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//////////////////////////////////////////////////////////////////////
// LibFile: attachments.scad
// This is the file that handles attachments and orientation of children.
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// Includes:
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// include <BOSL2/std.scad>
//////////////////////////////////////////////////////////////////////
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// Default values for attachment code.
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$t ags = "" ;
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$ overlap = 0.01 ;
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$ color = undef ;
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$ attach_to = undef ;
$ attach_anchor = [ CENTER , CENTER , UP , 0 ] ;
$ attach_norot = false ;
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$ parent_anchor = BOTTOM ;
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$ parent_spin = 0 ;
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$ parent_orient = UP ;
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$ parent_size = undef ;
$ parent_geom = undef ;
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$t ags_shown = [ ] ;
$t ags_hidden = [ ] ;
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// Section: Anchors, Spin, and Orientation
// This library adds the concept of anchoring, spin and orientation to the `cube()`, `cylinder()`
// and `sphere()` builtins, as well as to most of the shapes provided by this library itself.
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// - An anchor is a place on an object which you can align the object to, or attach other objects
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// to using `attach()` or `position()`. An anchor has a position, a direction, and a spin.
// The direction and spin are used to orient other objects to match when using `attach()`.
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// - Spin is a simple rotation around the Z axis.
// - Orientation is rotating an object so that its top is pointed towards a given vector.
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// An object will first be translated to its anchor position, then spun, then oriented.
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// .
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// ## Anchor
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// Anchoring is specified with the `anchor` argument in most shape modules. Specifying `anchor`
// when creating an object will translate the object so that the anchor point is at the origin
// (0,0,0). Anchoring always occurs before spin and orientation are applied.
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// .
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// An anchor can be referred to in one of two ways; as a directional vector, or as a named anchor string.
// .
// When given as a vector, it points, in a general way, towards the face, edge, or corner of the
// object that you want the anchor for, relative to the center of the object. There are directional
// constants named `TOP`, `BOTTOM`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` that you can add together
// to specify an anchor point.
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// .
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// For example:
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// - `[0,0,1]` is the same as `TOP` and refers to the center of the top face.
// - `[-1,0,1]` is the same as `TOP+LEFT`, and refers to the center of the top-left edge.
// - `[1,1,-1]` is the same as `BOTTOM+BACK+RIGHT`, and refers to the bottom-back-right corner.
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// .
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// When the object is cylindrical, conical, or spherical in nature, the anchors will be located
// around the surface of the cylinder, cone, or sphere, relative to the center. The direction of a
// face anchor will be perpendicular to the face, pointing outward. The direction of a edge anchor
// will be the average of the anchor directions of the two faces the edge is between. The direction
// of a corner anchor will be the average of the anchor directions of the three faces the corner is
// on. The spin of all standard anchors is 0.
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// .
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// Some more complex objects, like screws and stepper motors, have named anchors to refer to places
// on the object that are not at one of the standard faces, edges or corners. For example, stepper
// motors have anchors for `"screw1"`, `"screw2"`, etc. to refer to the various screwholes on the
// stepper motor shape. The names, positions, directions, and spins of these anchors will be
// specific to the object, and will be documented when they exist.
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// .
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// ## Spin
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// Spin is specified with the `spin` argume// nt in most shape modules. Specifying a scalar `spin`
// when creating an object will rotate the object counter-clockwise around the Z axis by the given
// number of degrees. If given as a 3D vector, the object will be rotated around each of the X, Y, Z
// axes by the number of degrees in each component of the vector. Spin is always applied after
// anchoring, and before orientation.
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// .
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// ## Orient
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// Orientation is specified with the `orient` argument in most shape modules. Specifying `orient`
// when creating an object will rotate the object such that the top of the object will be pointed
// at the vector direction given in the `orient` argument. Orientation is always applied after
// anchoring and spin. The constants `UP`, `DOWN`, `FRONT`, `BACK`, `LEFT`, and `RIGHT` can be
// added together to form the directional vector for this. ie: `LEFT+BACK`
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// Section: Functions
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// Function: anchorpt()
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// Usage:
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// a = anchorpt(name, pos, <orient>, <spin>);
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// Description:
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// Creates a anchor data structure.
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// Arguments:
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// name = The string name of the anchor. Lowercase. Words separated by single dashes. No spaces.
// pos = The [X,Y,Z] position of the anchor.
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// orient = A vector pointing in the direction parts should project from the anchor position.
// spin = If needed, the angle to rotate the part around the direction vector.
function anchorpt ( name , pos = [ 0 , 0 , 0 ] , orient = UP , spin = 0 ) = [ name , pos , orient , spin ] ;
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// Function: attach_geom()
//
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// Usage: Square/Trapezoid Geometry
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// geom = attach_geom(two_d=true, size=, <size2=>, <shift=>, ...);
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// Usage: Circle/Oval Geometry
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// geom = attach_geom(two_d=true, r=|d=, ...);
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// Usage: 2D Path/Polygon Geometry
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// geom = attach_geom(two_d=true, path=, <extent=>, ...);
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// Usage: Cubical/Prismoidal Geometry
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// geom = attach_geom(size=, <size2=>, <shift=>, ...);
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// Usage: Cylindrical Geometry
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// geom = attach_geom(r=|d=, l=, <axis=>, ...);
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// Usage: Conical Geometry
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// geom = attach_geom(r1|d1=, r2=|d2=, l=, <axis=>, ...);
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// Usage: Spheroid/Ovoid Geometry
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// geom = attach_geom(r=|d=, ...);
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// Usage: VNF Geometry
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// geom = attach_geom(vnf=, <extent=>, ...);
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//
// Description:
// Given arguments that describe the geometry of an attachable object, returns the internal geometry description.
//
// Arguments:
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
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// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
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// l = Length of the cylindrical/conical volume along axis.
// vnf = The [VNF](vnf.scad) of the volume.
// path = The path to generate a polygon from.
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// extent = If true, calculate anchors by extents, rather than intersection. Default: true.
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// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
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// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
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// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
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//
// Example(NORENDER): Cubical Shape
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// geom = attach_geom(size=size);
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//
// Example(NORENDER): Prismoidal Shape
// geom = attach_geom(
// size=point3d(botsize,h),
// size2=topsize, shift=shift
// );
//
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// Example(NORENDER): Cylindrical Shape, Z-Axis Aligned
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// geom = attach_geom(r=r, h=h);
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//
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// Example(NORENDER): Cylindrical Shape, Y-Axis Aligned
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// geom = attach_geom(r=r, h=h, axis=BACK);
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//
// Example(NORENDER): Cylindrical Shape, X-Axis Aligned
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// geom = attach_geom(r=r, h=h, axis=RIGHT);
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//
// Example(NORENDER): Conical Shape, Z-Axis Aligned
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// geom = attach_geom(r1=r1, r2=r2, h=h);
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//
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// Example(NORENDER): Conical Shape, Y-Axis Aligned
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// geom = attach_geom(r1=r1, r2=r2, h=h, axis=BACK);
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//
// Example(NORENDER): Conical Shape, X-Axis Aligned
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// geom = attach_geom(r1=r1, r2=r2, h=h, axis=RIGHT);
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//
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// Example(NORENDER): Spherical Shape
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// geom = attach_geom(r=r);
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//
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// Example(NORENDER): Ovoid Shape
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// geom = attach_geom(r=[r_x, r_y, r_z]);
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//
// Example(NORENDER): Arbitrary VNF Shape, Anchored by Extents
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// geom = attach_geom(vnf=vnf);
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//
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// Example(NORENDER): Arbitrary VNF Shape, Anchored by Intersection
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// geom = attach_geom(vnf=vnf, extent=false);
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//
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// Example(NORENDER): 2D Rectangular Shape
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// geom = attach_geom(two_d=true, size=size);
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//
// Example(NORENDER): 2D Trapezoidal Shape
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// geom = attach_geom(two_d=true, size=[x1,y], size2=x2, shift=shift);
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//
// Example(NORENDER): 2D Circular Shape
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// geom = attach_geom(two_d=true, r=r);
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//
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// Example(NORENDER): 2D Oval Shape
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// geom = attach_geom(two_d=true, r=[r_x, r_y]);
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//
// Example(NORENDER): Arbitrary 2D Polygon Shape, Anchored by Extents
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// geom = attach_geom(two_d=true, path=path);
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//
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// Example(NORENDER): Arbitrary 2D Polygon Shape, Anchored by Intersection
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// geom = attach_geom(two_d=true, path=path, extent=false);
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//
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function attach_geom (
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size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
vnf , path ,
extent = true ,
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cp = [ 0 , 0 , 0 ] ,
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offset = [ 0 , 0 , 0 ] ,
anchors = [ ] ,
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two_d = false ,
axis = UP
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) =
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assert ( is_bool ( extent ) )
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assert ( is_vector ( cp ) )
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assert ( is_vector ( offset ) )
assert ( is_list ( anchors ) )
assert ( is_bool ( two_d ) )
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assert ( is_vector ( axis ) )
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! is_undef ( size ) ? (
two_d ? (
let (
size2 = default ( size2 , size . x ) ,
shift = default ( shift , 0 )
)
assert ( is_vector ( size , 2 ) )
assert ( is_num ( size2 ) )
assert ( is_num ( shift ) )
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[ "rect" , point2d ( size ) , size2 , shift , cp , offset , anchors ]
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) : (
let (
size2 = default ( size2 , point2d ( size ) ) ,
shift = default ( shift , [ 0 , 0 ] )
)
assert ( is_vector ( size , 3 ) )
assert ( is_vector ( size2 , 2 ) )
assert ( is_vector ( shift , 2 ) )
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[ "cuboid" , size , size2 , shift , cp , offset , anchors ]
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)
) : ! is_undef ( vnf ) ? (
assert ( is_vnf ( vnf ) )
assert ( two_d = = false )
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extent ? [ "vnf_extent" , vnf , cp , offset , anchors ] :
[ "vnf_isect" , vnf , cp , offset , anchors ]
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) : ! is_undef ( path ) ? (
assert ( is_path ( path ) , 2 )
assert ( two_d = = true )
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extent ? [ "path_extent" , path , cp , offset , anchors ] :
[ "path_isect" , path , cp , offset , anchors ]
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) :
let (
r1 = get_radius ( r1 = r1 , d1 = d1 , r = r , d = d , dflt = undef )
)
! is_undef ( r1 ) ? (
let ( l = default ( l , h ) )
! is_undef ( l ) ? (
let (
shift = default ( shift , [ 0 , 0 ] ) ,
r2 = get_radius ( r1 = r2 , d1 = d2 , r = r , d = d , dflt = undef )
)
assert ( is_num ( r1 ) || is_vector ( r1 , 2 ) )
assert ( is_num ( r2 ) || is_vector ( r2 , 2 ) )
assert ( is_num ( l ) )
assert ( is_vector ( shift , 2 ) )
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[ "cyl" , r1 , r2 , l , shift , axis , cp , offset , anchors ]
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) : (
two_d ? (
assert ( is_num ( r1 ) || is_vector ( r1 , 2 ) )
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[ "circle" , r1 , cp , offset , anchors ]
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) : (
assert ( is_num ( r1 ) || is_vector ( r1 , 3 ) )
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[ "spheroid" , r1 , cp , offset , anchors ]
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)
)
) :
assert ( false , "Unrecognizable geometry description." ) ;
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// Function: attach_geom_2d()
// Usage:
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// bool = attach_geom_2d(geom);
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// Description:
// Returns true if the given attachment geometry description is for a 2D shape.
function attach_geom_2d ( geom ) =
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let ( type = geom [ 0 ] )
type = = "rect" || type = = "circle" ||
type = = "path_isect" || type = = "path_extent" ;
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// Function: attach_geom_size()
// Usage:
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// bounds = attach_geom_size(geom);
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// Description:
// Returns the `[X,Y,Z]` bounding size for the given attachment geometry description.
function attach_geom_size ( geom ) =
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let ( type = geom [ 0 ] )
type = = "cuboid" ? ( //size, size2, shift
let (
size = geom [ 1 ] , size2 = geom [ 2 ] , shift = point2d ( geom [ 3 ] ) ,
maxx = max ( size . x , size2 . x ) ,
maxy = max ( size . y , size2 . y ) ,
z = size . z
) [ maxx , maxy , z ]
) : type = = "cyl" ? ( //r1, r2, l, shift
let (
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r1 = geom [ 1 ] , r2 = geom [ 2 ] , l = geom [ 3 ] ,
shift = point2d ( geom [ 4 ] ) , axis = point3d ( geom [ 5 ] ) ,
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rx1 = default ( r1 [ 0 ] , r1 ) ,
ry1 = default ( r1 [ 1 ] , r1 ) ,
rx2 = default ( r2 [ 0 ] , r2 ) ,
ry2 = default ( r2 [ 1 ] , r2 ) ,
maxxr = max ( rx1 , rx2 ) ,
maxyr = max ( ry1 , ry2 )
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)
approx ( axis , UP ) ? [ 2 * maxxr , 2 * maxyr , l ] :
approx ( axis , RIGHT ) ? [ l , 2 * maxyr , 2 * maxxr ] :
approx ( axis , BACK ) ? [ 2 * maxxr , l , 2 * maxyr ] :
[ 2 * maxxr , 2 * maxyr , l ]
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) : type = = "spheroid" ? ( //r
let ( r = geom [ 1 ] )
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is_num ( r ) ? [ 2 , 2 , 2 ] * r : vmul ( [ 2 , 2 , 2 ] , point3d ( r ) )
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) : type = = "vnf_extent" || type = = "vnf_isect" ? ( //vnf
let (
mm = pointlist_bounds ( geom [ 1 ] [ 0 ] ) ,
delt = mm [ 1 ] - mm [ 0 ]
) delt
) : type = = "rect" ? ( //size, size2
let (
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size = geom [ 1 ] , size2 = geom [ 2 ] , shift = geom [ 3 ] ,
maxx = max ( size . x , size2 + abs ( shift ) )
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) [ maxx , size . y ]
) : type = = "circle" ? ( //r
let ( r = geom [ 1 ] )
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is_num ( r ) ? [ 2 , 2 ] * r : vmul ( [ 2 , 2 ] , point2d ( r ) )
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) : type = = "path_isect" || type = = "path_extent" ? ( //path
let (
mm = pointlist_bounds ( geom [ 1 ] ) ,
delt = mm [ 1 ] - mm [ 0 ]
) [ delt . x , delt . y ]
) :
assert ( false , "Unknown attachment geometry type." ) ;
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// Function: attach_transform()
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// Usage: To Get a Transformation Matrix
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// mat = attach_transform(anchor, spin, orient, geom);
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// Usage: To Transform Points, Paths, Patches, or VNFs
// new_p = attach_transform(anchor, spin, orient, geom, p);
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// Description:
// Returns the affine3d transformation matrix needed to `anchor`, `spin`, and `orient`
// the given geometry `geom` shape into position.
// Arguments:
// anchor = Anchor point to translate to the origin `[0,0,0]`. See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
// geom = The geometry description of the shape.
// p = If given as a VNF, path, or point, applies the affine3d transformation matrix to it and returns the result.
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function attach_transform ( anchor , spin , orient , geom , p ) =
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assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) )
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let (
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anchor = default ( anchor , CENTER ) ,
spin = default ( spin , 0 ) ,
orient = default ( orient , UP ) ,
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two_d = attach_geom_2d ( geom ) ,
m = ( $ attach_to ! = undef ) ? (
let (
anch = find_anchor ( $ attach_to , geom ) ,
pos = anch [ 1 ]
) two_d ? (
assert ( two_d && is_num ( spin ) )
affine3d_zrot ( spin ) *
rot ( to = FWD , from = point3d ( anch [ 2 ] ) ) *
affine3d_translate ( point3d ( - pos ) )
) : (
assert ( is_num ( spin ) || is_vector ( spin , 3 ) )
let (
ang = vector_angle ( anch [ 2 ] , DOWN ) ,
axis = vector_axis ( anch [ 2 ] , DOWN ) ,
ang2 = ( anch [ 2 ] = = UP || anch [ 2 ] = = DOWN ) ? 0 : 180 - anch [ 3 ] ,
axis2 = rot ( p = axis , [ 0 , 0 , ang2 ] )
)
affine3d_rot_by_axis ( axis2 , ang ) * (
is_num ( spin ) ? affine3d_zrot ( ang2 + spin ) : (
affine3d_zrot ( spin . z ) *
affine3d_yrot ( spin . y ) *
affine3d_xrot ( spin . x ) *
affine3d_zrot ( ang2 )
)
) * affine3d_translate ( point3d ( - pos ) )
)
) : (
let (
pos = find_anchor ( anchor , geom ) [ 1 ]
) two_d ? (
assert ( two_d && is_num ( spin ) )
affine3d_zrot ( spin ) *
affine3d_translate ( point3d ( - pos ) )
) : (
assert ( is_num ( spin ) || is_vector ( spin , 3 ) )
let (
axis = vector_axis ( UP , orient ) ,
ang = vector_angle ( UP , orient )
)
affine3d_rot_by_axis ( axis , ang ) * (
is_num ( spin ) ? affine3d_zrot ( spin ) : (
affine3d_zrot ( spin . z ) *
affine3d_yrot ( spin . y ) *
affine3d_xrot ( spin . x )
)
) * affine3d_translate ( point3d ( - pos ) )
)
)
) is_undef ( p ) ? m :
is_vnf ( p ) ? [ apply ( m , p [ 0 ] ) , p [ 1 ] ] :
apply ( m , p ) ;
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// Function: find_anchor()
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// Usage:
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// anchorinfo = find_anchor(anchor, geom);
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// Description:
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// Calculates the anchor data for the given `anchor` vector or name, in the given attachment
// geometry. Returns `[ANCHOR, POS, VEC, ANG]` where `ANCHOR` is the requested anchorname
// or vector, `POS` is the anchor position, `VEC` is the direction vector of the anchor, and
// `ANG` is the angle to align with around the rotation axis of th anchor direction vector.
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// Arguments:
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// anchor = Vector or named anchor string.
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// geom = The geometry description of the shape.
function find_anchor ( anchor , geom ) =
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let (
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cp = select ( geom , - 3 ) ,
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offset = anchor = = CENTER ? CENTER : select ( geom , - 2 ) ,
anchors = select ( geom , - 1 ) ,
type = geom [ 0 ]
)
is_string ( anchor ) ? (
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anchor = = "origin" ? [ anchor , CENTER , UP , 0 ] :
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let ( found = search ( [ anchor ] , anchors , num_returns_per_match = 1 ) [ 0 ] )
assert ( found ! = [ ] , str ( "Unknown anchor: " , anchor ) )
anchors [ found ]
) :
assert ( is_vector ( anchor ) , str ( "anchor=" , anchor ) )
let ( anchor = point3d ( anchor ) )
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anchor = = CENTER ? [ anchor , cp , UP , 0 ] :
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let (
oang = (
approx ( point2d ( anchor ) , [ 0 , 0 ] ) ? 0 :
atan2 ( anchor . y , anchor . x ) + 90
)
)
type = = "cuboid" ? ( //size, size2, shift
let (
size = geom [ 1 ] , size2 = geom [ 2 ] , shift = point2d ( geom [ 3 ] ) ,
h = size . z ,
u = ( anchor . z + 1 ) / 2 ,
axy = point2d ( anchor ) ,
bot = point3d ( vmul ( point2d ( size ) / 2 , axy ) , - h / 2 ) ,
top = point3d ( vmul ( point2d ( size2 ) / 2 , axy ) + shift , h / 2 ) ,
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pos = point3d ( cp ) + lerp ( bot , top , u ) + offset ,
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sidevec = unit ( rot ( from = UP , to = top - bot , p = point3d ( axy ) ) , UP ) ,
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vvec = anchor = = CENTER ? UP : unit ( [ 0 , 0 , anchor . z ] , UP ) ,
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vec = anchor = = CENTER ? UP :
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approx ( axy , [ 0 , 0 ] ) ? unit ( anchor , UP ) :
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approx ( anchor . z , 0 ) ? sidevec :
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unit ( ( sidevec + vvec ) / 2 , UP )
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) [ anchor , pos , vec , oang ]
) : type = = "cyl" ? ( //r1, r2, l, shift
let (
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rr1 = geom [ 1 ] , rr2 = geom [ 2 ] , l = geom [ 3 ] ,
shift = point2d ( geom [ 4 ] ) , axis = point3d ( geom [ 5 ] ) ,
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r1 = is_num ( rr1 ) ? [ rr1 , rr1 ] : point2d ( rr1 ) ,
r2 = is_num ( rr2 ) ? [ rr2 , rr2 ] : point2d ( rr2 ) ,
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anch = rot ( from = axis , to = UP , p = anchor ) ,
u = ( anch . z + 1 ) / 2 ,
axy = unit ( point2d ( anch ) , [ 0 , 0 ] ) ,
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bot = point3d ( vmul ( r1 , axy ) , - l / 2 ) ,
top = point3d ( vmul ( r2 , axy ) + shift , l / 2 ) ,
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pos = point3d ( cp ) + lerp ( bot , top , u ) + offset ,
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sidevec = rot ( from = UP , to = top - bot , p = point3d ( axy ) ) ,
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vvec = anch = = CENTER ? UP : unit ( [ 0 , 0 , anch . z ] , UP ) ,
vec = anch = = CENTER ? UP :
approx ( axy , [ 0 , 0 ] ) ? unit ( anch , UP ) :
approx ( anch . z , 0 ) ? sidevec :
unit ( ( sidevec + vvec ) / 2 , UP ) ,
pos2 = rot ( from = UP , to = axis , p = pos ) ,
vec2 = rot ( from = UP , to = axis , p = vec )
) [ anchor , pos2 , vec2 , oang ]
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) : type = = "spheroid" ? ( //r
let (
rr = geom [ 1 ] ,
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r = is_num ( rr ) ? [ rr , rr , rr ] : point3d ( rr ) ,
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anchor = unit ( point3d ( anchor ) , CENTER ) ,
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pos = point3d ( cp ) + vmul ( r , anchor ) + point3d ( offset ) ,
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vec = unit ( vmul ( r , anchor ) , UP )
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) [ anchor , pos , vec , oang ]
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) : type = = "vnf_isect" ? ( //vnf
let (
vnf = geom [ 1 ] ,
eps = 1 / 2048 ,
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points = vnf [ 0 ] ,
faces = vnf [ 1 ] ,
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rpts = apply ( rot ( from = anchor , to = RIGHT ) * move ( point3d ( - cp ) ) , points ) ,
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hits = [
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for ( face = faces ) let (
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verts = select ( rpts , face ) ,
xs = subindex ( verts , 0 ) ,
ys = subindex ( verts , 1 ) ,
zs = subindex ( verts , 2 )
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) if (
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max ( xs ) >= - eps &&
max ( ys ) >= - eps &&
max ( zs ) >= - eps &&
min ( ys ) < = eps &&
min ( zs ) < = eps
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) let (
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poly = select ( points , face ) ,
pt = polygon_line_intersection ( poly , [ cp , cp + anchor ] , bounded = [ true , false ] , eps = eps )
) if ( ! is_undef ( pt ) ) let (
plane = plane_from_polygon ( poly ) ,
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n = unit ( plane_normal ( plane ) )
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)
[ norm ( pt - cp ) , n , pt ]
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]
)
assert ( len ( hits ) > 0 , "Anchor vector does not intersect with the shape. Attachment failed." )
let (
furthest = max_index ( subindex ( hits , 0 ) ) ,
dist = hits [ furthest ] [ 0 ] ,
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pos = hits [ furthest ] [ 2 ] ,
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hitnorms = [ for ( hit = hits ) if ( approx ( hit [ 0 ] , dist , eps = eps ) ) hit [ 1 ] ] ,
unorms = len ( hitnorms ) > 7
? unique ( [ for ( nn = hitnorms ) quant ( nn , 1e-9 ) ] )
: [
for ( i = idx ( hitnorms ) ) let (
nn = hitnorms [ i ] ,
isdup = [
for ( j = [ i + 1 : 1 : len ( hitnorms ) - 1 ] )
if ( approx ( nn , hitnorms [ j ] ) ) 1
] ! = [ ]
) if ( ! isdup ) nn
] ,
n = unit ( sum ( unorms ) ) ,
oang = approx ( point2d ( n ) , [ 0 , 0 ] ) ? 0 : atan2 ( n . y , n . x ) + 90
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)
[ anchor , pos , n , oang ]
) : type = = "vnf_extent" ? ( //vnf
let (
vnf = geom [ 1 ] ,
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rpts = apply ( rot ( from = anchor , to = RIGHT ) * move ( point3d ( - cp ) ) , vnf [ 0 ] ) ,
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maxx = max ( subindex ( rpts , 0 ) ) ,
idxs = [ for ( i = idx ( rpts ) ) if ( approx ( rpts [ i ] . x , maxx ) ) i ] ,
mm = pointlist_bounds ( select ( rpts , idxs ) ) ,
avgy = ( mm [ 0 ] . y + mm [ 1 ] . y ) / 2 ,
avgz = ( mm [ 0 ] . z + mm [ 1 ] . z ) / 2 ,
mpt = approx ( point2d ( anchor ) , [ 0 , 0 ] ) ? [ maxx , 0 , 0 ] : [ maxx , avgy , avgz ] ,
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pos = point3d ( cp ) + rot ( from = RIGHT , to = anchor , p = mpt )
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) [ anchor , pos , anchor , oang ]
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) : type = = "rect" ? ( //size, size2, shift
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let (
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size = geom [ 1 ] , size2 = geom [ 2 ] , shift = geom [ 3 ] ,
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u = ( anchor . y + 1 ) / 2 ,
frpt = [ size . x / 2 * anchor . x , - size . y / 2 ] ,
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bkpt = [ size2 / 2 * anchor . x + shift , size . y / 2 ] ,
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pos = point2d ( cp ) + lerp ( frpt , bkpt , u ) + offset ,
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vec = unit ( rot ( from = BACK , to = bkpt - frpt , p = anchor ) , [ 0 , 1 ] )
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) [ anchor , pos , vec , 0 ]
) : type = = "circle" ? ( //r
let (
rr = geom [ 1 ] ,
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r = is_num ( rr ) ? [ rr , rr ] : point2d ( rr ) ,
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anchor = unit ( point2d ( anchor ) , [ 0 , 0 ] ) ,
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pos = point2d ( cp ) + vmul ( r , anchor ) + point2d ( offset ) ,
vec = unit ( vmul ( r , anchor ) , [ 0 , 1 ] )
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) [ anchor , pos , vec , 0 ]
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) : type = = "path_isect" ? ( //path
let (
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path = move ( - point2d ( cp ) , p = geom [ 1 ] ) ,
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anchor = point2d ( anchor ) ,
isects = [
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for ( t = triplet ( path , true ) ) let (
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seg1 = [ t [ 0 ] , t [ 1 ] ] ,
seg2 = [ t [ 1 ] , t [ 2 ] ] ,
isect = ray_segment_intersection ( [ [ 0 , 0 ] , anchor ] , seg1 ) ,
n = is_undef ( isect ) ? [ 0 , 1 ] :
! approx ( isect , t [ 1 ] ) ? line_normal ( seg1 ) :
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unit ( ( line_normal ( seg1 ) + line_normal ( seg2 ) ) / 2 , [ 0 , 1 ] ) ,
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n2 = vector_angle ( anchor , n ) > 90 ? - n : n
)
if ( ! is_undef ( isect ) && ! approx ( isect , t [ 0 ] ) ) [ norm ( isect ) , isect , n2 ]
] ,
maxidx = max_index ( subindex ( isects , 0 ) ) ,
isect = isects [ maxidx ] ,
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pos = point2d ( cp ) + isect [ 1 ] ,
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vec = unit ( isect [ 2 ] , [ 0 , 1 ] )
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) [ anchor , pos , vec , 0 ]
) : type = = "path_extent" ? ( //path
let (
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path = geom [ 1 ] ,
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anchor = point2d ( anchor ) ,
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rpath = rot ( from = anchor , to = RIGHT , p = move ( point2d ( - cp ) , p = path ) ) ,
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maxx = max ( subindex ( rpath , 0 ) ) ,
idxs = [ for ( i = idx ( rpath ) ) if ( approx ( rpath [ i ] . x , maxx ) ) i ] ,
miny = min ( [ for ( i = idxs ) rpath [ i ] . y ] ) ,
maxy = max ( [ for ( i = idxs ) rpath [ i ] . y ] ) ,
avgy = ( miny + maxy ) / 2 ,
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pos = point2d ( cp ) + rot ( from = RIGHT , to = anchor , p = [ maxx , avgy ] )
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) [ anchor , pos , anchor , 0 ]
) :
assert ( false , "Unknown attachment geometry type." ) ;
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// Function: attachment_is_shown()
// Usage:
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// bool = attachment_is_shown(tags);
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// Description:
// Returns true if the given space-delimited string of tag names should currently be shown.
function attachment_is_shown ( tags ) =
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assert ( ! is_undef ( $t ags_shown ) )
assert ( ! is_undef ( $t ags_hidden ) )
let (
tags = str_split ( tags , " " ) ,
shown = ! $t ags_shown || any ( [ for ( tag = tags ) in_list ( tag , $t ags_shown ) ] ) ,
hidden = any ( [ for ( tag = tags ) in_list ( tag , $t ags_hidden ) ] )
) shown && ! hidden ;
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// Function: reorient()
//
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// Usage: Square/Trapezoid Geometry
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// mat = reorient(anchor, spin, <orient>, two_d=true, size=, <size2=>, <shift=>, ...);
// pts = reorient(anchor, spin, <orient>, two_d=true, size=, <size2=>, <shift=>, p=, ...);
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// Usage: Circle/Oval Geometry
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// mat = reorient(anchor, spin, <orient>, two_d=true, r=|d=, ...);
// pts = reorient(anchor, spin, <orient>, two_d=true, r=|d=, p=, ...);
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// Usage: 2D Path/Polygon Geometry
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// mat = reorient(anchor, spin, <orient>, two_d=true, path=, <extent=>, ...);
// pts = reorient(anchor, spin, <orient>, two_d=true, path=, <extent=>, p=, ...);
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// Usage: Cubical/Prismoidal Geometry
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// mat = reorient(anchor, spin, <orient>, size=, <size2=>, <shift=>, ...);
// pts = reorient(anchor, spin, <orient>, size=, <size2=>, <shift=>, p=, ...);
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// Usage: Cylindrical Geometry
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// mat = reorient(anchor, spin, <orient>, r=|d=, l=, <axis=>, ...);
// pts = reorient(anchor, spin, <orient>, r=|d=, l=, <axis=>, p=, ...);
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// Usage: Conical Geometry
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// mat = reorient(anchor, spin, <orient>, r1=|d1=, r2=|d2=, l=, <axis=>, ...);
// pts = reorient(anchor, spin, <orient>, r1=|d1=, r2=|d2=, l=, <axis=>, p=, ...);
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// Usage: Spheroid/Ovoid Geometry
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// mat = reorient(anchor, spin, <orient>, r|d=, ...);
// pts = reorient(anchor, spin, <orient>, r|d=, p=, ...);
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// Usage: VNF Geometry
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// mat = reorient(anchor, spin, <orient>, vnf, <extent>, ...);
// pts = reorient(anchor, spin, <orient>, vnf, <extent>, p=, ...);
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//
// Description:
// Given anchor, spin, orient, and general geometry info for a managed volume, this calculates
// the transformation matrix needed to be applied to the contents of that volume. A managed 3D
// volume is assumed to be vertically (Z-axis) oriented, and centered. A managed 2D area is just
// assumed to be centered.
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// .
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// If `p` is not given, then the transformation matrix will be returned.
// If `p` contains a VNF, a new VNF will be returned with the vertices transformed by the matrix.
// If `p` contains a path, a new path will be returned with the vertices transformed by the matrix.
// If `p` contains a point, a new point will be returned, transformed by the matrix.
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// .
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// If `$attach_to` is not defined, then the following transformations are performed in order:
// * Translates so the `anchor` point is at the origin (0,0,0).
// * Rotates around the Z axis by `spin` degrees counter-clockwise.
// * Rotates so the top of the part points towards the vector `orient`.
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// .
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// If `$attach_to` is defined, as a consequence of `attach(from,to)`, then
// the following transformations are performed in order:
// * Translates this part so it's anchor position matches the parent's anchor position.
// * Rotates this part so it's anchor direction vector exactly opposes the parent's anchor direction vector.
// * Rotates this part so it's anchor spin matches the parent's anchor spin.
//
// Arguments:
// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
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// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
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// l = Length of the cylindrical/conical volume along axis.
// vnf = The [VNF](vnf.scad) of the volume.
// path = The path to generate a polygon from.
// extent = If true, calculate anchors by extents, rather than intersection. Default: false.
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// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
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// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
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// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
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// p = The VNF, path, or point to transform.
function reorient (
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anchor , spin , orient ,
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size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
vnf , path ,
extent = true ,
offset = [ 0 , 0 , 0 ] ,
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cp = [ 0 , 0 , 0 ] ,
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anchors = [ ] ,
two_d = false ,
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axis = UP ,
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p = undef
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) =
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assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) )
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let (
anchor = default ( anchor , CENTER ) ,
spin = default ( spin , 0 ) ,
orient = default ( orient , UP )
)
( anchor = = CENTER && spin = = 0 && orient = = UP && p ! = undef ) ? p : let (
geom = attach_geom (
size = size , size2 = size2 , shift = shift ,
r = r , r1 = r1 , r2 = r2 , h = h ,
d = d , d1 = d1 , d2 = d2 , l = l ,
vnf = vnf , path = path , extent = extent ,
cp = cp , offset = offset , anchors = anchors ,
two_d = two_d , axis = axis
) ,
$ attach_to = undef
) attach_transform ( anchor , spin , orient , geom , p ) ;
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// Section: Attachability Modules
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// Module: attachable()
//
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// Usage: Square/Trapezoid Geometry
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// attachable(anchor, spin, two_d=true, size=, <size2=>, <shift=>, ...) {...}
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// Usage: Circle/Oval Geometry
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// attachable(anchor, spin, two_d=true, r=|d=, ...) {...}
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// Usage: 2D Path/Polygon Geometry
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// attachable(anchor, spin, two_d=true, path=, <extent=>, ...) {...}
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// Usage: Cubical/Prismoidal Geometry
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// attachable(anchor, spin, <orient>, size=, <size2=>, <shift=>, ...) {...}
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// Usage: Cylindrical Geometry
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// attachable(anchor, spin, <orient>, r=|d=, l=, <axis=>, ...) {...}
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// Usage: Conical Geometry
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// attachable(anchor, spin, <orient>, r1=|d1=, r2=|d2=, l=, <axis=>, ...) {...}
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// Usage: Spheroid/Ovoid Geometry
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// attachable(anchor, spin, <orient>, r=|d=, ...) {...}
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// Usage: VNF Geometry
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// attachable(anchor, spin, <orient>, vnf=, <extent=>, ...) {...}
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//
// Description:
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// Manages the anchoring, spin, orientation, and attachments for a 3D volume or 2D area.
// A managed 3D volume is assumed to be vertically (Z-axis) oriented, and centered.
// A managed 2D area is just assumed to be centered. The shape to be managed is given
// as the first child to this module, and the second child should be given as `children()`.
// For example, to manage a conical shape:
// ```openscad
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
// ```
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// .
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// If this is *not* run as a child of `attach()` with the `to` argument
// given, then the following transformations are performed in order:
// * Translates so the `anchor` point is at the origin (0,0,0).
// * Rotates around the Z axis by `spin` degrees counter-clockwise.
// * Rotates so the top of the part points towards the vector `orient`.
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// .
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// If this is called as a child of `attach(from,to)`, then the info
// for the anchor points referred to by `from` and `to` are fetched,
// which will include position, direction, and spin. With that info,
// the following transformations are performed:
// * Translates this part so it's anchor position matches the parent's anchor position.
// * Rotates this part so it's anchor direction vector exactly opposes the parent's anchor direction vector.
// * Rotates this part so it's anchor spin matches the parent's anchor spin.
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//
// Arguments:
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#anchor). Default: `CENTER`
// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#spin). Default: `0`
// orient = Vector to rotate top towards, after spin. See [orient](attachments.scad#orient). Default: `UP`
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// ---
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// size = If given as a 3D vector, contains the XY size of the bottom of the cuboidal/prismoidal volume, and the Z height. If given as a 2D vector, contains the front X width of the rectangular/trapezoidal shape, and the Y length.
// size2 = If given as a 2D vector, contains the XY size of the top of the prismoidal volume. If given as a number, contains the back width of the trapezoidal shape.
// shift = If given as a 2D vector, shifts the top of the prismoidal or conical shape by the given amount. If given as a number, shifts the back of the trapezoidal shape right by that amount. Default: No shift.
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// r = Radius of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// d = Diameter of the cylindrical/conical volume. Can be a scalar, or a list of sizes per axis.
// r1 = Radius of the bottom of the conical volume. Can be a scalar, or a list of sizes per axis.
// r2 = Radius of the top of the conical volume. Can be a scalar, or a list of sizes per axis.
// d1 = Diameter of the bottom of the conical volume. Can be a scalar, a list of sizes per axis.
// d2 = Diameter of the top of the conical volume. Can be a scalar, a list of sizes per axis.
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// l = Length of the cylindrical/conical volume along axis.
// vnf = The [VNF](vnf.scad) of the volume.
// path = The path to generate a polygon from.
// extent = If true, calculate anchors by extents, rather than intersection. Default: false.
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// cp = If given, specifies the centerpoint of the volume. Default: `[0,0,0]`
// offset = If given, offsets the perimeter of the volume around the centerpoint.
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// anchors = If given as a list of anchor points, allows named anchor points.
// two_d = If true, the attachable shape is 2D. If false, 3D. Default: false (3D)
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// axis = The vector pointing along the axis of a cylinder geometry. Default: UP
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//
// Side Effects:
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// `$parent_anchor` is set to the parent object's `anchor` value.
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// `$parent_spin` is set to the parent object's `spin` value.
// `$parent_orient` is set to the parent object's `orient` value.
// `$parent_geom` is set to the parent object's `geom` value.
// `$parent_size` is set to the parent object's cubical `[X,Y,Z]` volume size.
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//
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// Example(NORENDER): Cubical Shape
// attachable(anchor, spin, orient, size=size) {
// cube(size, center=true);
// children();
// }
//
// Example(NORENDER): Prismoidal Shape
// attachable(
// anchor, spin, orient,
// size=point3d(botsize,h),
// size2=topsize,
// shift=shift
// ) {
// prismoid(botsize, topsize, h=h, shift=shift);
// children();
// }
//
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// Example(NORENDER): Cylindrical Shape, Z-Axis Aligned
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// attachable(anchor, spin, orient, r=r, l=h) {
// cyl(r=r, l=h);
// children();
// }
//
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// Example(NORENDER): Cylindrical Shape, Y-Axis Aligned
// attachable(anchor, spin, orient, r=r, l=h, axis=BACK) {
// cyl(r=r, l=h);
// children();
// }
//
// Example(NORENDER): Cylindrical Shape, X-Axis Aligned
// attachable(anchor, spin, orient, r=r, l=h, axis=RIGHT) {
// cyl(r=r, l=h);
// children();
// }
//
// Example(NORENDER): Conical Shape, Z-Axis Aligned
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// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
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// Example(NORENDER): Conical Shape, Y-Axis Aligned
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h, axis=BACK) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
// Example(NORENDER): Conical Shape, X-Axis Aligned
// attachable(anchor, spin, orient, r1=r1, r2=r2, l=h, axis=RIGHT) {
// cyl(r1=r1, r2=r2, l=h);
// children();
// }
//
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// Example(NORENDER): Spherical Shape
// attachable(anchor, spin, orient, r=r) {
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// sphere(r=r);
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// children();
// }
//
// Example(NORENDER): Arbitrary VNF Shape
// attachable(anchor, spin, orient, vnf=vnf) {
// vnf_polyhedron(vnf);
// children();
// }
//
// Example(NORENDER): 2D Rectangular Shape
// attachable(anchor, spin, orient, size=size) {
// square(size, center=true);
// children();
// }
//
// Example(NORENDER): 2D Trapezoidal Shape
// attachable(
// anchor, spin, orient,
// size=[x1,y],
// size2=x2,
// shift=shift
// ) {
// trapezoid(w1=x1, w2=x2, h=y, shift=shift);
// children();
// }
//
// Example(NORENDER): 2D Circular Shape
// attachable(anchor, spin, orient, two_d=true, r=r) {
// circle(r=r);
// children();
// }
//
// Example(NORENDER): Arbitrary 2D Polygon Shape
// attachable(anchor, spin, orient, path=path) {
// polygon(path);
// children();
// }
module attachable (
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anchor , spin , orient ,
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size , size2 , shift ,
r , r1 , r2 , d , d1 , d2 , l , h ,
vnf , path ,
extent = true ,
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cp = [ 0 , 0 , 0 ] ,
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offset = [ 0 , 0 , 0 ] ,
anchors = [ ] ,
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two_d = false ,
axis = UP
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) {
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dummy1 =
assert ( $children = = 2 , "attachable() expects exactly two children; the shape to manage, and the union of all attachment candidates." )
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assert ( is_undef ( anchor ) || is_vector ( anchor ) || is_string ( anchor ) , str ( "Got: " , anchor ) )
assert ( is_undef ( spin ) || is_vector ( spin , 3 ) || is_num ( spin ) , str ( "Got: " , spin ) )
assert ( is_undef ( orient ) || is_vector ( orient , 3 ) , str ( "Got: " , orient ) ) ;
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anchor = default ( anchor , CENTER ) ;
spin = default ( spin , 0 ) ;
orient = default ( orient , UP ) ;
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geom = attach_geom (
size = size , size2 = size2 , shift = shift ,
r = r , r1 = r1 , r2 = r2 , h = h ,
d = d , d1 = d1 , d2 = d2 , l = l ,
vnf = vnf , path = path , extent = extent ,
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cp = cp , offset = offset , anchors = anchors ,
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two_d = two_d , axis = axis
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) ;
m = attach_transform ( anchor , spin , orient , geom ) ;
multmatrix ( m ) {
$ parent_anchor = anchor ;
$ parent_spin = spin ;
$ parent_orient = orient ;
$ parent_geom = geom ;
$ parent_size = attach_geom_size ( geom ) ;
$ attach_to = undef ;
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do_show = attachment_is_shown ( $t ags ) ;
if ( do_show ) {
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if ( is_undef ( $ color ) ) {
children ( 0 ) ;
} else color ( $ color ) {
$ color = undef ;
children ( 0 ) ;
}
}
children ( 1 ) ;
}
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}
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// Section: Attachment Positioning
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// Module: position()
// Usage:
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// position(from) {...}
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// Description:
// Attaches children to a parent object at an anchor point.
// Arguments:
// from = The vector, or name of the parent anchor point to attach to.
// Example:
// spheroid(d=20) {
// position(TOP) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// position(RIGHT) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// position(FRONT) cyl(l=10, d1=10, d2=5, anchor=BOTTOM);
// }
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module position ( from )
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{
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
anchors = ( is_vector ( from ) || is_string ( from ) ) ? [ from ] : from ;
for ( anchr = anchors ) {
anch = find_anchor ( anchr , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
translate ( anch [ 1 ] ) children ( ) ;
}
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}
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// Module: attach()
// Usage:
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// attach(from, <overlap=>, <norot=>) {...}
// attach(from, to, <overlap=>, <norot=>) {...}
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// Description:
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// Attaches children to a parent object at an anchor point and orientation.
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// Attached objects will be overlapped into the parent object by a little bit,
// as specified by the default `$overlap` value (0.01 by default), or by the
// overriding `overlap=` argument. This is to prevent OpenSCAD from making
// non-manifold objects. You can also define `$overlap=` as an argument in a
// parent module to set the default for all attachments to it.
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// Arguments:
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// from = The vector, or name of the parent anchor point to attach to.
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// to = Optional name of the child anchor point. If given, orients the child such that the named anchors align together rotationally.
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// ---
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// overlap = Amount to sink child into the parent. Equivalent to `down(X)` after the attach. This defaults to the value in `$overlap`, which is `0.01` by default.
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// norot = If true, don't rotate children when attaching to the anchor point. Only translate to the anchor point.
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// Example:
// spheroid(d=20) {
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// attach(TOP) down(1.5) cyl(l=11.5, d1=10, d2=5, anchor=BOTTOM);
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// attach(RIGHT, BOTTOM) down(1.5) cyl(l=11.5, d1=10, d2=5);
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// attach(FRONT, BOTTOM, overlap=1.5) cyl(l=11.5, d1=10, d2=5);
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// }
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module attach ( from , to , overlap , norot = false )
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{
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
overlap = ( overlap ! = undef ) ? overlap : $ overlap ;
anchors = ( is_vector ( from ) || is_string ( from ) ) ? [ from ] : from ;
for ( anchr = anchors ) {
anch = find_anchor ( anchr , $ parent_geom ) ;
two_d = attach_geom_2d ( $ parent_geom ) ;
$ attach_to = to ;
$ attach_anchor = anch ;
$ attach_norot = norot ;
if ( norot || ( norm ( anch [ 2 ] - UP ) < 1e-9 && anch [ 3 ] = = 0 ) ) {
translate ( anch [ 1 ] ) translate ( [ 0 , 0 , - overlap ] ) children ( ) ;
} else {
fromvec = two_d ? BACK : UP ;
translate ( anch [ 1 ] ) rot ( anch [ 3 ] , from = fromvec , to = anch [ 2 ] ) translate ( [ 0 , 0 , - overlap ] ) children ( ) ;
}
}
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}
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// Module: face_profile()
// Usage:
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// face_profile(faces, r|d=, <convexity=>) {...}
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// Description:
// Given a 2D edge profile, extrudes it into a mask for all edges and corners bounding each given face.
// Arguments:
// faces = Faces to mask edges and corners of.
// r = Radius of corner mask.
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// ---
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// d = Diameter of corner mask.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
module face_profile ( faces = [ ] , r , d , convexity = 10 ) {
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faces = is_vector ( faces ) ? [ faces ] : faces ;
assert ( all ( [ for ( face = faces ) is_vector ( face ) && sum ( [ for ( x = face ) x ! = 0 ? 1 : 0 ] ) = = 1 ] ) , "Vector in faces doesn't point at a face." ) ;
r = get_radius ( r = r , d = d , dflt = undef ) ;
assert ( is_num ( r ) && r > 0 ) ;
edge_profile ( faces ) children ( ) ;
corner_profile ( faces , convexity = convexity , r = r ) children ( ) ;
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}
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// Module: edge_profile()
// Usage:
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// edge_profile(<edges>, <except>, <convexity>) {...}
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// Description:
// Takes a 2D mask shape and attaches it to the selected edges, with the appropriate orientation
// and extruded length to be `diff()`ed away, to give the edge a matching profile.
// Arguments:
// edges = Edges to mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: All edges.
// except = Edges to explicitly NOT mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: No edges.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
// mask2d_roundover(r=10, inset=2);
module edge_profile ( edges = EDGES_ALL , except = [ ] , convexity = 10 ) {
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
edges = edges ( edges , except = except ) ;
vecs = [
for ( i = [ 0 : 3 ] , axis = [ 0 : 2 ] )
if ( edges [ axis ] [ i ] > 0 )
EDGE_OFFSETS [ axis ] [ i ]
] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 2 , "Not an edge vector!" ) ;
anch = find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
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psize = point3d ( $ parent_size ) ;
length = [ for ( i = [ 0 : 2 ] ) if ( ! vec [ i ] ) psize [ i ] ] [ 0 ] + 0.1 ;
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rotang =
vec . z < 0 ? [ 90 , 0 , 180 + vang ( point2d ( vec ) ) ] :
vec . z = = 0 && sign ( vec . x ) = = sign ( vec . y ) ? 135 + vang ( point2d ( vec ) ) :
vec . z = = 0 && sign ( vec . x ) ! = sign ( vec . y ) ? [ 0 , 180 , 45 + vang ( point2d ( vec ) ) ] :
[ - 90 , 0 , 180 + vang ( point2d ( vec ) ) ] ;
translate ( anch [ 1 ] ) {
rot ( rotang ) {
linear_extrude ( height = length , center = true , convexity = convexity ) {
children ( ) ;
}
}
}
}
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}
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// Module: corner_profile()
// Usage:
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// corner_profile(<corners>, <except>, <r=|d=>, <convexity=>) {...}
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// Description:
// Takes a 2D mask shape, rotationally extrudes and converts it into a corner mask, and attaches it
// to the selected corners with the appropriate orientation. Tags it as a "mask" to allow it to be
// `diff()`ed away, to give the corner a matching profile.
// Arguments:
// corners = Edges to mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: All corners.
// except = Edges to explicitly NOT mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: No corners.
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// ---
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// r = Radius of corner mask.
// d = Diameter of corner mask.
// convexity = Max number of times a line could intersect the perimeter of the mask shape. Default: 10
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cuboid([50,60,70],rounding=10,edges="Z",anchor=CENTER) {
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// corner_profile(BOT,r=10)
// mask2d_teardrop(r=10, angle=40);
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// }
module corner_profile ( corners = CORNERS_ALL , except = [ ] , r , d , convexity = 10 ) {
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
r = get_radius ( r = r , d = d , dflt = undef ) ;
assert ( is_num ( r ) ) ;
corners = corners ( corners , except = except ) ;
vecs = [ for ( i = [ 0 : 7 ] ) if ( corners [ i ] > 0 ) CORNER_OFFSETS [ i ] ] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 3 , "Not an edge vector!" ) ;
anch = find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang = vec . z < 0 ?
[ 0 , 0 , 180 + vang ( point2d ( vec ) ) - 45 ] :
[ 180 , 0 , - 90 + vang ( point2d ( vec ) ) - 45 ] ;
translate ( anch [ 1 ] ) {
rot ( rotang ) {
render ( convexity = convexity )
difference ( ) {
translate ( - 0.1 * [ 1 , 1 , 1 ] ) cube ( r + 0.1 , center = false ) ;
right ( r ) back ( r ) zrot ( 180 ) {
rotate_extrude ( angle = 90 , convexity = convexity ) {
xflip ( ) left ( r ) {
difference ( ) {
square ( r , center = false ) ;
children ( ) ;
}
}
}
}
}
}
}
}
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}
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// Module: edge_mask()
// Usage:
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// edge_mask(<edges>, <except>) {...}
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// Description:
// Takes a 3D mask shape, and attaches it to the given edges, with the
// appropriate orientation to be `diff()`ed away.
// Arguments:
// edges = Edges to mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: All edges.
// except = Edges to explicitly NOT mask. See the docs for [`edges()`](edges.scad#edges) to see acceptable values. Default: No edges.
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube([50,60,70],center=true)
// edge_mask([TOP,"Z"],except=[BACK,TOP+LEFT])
// rounding_mask_z(l=71,r=10);
module edge_mask ( edges = EDGES_ALL , except = [ ] ) {
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
edges = edges ( edges , except = except ) ;
vecs = [
for ( i = [ 0 : 3 ] , axis = [ 0 : 2 ] )
if ( edges [ axis ] [ i ] > 0 )
EDGE_OFFSETS [ axis ] [ i ]
] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 2 , "Not an edge vector!" ) ;
anch = find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang =
vec . z < 0 ? [ 90 , 0 , 180 + vang ( point2d ( vec ) ) ] :
vec . z = = 0 && sign ( vec . x ) = = sign ( vec . y ) ? 135 + vang ( point2d ( vec ) ) :
vec . z = = 0 && sign ( vec . x ) ! = sign ( vec . y ) ? [ 0 , 180 , 45 + vang ( point2d ( vec ) ) ] :
[ - 90 , 0 , 180 + vang ( point2d ( vec ) ) ] ;
translate ( anch [ 1 ] ) rot ( rotang ) children ( ) ;
}
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}
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// Module: corner_mask()
// Usage:
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// corner_mask(<corners>, <except>) {...}
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// Description:
// Takes a 3D mask shape, and attaches it to the given corners, with the appropriate
// orientation to be `diff()`ed away. The 3D corner mask shape should be designed to
// mask away the X+Y+Z+ octant.
// Arguments:
// corners = Edges to mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: All corners.
// except = Edges to explicitly NOT mask. See the docs for [`corners()`](edges.scad#corners) to see acceptable values. Default: No corners.
// Side Effects:
// Sets `$tags = "mask"` for all children.
// Example:
// diff("mask")
// cube(100, center=true)
// corner_mask([TOP,FRONT],LEFT+FRONT+TOP)
// difference() {
// translate(-0.01*[1,1,1]) cube(20);
// translate([20,20,20]) sphere(r=20);
// }
module corner_mask ( corners = CORNERS_ALL , except = [ ] ) {
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assert ( $ parent_geom ! = undef , "No object to attach to!" ) ;
corners = corners ( corners , except = except ) ;
vecs = [ for ( i = [ 0 : 7 ] ) if ( corners [ i ] > 0 ) CORNER_OFFSETS [ i ] ] ;
for ( vec = vecs ) {
vcount = ( vec . x ? 1 : 0 ) + ( vec . y ? 1 : 0 ) + ( vec . z ? 1 : 0 ) ;
assert ( vcount = = 3 , "Not an edge vector!" ) ;
anch = find_anchor ( vec , $ parent_geom ) ;
$ attach_to = undef ;
$ attach_anchor = anch ;
$ attach_norot = true ;
$t ags = "mask" ;
rotang = vec . z < 0 ?
[ 0 , 0 , 180 + vang ( point2d ( vec ) ) - 45 ] :
[ 180 , 0 , - 90 + vang ( point2d ( vec ) ) - 45 ] ;
translate ( anch [ 1 ] ) rot ( rotang ) children ( ) ;
}
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}
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// Module: tags()
// Usage:
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// tags(tags) {...}
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// Description:
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// Marks all children with the given tags, so that they will `hide()`/`show()`/`diff()` correctly.
// This is especially useful for working with children that are not attachment enhanced, such as:
// - `square()` (or use [`rect()`](shapes2d.scad#rect))
// - `circle()` (or use [`oval()`](shapes2d.scad#oval))
// - `polygon()`
// - `text()`
// - `projection()`
// - `polyhedron()` (or use [`vnf_polyhedron()`](vnf.scad#vnf_polyhedron))
// - `linear_extrude()` (or use [`linear_sweep()`](regions.scad#linear_sweep))
// - `rotate_extrude()`
// - `surface()`
// - `import()`
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// Arguments:
// tags = String containing space delimited set of tags to apply.
module tags ( tags )
{
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$t ags = tags ;
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if ( attachment_is_shown ( tags ) ) {
children ( ) ;
}
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}
// Module: recolor()
// Usage:
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// recolor(c) {...}
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// Description:
// Sets the color for children that can use the $color special variable.
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// Arguments:
// c = Color name or RGBA vector.
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// Example:
// recolor("red") cyl(l=20, d=10);
module recolor ( c )
{
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$ color = c ;
children ( ) ;
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}
// Module: hide()
// Usage:
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// hide(tags) {...}
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// Description:
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// Hides all children with the given tags. Overrides any previous `hide()` or `show()` calls.
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// Example:
// hide("A") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
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module hide ( tags = "" )
{
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$t ags_hidden = tags = = "" ? [ ] : str_split ( tags , " " ) ;
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$t ags_shown = [ ] ;
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children ( ) ;
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}
// Module: show()
// Usage:
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// show(tags) {...}
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// Description:
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// Shows only children with the given tags. Overrides any previous `hide()` or `show()` calls.
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// Example:
// show("A B") cube(50, anchor=CENTER, $tags="Main") {
// attach(LEFT, BOTTOM) cylinder(d=30, l=30, $tags="A");
// attach(RIGHT, BOTTOM) cylinder(d=30, l=30, $tags="B");
// }
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module show ( tags = "" )
{
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$t ags_shown = tags = = "" ? [ ] : str_split ( tags , " " ) ;
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$t ags_hidden = [ ] ;
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children ( ) ;
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}
// Module: diff()
// Usage:
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// diff(neg, <keep>) {...}
// diff(neg, pos, <keep>) {...}
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// Description:
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// If `neg` is given, takes the union of all children with tags that are in `neg`, and differences
// them from the union of all children with tags in `pos`. If `pos` is not given, then all items in
// `neg` are differenced from all items not in `neg`. If `keep` is given, all children with tags in
// `keep` are then unioned with the result. If `keep` is not given, all children without tags in
// `pos` or `neg` are then unioned with the result.
// Cannot be used in conjunction with `intersect()` or `hulling()` on the same parent object.
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// Arguments:
// neg = String containing space delimited set of tag names of children to difference away.
// pos = String containing space delimited set of tag names of children to be differenced away from.
// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// diff("neg", "pos", keep="axle")
// sphere(d=100, $tags="pos") {
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// attach(CENTER) xcyl(d=40, l=120, $tags="axle");
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// attach(CENTER) cube([40,120,100], anchor=CENTER, $tags="neg");
// }
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// Example: Masking
// diff("mask")
// cube([80,90,100], center=true) {
// let(p = $parent_size*1.01, $tags="mask") {
// position([for (y=[-1,1],z=[-1,1]) [0,y,z]])
// rounding_mask_x(l=p.x, r=25);
// position([for (x=[-1,1],z=[-1,1]) [x,0,z]])
// rounding_mask_y(l=p.y, r=20);
// position([for (x=[-1,1],y=[-1,1]) [x,y,0]])
// rounding_mask_z(l=p.z, r=25);
// }
// }
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module diff ( neg , pos , keep )
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{
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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// Don't perform the operation if the current tags are hidden
if ( attachment_is_shown ( $t ags ) ) {
difference ( ) {
if ( pos ! = undef ) {
show ( pos ) children ( ) ;
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} else {
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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if ( keep = = undef ) {
hide ( neg ) children ( ) ;
} else {
hide ( str ( neg , " " , keep ) ) children ( ) ;
}
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}
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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show ( neg ) children ( ) ;
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}
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
} else if ( pos ! = undef ) {
hide ( str ( pos , " " , neg ) ) children ( ) ;
}
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}
// Module: intersect()
// Usage:
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// intersect(a, <keep=>) {...}
// intersect(a, b, <keep=>) {...}
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// Description:
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// If `a` is given, takes the union of all children with tags that are in `a`, and `intersection()`s
// them with the union of all children with tags in `b`. If `b` is not given, then the union of all
// items with tags in `a` are intersection()ed with the union of all items without tags in `a`. If
// `keep` is given, then the result is unioned with all the children with tags in `keep`. If `keep`
// is not given, all children without tags in `a` or `b` are unioned with the result.
// Cannot be used in conjunction with `diff()` or `hulling()` on the same parent object.
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// Arguments:
// a = String containing space delimited set of tag names of children.
// b = String containing space delimited set of tag names of children.
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// ---
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// keep = String containing space delimited set of tag names of children to keep whole.
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// Example:
// intersect("wheel", "mask", keep="axle")
// sphere(d=100, $tags="wheel") {
// attach(CENTER) cube([40,100,100], anchor=CENTER, $tags="mask");
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// attach(CENTER) xcyl(d=40, l=100, $tags="axle");
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// }
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module intersect ( a , b = undef , keep = undef )
{
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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// Don't perform the operation if the current tags are hidden
if ( attachment_is_shown ( $t ags ) ) {
intersection ( ) {
if ( b ! = undef ) {
show ( b ) children ( ) ;
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} else {
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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if ( keep = = undef ) {
hide ( a ) children ( ) ;
} else {
hide ( str ( a , " " , keep ) ) children ( ) ;
}
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}
Fix diff/intersect when some tags are hidden
When the first operand is hidden, some strange things happen, so this guards
against that.
Example:
include <BOSL2/std.scad>
part_to_show = "A"; // [A,B,C]
part_to_hide = "B"; // [A,B,C]
module my_part() {
tags("A") left(10) cuboid(10);
tags("B") diff("neg", "B") right(10) {
cuboid(10);
cyl(d=10, h=10, $tags="neg");
}
tags("C") fwd(10) cuboid(10);
}
show(part_to_show) hide(part_to_hide) my_part();
Tag "B" here acts very strangely when it is supposed to be hidden, and never
hides completely.
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show ( a ) children ( ) ;
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}
}
if ( keep ! = undef ) {
show ( keep ) children ( ) ;
} else if ( b ! = undef ) {
hide ( str ( a , " " , b ) ) children ( ) ;
}
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}
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// Module: hulling()
// Usage:
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// hulling(a) {...}
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// Description:
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// If `a` is not given, then all children are `hull()`ed together.
// If `a` is given as a string, then all children with `$tags` that are in `a` are
// `hull()`ed together and the result is then unioned with all the remaining children.
// Cannot be used in conjunction with `diff()` or `intersect()` on the same parent object.
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// Arguments:
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// a = String containing space delimited set of tag names of children to hull.
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// Example:
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// hulling("body")
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// sphere(d=100, $tags="body") {
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// attach(CENTER) cube([40,90,90], anchor=CENTER, $tags="body");
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// attach(CENTER) xcyl(d=40, l=120, $tags="other");
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// }
module hulling ( a )
{
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if ( is_undef ( a ) ) {
hull ( ) children ( ) ;
} else {
hull ( ) show ( a ) children ( ) ;
children ( ) ;
}
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}
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// vim: expandtab tabstop=4 shiftwidth=4 softtabstop=4 nowrap