
// Arguments:
// polyline = A closed list of 2D path points.
// path = A list of 3D path points.
function points_along_path3d(
polyline, // The 2D polyline to drag along the 3D path.
path, // The 3D polyline path to follow.
q=Q_Ident(), // Used in recursion
n=0 // Used in recursion
) = let(
end = len(path)-1,
v1 = (n == 0)? [0, 0, 1] : normalize(path[n]-path[n-1]),
v2 = (n == end)? normalize(path[n]-path[n-1]) : normalize(path[n+1]-path[n]),
crs = cross(v1, v2),
axis = norm(crs) <= 0.001? [0, 0, 1] : crs,
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ang = vector_angle(v1, v2),
hang = ang * (n==0? 1.0 : 0.5),
hrot = Quat(axis, hang),
arot = Quat(axis, ang),
roth = Q_Mul(hrot, q),
rotm = Q_Mul(arot, q)
) concat(
[for (i = [0:1:len(polyline)-1]) Qrot(roth,p=point3d(polyline[i])) + path[n]],
(n == end)? [] : points_along_path3d(polyline, path, rotm, n+1)
);
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// Function: path_self_intersections()
// Usage:
// isects = path_self_intersections(path, [eps]);
// Description:
// Locates all self intersections of the given path. Returns a list of intersections, where
// each intersection is a list like [POINT, SEGNUM1, PROPORTION1, SEGNUM2, PROPORTION2] where
// POINT is the coordinates of the intersection point, SEGNUMs are the integer indices of the
// intersecting segments along the path, and the PROPORTIONS are the 0.0 to 1.0 proportions
// of how far along those segments they intersect at. A proportion of 0.0 indicates the start
// of the segment, and a proportion of 1.0 indicates the end of the segment.
// Arguments:
// path = The path to find self intersections of.
// closed = If true, treat path like a closed polygon. Default: true
// eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9)
// Example(2D):
// path = [
// [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100]
// ];
// isects = path_self_intersections(path, closed=true);
// // isects == [[[-33.3333, 0], 0, 0.666667, 4, 0.333333], [[33.3333, 0], 1, 0.333333, 3, 0.666667]]
// stroke(path, closed=true, width=1);
// for (isect=isects) translate(isect[0]) color("blue") sphere(d=10);
function path_self_intersections(path, closed=true, eps=EPSILON) =
let(
path = cleanup_path(path, eps=eps),
plen = len(path)
) [
for (i = [0:1:plen-(closed?2:3)], j=[i+1:1:plen-(closed?1:2)]) let(
a1 = path[i],
a2 = path[(i+1)%plen],
b1 = path[j],
b2 = path[(j+1)%plen],
isect =
(max(a1.x, a2.x) < min(b1.x, b2.x))? undef :
(min(a1.x, a2.x) > max(b1.x, b2.x))? undef :
(max(a1.y, a2.y) < min(b1.y, b2.y))? undef :
(min(a1.y, a2.y) > max(b1.y, b2.y))? undef :
let(
c = a1-a2,
d = b1-b2,
denom = (c.x*d.y)-(c.y*d.x)
) abs(denom)<eps? undef : let(
e = a1-b1,
t = ((e.x*d.y)-(e.y*d.x)) / denom,
u = ((e.x*c.y)-(e.y*c.x)) / denom
) [a1+t*(a2-a1), t, u]
) if (
isect != undef &&
isect[1]>eps && isect[1]<=1+eps &&
isect[2]>eps && isect[2]<=1+eps
) [isect[0], i, isect[1], j, isect[2]]
];
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// Function: split_path_at_self_crossings()
// Usage:
// polylines = split_path_at_self_crossings(path, [closed], [eps]);
// Description:
// Splits a path into polyline sections wherever the path crosses itself.
// Splits may occur mid-segment, so new vertices will be created at the intersection points.
// Arguments:
// path = The path to split up.
// closed = If true, treat path as a closed polygon. Default: true
// eps = Acceptable variance. Default: `EPSILON` (1e-9)
// Example(2D):
// path = [ [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100] ];
// polylines = split_path_at_self_crossings(path);
// rainbow(polylines) stroke($item, closed=false, width=2);
function split_path_at_self_crossings(path, closed=true, eps=EPSILON) =
let(
path = cleanup_path(path, eps=eps),
isects = deduplicate(
eps=eps,
concat(
[[0, 0]],
sort([
for (
a = path_self_intersections(path, closed=closed, eps=eps),
ss = [ [a[1],a[2]], [a[3],a[4]] ]
) if (ss[0] != undef) ss
]),
[[len(path)-(closed?1:2), 1]]
)
)
) [
for (p = pair(isects))
let(
s1 = p[0][0],
u1 = p[0][1],
s2 = p[1][0],
u2 = p[1][1],
section = path_subselect(path, s1, u1, s2, u2, closed=closed),
outpath = deduplicate(eps=eps, section)
)
outpath
];
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function _tag_self_crossing_subpaths(path, closed=true, eps=EPSILON) =
let(
subpaths = split_path_at_self_crossings(
path, closed=closed, eps=eps
)
) [
for (subpath = subpaths) let(
seg = select(subpath,0,1),
mp = mean(seg),
n = line_normal(seg) / 2048,
p1 = mp + n,
p2 = mp - n,
p1in = point_in_polygon(p1, path) >= 0,
p2in = point_in_polygon(p2, path) >= 0,
tag = (p1in && p2in)? "I" : "O"
) [tag, subpath]
];
// Function: decompose_path()
// Usage:
// splitpaths = decompose_path(path, [closed], [eps]);
// Description:
// Given a possibly self-crossing path, decompose it into non-crossing paths that are on the perimeter
// of the areas bounded by that path.
// Arguments:
// path = The path to split up.
// closed = If true, treat path like a closed polygon. Default: true
// eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9)
// Example(2D):
// path = [
// [-100,100], [0,-50], [100,100], [100,-100], [0,50], [-100,-100]
// ];
// splitpaths = decompose_path(path, closed=true);
// rainbow(splitpaths) stroke($item, closed=true, width=3);
function decompose_path(path, closed=true, eps=EPSILON) =
let(
path = cleanup_path(path, eps=eps),
tagged = _tag_self_crossing_subpaths(path, closed=closed, eps=eps),
kept = [for (sub = tagged) if(sub[0] == "O") sub[1]],
outregion = assemble_path_fragments(kept, eps=eps)
) outregion;
function _extreme_angle_fragment(seg, fragments, rightmost=true, eps=EPSILON) =
!fragments? [undef, []] :
let(
delta = seg[1] - seg[0],
segang = atan2(delta.y,delta.x),
frags = [
for (i = idx(fragments)) let(
fragment = fragments[i],
fwdmatch = approx(seg[1], fragment[0], eps=eps),
bakmatch = approx(seg[1], select(fragment,-1), eps=eps)
) [
fwdmatch,
bakmatch,
bakmatch? reverse(fragment) : fragment
]
],
angs = [
for (frag = frags)
(frag[0] || frag[1])? let(
delta2 = frag[2][1] - frag[2][0],
segang2 = atan2(delta2.y, delta2.x)
) modang(segang2 - segang) : (
rightmost? 999 : -999
)
],
fi = rightmost? min_index(angs) : max_index(angs)
) abs(angs[fi]) > 360? [undef, fragments] : let(
remainder = [for (i=idx(fragments)) if (i!=fi) fragments[i]],
frag = frags[fi],
foundfrag = frag[2]
) [foundfrag, remainder];
// Function: assemble_a_path_from_fragments()
// Usage:
// assemble_a_path_from_fragments(subpaths);
// Description:
// Given a list of incomplete paths, assembles them together into one complete closed path, and
// remainder fragments. Returns [PATH, FRAGMENTS] where FRAGMENTS is the list of remaining
// polyline path fragments.
// Arguments:
// fragments = List of polylines to be assembled into complete polygons.
// rightmost = If true, assemble paths using rightmost turns. Leftmost if false.
// eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9)
function assemble_a_path_from_fragments(fragments, rightmost=true, eps=EPSILON) =
len(fragments)==0? _finished :
let(
path = fragments[0],
newfrags = slice(fragments, 1, -1)
) is_closed_path(path, eps=eps)? (
// starting fragment is already closed
[path, newfrags]
) : let(
// Find rightmost/leftmost continuation fragment
seg = select(path,-2,-1),
frags = slice(fragments,1,-1),
extrema = _extreme_angle_fragment(seg=seg, fragments=frags, rightmost=rightmost, eps=eps),
foundfrag = extrema[0],
remainder = extrema[1],
newfrags = remainder
) is_undef(foundfrag)? (
// No remaining fragments connect! INCOMPLETE PATH!
// Treat it as complete.
[path, newfrags]
) : is_closed_path(foundfrag, eps=eps)? (
let(
newfrags = concat([path], remainder)
)
// Found fragment is already closed
[foundfrag, newfrags]
) : let(
fragend = select(foundfrag,-1),
hits = [for (i = idx(path,end=-2)) if(approx(path[i],fragend,eps=eps)) i]
) hits? (
let(
// Found fragment intersects with initial path
hitidx = select(hits,-1),
newpath = slice(path,0,hitidx+1),
newfrags = concat(len(newpath)>1? [newpath] : [], remainder),
outpath = concat(slice(path,hitidx,-2), foundfrag)
)
[outpath, newfrags]
) : let(
// Path still incomplete. Continue building it.
newpath = concat(path, slice(foundfrag, 1, -1)),
newfrags = concat([newpath], remainder)
)
assemble_a_path_from_fragments(
fragments=newfrags,
rightmost=rightmost,
eps=eps
);
// Function: assemble_path_fragments()
// Usage:
// assemble_path_fragments(subpaths);
// Description:
// Given a list of incomplete paths, assembles them together into complete closed paths if it can.
// Arguments:
// fragments = List of polylines to be assembled into complete polygons.
// rightmost = If true, assemble paths using rightmost turns. Leftmost if false.
// eps = The epsilon error value to determine whether two points coincide. Default: `EPSILON` (1e-9)
function assemble_path_fragments(fragments, rightmost=true, eps=EPSILON, _finished=[]) =
len(fragments)==0? _finished :
let(
result = assemble_a_path_from_fragments(
fragments=fragments,
rightmost=rightmost,
eps=eps
),
newpath = result[0],
remainder = result[1],
finished = concat(_finished, [newpath])
) assemble_path_fragments(
fragments=remainder,
rightmost=rightmost, eps=eps,
_finished=finished
);
// Section: 2D Modules
// Module: modulated_circle()
// Description:
// Creates a 2D polygon circle, modulated by one or more superimposed sine waves.
// Arguments:
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// r = radius of the base circle.
// sines = array of [amplitude, frequency] pairs, where the frequency is the number of times the cycle repeats around the circle.
// Example(2D):
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// modulated_circle(r=40, sines=[[3, 11], [1, 31]], $fn=6);
module modulated_circle(r=40, sines=[10])
{
freqs = len(sines)>0? [for (i=sines) i[1]] : [5];
points = [
for (a = [0 : (360/segs(r)/max(freqs)) : 360])
let(nr=r+sum_of_sines(a,sines)) [nr*cos(a), nr*sin(a)]
];
polygon(points);
}
// Section: 3D Modules
// Module: extrude_from_to()
// Description:
// Extrudes a 2D shape between the points pt1 and pt2. Takes as children a set of 2D shapes to extrude.
// Arguments:
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// pt1 = starting point of extrusion.
// pt2 = ending point of extrusion.
// convexity = max number of times a line could intersect a wall of the 2D shape being extruded.
// twist = number of degrees to twist the 2D shape over the entire extrusion length.
// scale = scale multiplier for end of extrusion compared the start.
// slices = Number of slices along the extrusion to break the extrusion into. Useful for refining `twist` extrusions.
// Example(FlatSpin):
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// extrude_from_to([0,0,0], [10,20,30], convexity=4, twist=360, scale=3.0, slices=40) {
// xspread(3) circle(3, $fn=32);
// }
module extrude_from_to(pt1, pt2, convexity=undef, twist=undef, scale=undef, slices=undef) {
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rtp = xyz_to_spherical(pt2-pt1);
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translate(pt1) {
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rotate([0, rtp[2], rtp[1]]) {
linear_extrude(height=rtp[0], convexity=convexity, center=false, slices=slices, twist=twist, scale=scale) {
children();
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}
}
}
}
// Module: spiral_sweep()
// Description:
// Takes a closed 2D polyline path, centered on the XY plane, and
// extrudes it along a 3D spiral path of a given radius, height and twist.
// Arguments:
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// polyline = Array of points of a polyline path, to be extruded.
// h = height of the spiral to extrude along.
// r = radius of the spiral to extrude along.
// twist = number of degrees of rotation to spiral up along height.
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// center = If given, overrides `anchor`. A true value sets `anchor=CENTER`, false sets `anchor=BOTTOM`.
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// Example:
// poly = [[-10,0], [-3,-5], [3,-5], [10,0], [0,-30]];
// spiral_sweep(poly, h=200, r=50, twist=1080, $fn=36);
module spiral_sweep(polyline, h, r, twist=360, center, anchor, spin=0, orient=UP) {
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pline_count = len(polyline);
steps = ceil(segs(r)*(twist/360));
anchor = get_anchor(anchor,center,BOT,BOT);
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poly_points = [
for (
p = [0:1:steps]
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) let (
a = twist * (p/steps),
dx = r*cos(a),
dy = r*sin(a),
dz = h * (p/steps),
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pts = affine3d_apply(
polyline, [
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affine3d_xrot(90),
affine3d_zrot(a),
affine3d_translate([dx, dy, dz-h/2])
]
)
) for (pt = pts) pt
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];
poly_faces = concat(
[[for (b = [0:1:pline_count-1]) b]],
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[
for (
p = [0:1:steps-1],
b = [0:1:pline_count-1],
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i = [0:1]
) let (
b2 = (b == pline_count-1)? 0 : b+1,
p0 = p * pline_count + b,
p1 = p * pline_count + b2,
p2 = (p+1) * pline_count + b2,
p3 = (p+1) * pline_count + b,
pt = (i==0)? [p0, p2, p1] : [p0, p3, p2]
) pt
],
[[for (b = [pline_count-1:-1:0]) b+(steps)*pline_count]]
);
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tri_faces = triangulate_faces(poly_points, poly_faces);
attachable(anchor,spin,orient, r=r, l=h) {
polyhedron(points=poly_points, faces=tri_faces, convexity=10);
children();
}
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}
// Module: path_extrude()
// Description:
// Extrudes 2D children along a 3D polyline path. This may be slow.
// Arguments:
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// path = array of points for the bezier path to extrude along.
// convexity = maximum number of walls a ran can pass through.
// clipsize = increase if artifacts are left. Default: 1000
// Example(FlatSpin):
// path = [ [0, 0, 0], [33, 33, 33], [66, 33, 40], [100, 0, 0], [150,0,0] ];
// path_extrude(path) circle(r=10, $fn=6);
module path_extrude(path, convexity=10, clipsize=100) {
function polyquats(path, q=Q_Ident(), v=[0,0,1], i=0) = let(
v2 = path[i+1] - path[i],
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ang = vector_angle(v,v2),
axis = ang>0.001? normalize(cross(v,v2)) : [0,0,1],
newq = Q_Mul(Quat(axis, ang), q),
dist = norm(v2)
) i < (len(path)-2)?
concat([[dist, newq, ang]], polyquats(path, newq, v2, i+1)) :
[[dist, newq, ang]];
epsilon = 0.0001; // Make segments ever so slightly too long so they overlap.
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ptcount = len(path);
pquats = polyquats(path);
for (i = [0:1:ptcount-2]) {
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pt1 = path[i];
pt2 = path[i+1];
dist = pquats[i][0];
q = pquats[i][1];
difference() {
translate(pt1) {
Qrot(q) {
down(clipsize/2/2) {
linear_extrude(height=dist+clipsize/2, convexity=convexity) {
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children();
}
}
}
}
translate(pt1) {
hq = (i > 0)? Q_Slerp(q, pquats[i-1][1], 0.5) : q;
Qrot(hq) down(clipsize/2+epsilon) cube(clipsize, center=true);
}
translate(pt2) {
hq = (i < ptcount-2)? Q_Slerp(q, pquats[i+1][1], 0.5) : q;
Qrot(hq) up(clipsize/2+epsilon) cube(clipsize, center=true);
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}
}
}
}
// Module: trace_polyline()
// Description:
// Renders lines between each point of a polyline path.
// Can also optionally show the individual vertex points.
// Arguments:
// pline = The array of points in the polyline.
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// closed = If true, draw the segment from the last vertex to the first. Default: false
// showpts = If true, draw vertices and control points.
// N = Mark the first and every Nth vertex after in a different color and shape.
// size = Diameter of the lines drawn.
// color = Color to draw the lines (but not vertices) in.
// Example(FlatSpin):
// polyline = [for (a=[0:30:210]) 10*[cos(a), sin(a), sin(a)]];
// trace_polyline(polyline, showpts=true, size=0.5, color="lightgreen");
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module trace_polyline(pline, closed=false, showpts=false, N=1, size=1, color="yellow") {
sides = segs(size/2);
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pline = closed? close_path(pline) : pline;
if (showpts) {
for (i = [0:1:len(pline)-1]) {
translate(pline[i]) {
if (i%N == 0) {
color("blue") sphere(d=size*2.5, $fn=8);
} else {
color("red") {
cylinder(d=size/2, h=size*3, center=true, $fn=8);
xrot(90) cylinder(d=size/2, h=size*3, center=true, $fn=8);
yrot(90) cylinder(d=size/2, h=size*3, center=true, $fn=8);
}
}
}
}
}
if (N!=3) {
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color(color) path_sweep(circle(d=size,$fn=sides), path3d(pline));
} else {
for (i = [0:1:len(pline)-2]) {
if (N!=3 || (i%N) != 1) {
color(color) extrude_from_to(pline[i], pline[i+1]) circle(d=size, $fn=sides);
}
}
}
}
// Module: debug_polygon()
// Description: A drop-in replacement for `polygon()` that renders and labels the path points.
// Arguments:
// points = The array of 2D polygon vertices.
// paths = The path connections between the vertices.
// convexity = The max number of walls a ray can pass through the given polygon paths.
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// Example(Big2D):
// debug_polygon(
// points=concat(
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// regular_ngon(or=10, n=8),
// regular_ngon(or=8, n=8)
// ),
// paths=[
// [for (i=[0:7]) i],
// [for (i=[15:-1:8]) i]
// ]
// );
module debug_polygon(points, paths=undef, convexity=2, size=1)
{
pths = is_undef(paths)? [for (i=[0:1:len(points)-1]) i] : is_num(paths[0])? [paths] : paths;
echo(points=points);
echo(paths=paths);
linear_extrude(height=0.01, convexity=convexity, center=true) {
polygon(points=points, paths=paths, convexity=convexity);
}
for (i = [0:1:len(points)-1]) {
color("red") {
up(0.2) {
translate(points[i]) {
linear_extrude(height=0.1, convexity=10, center=true) {
text(text=str(i), size=size, halign="center", valign="center");
}
}
}
}
}
for (j = [0:1:len(paths)-1]) {
path = paths[j];
translate(points[path[0]]) {
color("cyan") up(0.1) cylinder(d=size*1.5, h=0.01, center=false, $fn=12);
}
translate(points[path[len(path)-1]]) {
color("pink") up(0.11) cylinder(d=size*1.5, h=0.01, center=false, $fn=4);
}
for (i = [0:1:len(path)-1]) {
midpt = (points[path[i]] + points[path[(i+1)%len(path)]])/2;
color("blue") {
up(0.2) {
translate(midpt) {
linear_extrude(height=0.1, convexity=10, center=true) {
text(text=str(chr(65+j),i), size=size/2, halign="center", valign="center");
}
}
}
}
}
}
}
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// Module: path_spread()
//
// Description:
// Uniformly spreads out copies of children along a path. Copies are located based on path length. If you specify `n` but not spacing then `n` copies will be placed
// with one at path[0] of `closed` is true, or spanning the entire path from start to end if `closed` is false.
// If you specify `spacing` but not `n` then copies will spread out starting from one at path[0] for `closed=true` or at the path center for open paths.
// If you specify `sp` then the copies will start at `sp`.
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//
// Usage:
// path_spread(path), [n], [spacing], [sp], [rotate_children], [closed]) ...
//
// Arguments:
// path = the path where children are placed
// n = number of copies
// spacing = space between copies
// sp = if given, copies will start distance sp from the path start and spread beyond that point
//
// Side Effects:
// `$pos` is set to the center of each copy
// `$idx` is set to the index number of each copy. In the case of closed paths the first copy is at `path[0]` unless you give `sp`.
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// `$dir` is set to the direction vector of the path at the point where the copy is placed.
// `$normal` is set to the direction of the normal vector to the path direction that is coplanar with the path at this point
//
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// Example(2D):
// spiral = [for(theta=[0:360*8]) theta * [cos(theta), sin(theta)]]/100;
// stroke(spiral,width=.25);
// color("red") path_spread(spiral, n=100) circle(r=1);
// Example(2D):
// circle = regular_ngon(n=64, or=10);
// stroke(circle,width=1,closed=true);
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// color("green")path_spread(circle, n=7, closed=true) circle(r=1+$idx/3);
// Example(2D):
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// heptagon = regular_ngon(n=7, or=10);
// stroke(heptagon, width=1, closed=true);
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// color("purple") path_spread(heptagon, n=9, closed=true) square([0.5,3],anchor=FRONT);
// Example(2D): Direction at the corners is the average of the two adjacent edges
// heptagon = regular_ngon(n=7, or=10);
// stroke(heptagon, width=1, closed=true);
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// color("purple") path_spread(heptagon, n=7, closed=true) square([0.5,3],anchor=FRONT);
// Example(2D): Don't rotate the children
// heptagon = regular_ngon(n=7, or=10);
// stroke(heptagon, width=1, closed=true);
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// color("red") path_spread(heptagon, n=9, closed=true, rotate_children=false) square([0.5,3],anchor=FRONT);
// Example(2D): Open path, specify `n`
// sinwav = [for(theta=[0:360]) 5*[theta/180, sin(theta)]];
// stroke(sinwav,width=.1);
// color("red")path_spread(sinwav, n=5) square([.2,1.5],anchor=FRONT);
// Example(2D)): Open path, specify `n` and `spacing`
// sinwav = [for(theta=[0:360]) 5*[theta/180, sin(theta)]];
// stroke(sinwav,width=.1);
// color("red")path_spread(sinwav, n=5, spacing=1) square([.2,1.5],anchor=FRONT);
// Example(2D)): Closed path, specify `n` and `spacing`, copies centered around circle[0]
// circle = regular_ngon(n=64,or=10);
// stroke(circle,width=.1,closed=true);
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// color("red")path_spread(circle, n=10, spacing=1, closed=true) square([.2,1.5],anchor=FRONT);
// Example(2D): Open path, specify `spacing`
// sinwav = [for(theta=[0:360]) 5*[theta/180, sin(theta)]];
// stroke(sinwav,width=.1);
// color("red")path_spread(sinwav, spacing=5) square([.2,1.5],anchor=FRONT);
// Example(2D): Open path, specify `sp`
// sinwav = [for(theta=[0:360]) 5*[theta/180, sin(theta)]];
// stroke(sinwav,width=.1);
// color("red")path_spread(sinwav, n=5, sp=18) square([.2,1.5],anchor=FRONT);
// Example(2D):
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// wedge = arc(angle=[0,100], r=10, $fn=64);
// difference(){
// polygon(concat([[0,0]],wedge));
// path_spread(wedge,n=5,spacing=3) fwd(.1)square([1,4],anchor=FRONT);
// }
// Example(Spin): 3d example, with children rotated into the plane of the path
// tilted_circle = lift_plane(regular_ngon(n=64, or=12), [0,0,0], [5,0,5], [0,2,3]);
// path_sweep(regular_ngon(n=16,or=.1),tilted_circle);
// path_spread(tilted_circle, n=15,closed=true) {
// color("blue")cyl(h=3,r=.2, anchor=BOTTOM); // z-aligned cylinder
// color("red")xcyl(h=10,r=.2, anchor=FRONT+LEFT); // x-aligned cylinder
// }
// Example(Spin): 3d example, with rotate_children set to false
// tilted_circle = lift_plane(regular_ngon(n=64, or=12), [0,0,0], [5,0,5], [0,2,3]);
// path_sweep(regular_ngon(n=16,or=.1),tilted_circle);
// path_spread(tilted_circle, n=25,rotate_children=false,closed=true) {
// color("blue")cyl(h=3,r=.2, anchor=BOTTOM); // z-aligned cylinder
// color("red")xcyl(h=10,r=.2, anchor=FRONT+LEFT); // x-aligned cylinder
// }
module path_spread(path, n, spacing, sp=undef, rotate_children=true, closed=false)
{
length = path_length(path,closed);
distances = is_def(sp)? (
is_def(n) && is_def(spacing)? list_range(s=sp, step=spacing, n=n) :
is_def(n)? list_range(s=sp, e=length, n=n) :
list_range(s=sp, step=spacing, e=length)
) : is_def(n) && is_undef(spacing)? (
closed?
let(range=list_range(s=0,e=length, n=n+1)) slice(range,0,-2) :
list_range(s=0, e=length, n=n)
) : (
let(
n = is_def(n)? n : floor(length/spacing)+(closed?0:1),
ptlist = list_range(s=0,step=spacing,n=n),
listcenter = mean(ptlist)
) closed?
sort([for(entry=ptlist) posmod(entry-listcenter,length)]) :
[for(entry=ptlist) entry + length/2-listcenter ]
);
distOK = min(distances)>=0 && max(distances)<=length;
assert(distOK,"Cannot fit all of the copies");
cutlist = path_cut(path, distances, closed, direction=true);
planar = len(path[0])==2;
if (true) for(i=[0:1:len(cutlist)-1]) {
$pos = cutlist[i][0];
$idx = i;
$dir = rotate_children ? (planar?[1,0]:[1,0,0]) : cutlist[i][2];
$normal = rotate_children? (planar?[0,1]:[0,0,1]) : cutlist[i][3];
translate($pos) {
if (rotate_children) {
if(planar) {
rot(from=[0,1],to=cutlist[i][3]) children();
} else {
multmatrix(affine2d_to_3d(transpose([cutlist[i][2],cross(cutlist[i][3],cutlist[i][2]), cutlist[i][3]])))
children();
}
} else {
children();
}
}
}
}
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// Function: path_cut()
//
// Usage
// path_cut(path, dists, [closed], [direction])
//
// Description:
// Cuts a path at a list of distances from the first point in the path. Returns a list of the cut
// points and indices of the next point in the path after that point. So for example, a return
// value entry of [[2,3], 5] means that the cut point was [2,3] and the next point on the path after
// this point is path[5]. If the path is too short then path_cut returns undef. If you set
// `direction` to true then `path_cut` will also return the tangent vector to the path and a normal
// vector to the path. It tries to find a normal vector that is coplanar to the path near the cut
// point. If this fails it will return a normal vector parallel to the xy plane. The output with
// direction vectors will be `[point, next_index, tangent, normal]`.
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//
// Arguments:
// path = path to cut
// dists = distances where the path should be cut (a list) or a scalar single distance
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// closed = set to true if the curve is closed. Default: false
// direction = set to true to return direction vectors. Default: false
//
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// Example(NORENDER):
// square=[[0,0],[1,0],[1,1],[0,1]];
// path_cut(square, [.5,1.5,2.5]); // Returns [[[0.5, 0], 1], [[1, 0.5], 2], [[0.5, 1], 3]]
// path_cut(square, [0,1,2,3]); // Returns [[[0, 0], 1], [[1, 0], 2], [[1, 1], 3], [[0, 1], 4]]
// path_cut(square, [0,0.8,1.6,2.4,3.2], closed=true); // Returns [[[0, 0], 1], [[0.8, 0], 1], [[1, 0.6], 2], [[0.6, 1], 3], [[0, 0.8], 4]]
// path_cut(square, [0,0.8,1.6,2.4,3.2]); // Returns [[[0, 0], 1], [[0.8, 0], 1], [[1, 0.6], 2], [[0.6, 1], 3], undef]
function path_cut(path, dists, closed=false, direction=false) =
let(long_enough = len(path) >= (closed ? 3 : 2))
assert(long_enough,len(path)<2 ? "Two points needed to define a path" : "Closed path must include three points")
!is_list(dists)? path_cut(path, [dists],closed, direction)[0] :
let(cuts = _path_cut(path,dists,closed))
!direction ? cuts : let(
dir = _path_cuts_dir(path, cuts, closed),
normals = _path_cuts_normals(path, cuts, dir, closed)
) zip(cuts, array_group(dir,1), array_group(normals,1));
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// Main recursive path cut function
function _path_cut(path, dists, closed=false, pind=0, dtotal=0, dind=0, result=[]) =
dind == len(dists) ? result :
let(
lastpt = len(result)>0? select(result,-1)[0] : [],
dpartial = len(result)==0? 0 : norm(lastpt-path[pind]),
nextpoint = dpartial > dists[dind]-dtotal?
[lerp(lastpt,path[pind], (dists[dind]-dtotal)/dpartial),pind] :
_path_cut_single(path, dists[dind]-dtotal-dpartial, closed, pind)
) is_undef(nextpoint)?
concat(result, replist(undef,len(dists)-dind)) :
_path_cut(path, dists, closed, nextpoint[1], dists[dind],dind+1, concat(result, [nextpoint]));
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// Search for a single cut point in the path
function _path_cut_single(path, dist, closed=false, ind=0, eps=1e-7) =
ind>=len(path)? undef :
ind==len(path)-1 && !closed? (dist<eps? [path[ind],ind+1] : undef) :
let(d = norm(path[ind]-select(path,ind+1))) d > dist ?
[lerp(path[ind],select(path,ind+1),dist/d), ind+1] :
_path_cut_single(path, dist-d,closed, ind+1, eps);
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// Find normal directions to the path, coplanar to local part of the path
// Or return a vector parallel to the x-y plane if the above fails
function _path_cuts_normals(path, cuts, dirs, closed=false) =
[for(i=[0:len(cuts)-1])
len(path[0])==2? [-dirs[i].y, dirs[i].x] : (
let(
plane = len(path)<3 ? undef :
let(start = max(min(cuts[i][1],len(path)-1),2)) _path_plane(path, start, start-2)
)
plane==undef?
normalize([-dirs[i].y, dirs[i].x,0]) :
normalize(cross(dirs[i],cross(plane[0],plane[1])))
)
];
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// Scan from the specified point (ind) to find a noncoplanar triple to use
// to define the plane of the path.
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function _path_plane(path, ind, i,closed) =
i<(closed?-1:0) ? undef :
!collinear(path[ind],path[ind-1], select(path,i))?
[select(path,i)-path[ind-1],path[ind]-path[ind-1]] :
_path_plane(path, ind, i-1);
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// Find the direction of the path at the cut points
function _path_cuts_dir(path, cuts, closed=false, eps=1e-2) =
[for(ind=[0:len(cuts)-1])
let(
nextind = cuts[ind][1],
nextpath = normalize(select(path, nextind+1)-select(path, nextind)),
thispath = normalize(select(path, nextind) - path[nextind-1]),
lastpath = normalize(path[nextind-1] - select(path, nextind-2)),
nextdir =
nextind==len(path) && !closed? lastpath :
(nextind<=len(path)-2 || closed) && approx(cuts[ind][0], path[nextind],eps)?
normalize(nextpath+thispath) :
(nextind>1 || closed) && approx(cuts[ind][0],path[nextind-1],eps)?
normalize(thispath+lastpath) :
thispath
) nextdir
];
// Input `data` is a list that sums to an integer.
// Returns rounded version of input data so that every
// entry is rounded to an integer and the sum is the same as
// that of the input. Works by rounding an entry in the list
// and passing the rounding error forward to the next entry.
// This will generally distribute the error in a uniform manner.
function _sum_preserving_round(data, index=0) =
index == len(data)-1 ? list_set(data, len(data)-1, round(data[len(data)-1])) :
let(
newval = round(data[index]),
error = newval - data[index]
)
_sum_preserving_round(list_set(data, [index,index+1], [newval, data[index+1]-error]), index+1);
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// Function: subdivide_path()
// Usage:
// newpath = subdivide_path(path, N, method);
// Description:
// Takes a path as input (closed or open) and subdivides the path to produce a more
// finely sampled path. The new points can be distributed proportional to length
// (`method="length"`) or they can be divided up evenly among all the path segments
// (`method="segment"`). If the extra points don't fit evenly on the path then the
// algorithm attempts to distribute them uniformly. The `exact` option requires that
// the final length is exactly as requested. If you set it to `false` then the
// algorithm will favor uniformity and the output path may have a different number of
// points due to rounding error.
//
// With the `"segment"` method you can also specify a vector of lengths. This vector,
// `N` specfies the desired point count on each segment: with vector input, `subdivide_path`
// attempts to place `N[i]-1` points on segment `i`. The reason for the -1 is to avoid
// double counting the endpoints, which are shared by pairs of segments, so that for
// a closed polygon the total number of points will be sum(N). Note that with an open
// path there is an extra point at the end, so the number of points will be sum(N)+1.
// Arguments:
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// path = path to subdivide
// N = scalar total number of points desired or with `method="segment"` can be a vector requesting `N[i]-1` points on segment i.
// closed = set to false if the path is open. Default: True
// exact = if true return exactly the requested number of points, possibly sacrificing uniformity. If false, return uniform point sample that may not match the number of points requested. Default: True
// method = One of `"length"` or `"segment"`. If `"length"`, adds vertices evenly along the total path length. If `"segment"`, adds points evenly among the segments. Default: `"length"`
// Example(2D):
// mypath = subdivide_path(square([2,2],center=true), 12);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D):
// mypath = subdivide_path(square([8,2],center=true), 12);
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// place_copies(mypath)circle(r=.2,$fn=32);
// Example(2D):
// mypath = subdivide_path(square([8,2],center=true), 12, method="segment");
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// place_copies(mypath)circle(r=.2,$fn=32);
// Example(2D):
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// mypath = subdivide_path(square([2,2],center=true), 17, closed=false);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D): Specifying different numbers of points on each segment
// mypath = subdivide_path(hexagon(side=2), [2,3,4,5,6,7], method="segment");
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D): Requested point total is 14 but 15 points output due to extra end point
// mypath = subdivide_path(pentagon(side=2), [3,4,3,4], method="segment", closed=false);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D): Since 17 is not divisible by 5, a completely uniform distribution is not possible.
// mypath = subdivide_path(pentagon(side=2), 17);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D): With `exact=false` a uniform distribution, but only 15 points
// mypath = subdivide_path(pentagon(side=2), 17, exact=false);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(2D): With `exact=false` you can also get extra points, here 20 instead of requested 18
// mypath = subdivide_path(pentagon(side=2), 18, exact=false);
// place_copies(mypath)circle(r=.1,$fn=32);
// Example(FlatSpin): Three-dimensional paths also work
// mypath = subdivide_path([[0,0,0],[2,0,1],[2,3,2]], 12);
// place_copies(mypath)sphere(r=.1,$fn=32);
function subdivide_path(path, N, closed=true, exact=true, method="length") =
assert(is_path(path))
assert(method=="length" || method=="segment")
assert((is_num(N) && N>0) || is_vector(N),"Parameter N to subdivide_path must be postive number or vector")
let(
count = len(path) - (closed?0:1),
add_guess =
method=="segment" ?
(is_list(N) ? assert(len(N)==count,"Vector parameter N to subdivide_path has the wrong length")
add_scalar(N,-1)
: replist((N-len(path)) / count, count))
: // method=="length"
assert(is_num(N),"Parameter N to subdivide path must be a number when method=\"length\"")
let(
path_lens = concat([for (i = [0:1:len(path)-2]) norm(path[i+1]-path[i])],
closed?[norm(path[len(path)-1]-path[0])]:[]),
add_density = (N - len(path)) / sum(path_lens)
)
path_lens * add_density,
add = exact ? _sum_preserving_round(add_guess) : [for (val=add_guess) round(val)]
)
concat(
[for (i=[0:1:count])
each [for(j=[0:1:add[i]]) lerp(path[i],select(path,i+1), j/(add[i]+1))]],
closed ? [] : [select(path,-1)]
);
// Function: path_length_fractions()
// Usage: path_length_fractions(path, [closed])
// Description:
// Returns the distance fraction of each point in the path along the path, so the first
// point is zero and the final point is 1. If the path is closed the length of the output
// will have one extra point because of the final connecting segment that connects the last
// point of the path to the first point.
function path_length_fractions(path, closed=false) =
assert(is_path(path))
assert(is_bool(closed))
let(
lengths = [0, for(i=[0:1:len(path)-(closed?1:2)]) norm(select(path,i+1)-path[i])],
partial_len = cumsum(lengths),
total_len = select(partial_len,-1)
)
partial_len / total_len;
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